I am new to M+ dungeons.
I was surprised when my first +2 that you only get loot at the end of the dungeon. Well some people do however. But that’s how RNG goes.
After the second one I didn’t get anything again which I thought was werid and then the third time still nothing! Is this normal or do I need to do something special to make loot drop?
3 M+ in a row without anything to show for it doesn’t seem like it is even worth it to do them. Thanks!
Not to uncommon, especially if you don’t key them.
I believe up until like 10+ keys it works like this.
Miss the time = 2 pc’s of loot from the chest
+1 the key = 3 pc’s …
+2 the key = 4 pc’s …
+3 the key = 5 pc’s …
Once you hit like 13 keys I believe the loot numbers change due to the difficulty of the key.
Making the timer awards one more piece of loot beyond the standard 2 pieces of loot --> 3 pieces of loot total up to and including + 10, regardless if you ‘two chest’ or ‘three chest’ the timer
At +11 and above making the timer (regardless of how quickly you make it) has an increased chance to drop a 4th or 5th piece of loot in addition to the 3 standard pieces you get for timing the run
Make the timer on something like a +15 and I believe everyone is guaranteed loot
To be clear, when people talk about 2 or more pieces of loot, that’s shared between the people who did the dungeon, so your experience of not personally getting loot for 3 instances is slightly unlucky, but not by that much.
You still get credit toward your weekly Mythic+ cache, though, and you’re guaranteed a piece there, which will start at higher ilvl anyway.
The only problem is that relying the cache, after you reach the item level of the drops you’re seeing (430 of you do +10) you have a sharp decrease in your chances to see an upgrade. Mostly due to itemization and item upgrades (specifically gem slots). It’s more lucrative to form a group who all wear the same armor class (or close to it as you can for mail and cloth wearers) so that everyone can trade loot.
Less productive in pugs, surely. M+ awards effort. It’s less efficient hour per hour than raiding, for example, but the only limit to how much you can do is your personal situation. Just keep going and try not to get discouraged. I’d you push into higher keys (+15) everyone gets something from the run. You likely won’t need 430 at that level, so you’ll be fishing for forges at that point, but still something to look forward to.
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Mythic+ is way more efficient than raiding for loot.
For example, I was finally allowed to tank normal Azshara today. I’m already ilvl 426 from Mythic+. Obviously I wasn’t going to get an upgrade from the 415s that were dropping.
I don’t think we agree on what efficiency means, as we’ve discussed in other threads.
As stated, you’ll slightly unlucky but this is pretty common. It sucks when it happens.
Raiding is probably the better source of loot, IMO, if we’re talking about actual upgrades.
By the time you’re at the point where you can farm high keys repeatedly, you’re likely close to or over the item level cap for M+ end of dungeon loot, and only forges and sockets will be of any use to you.
Whereas, with that same 430 ilvl, mythic raid gear is still a huge upgrade.
I’m 438 equipped, 441 bags. While I may get 20+ pieces of loot from M+ a week, 99-100% end up sharded. But I can almost always use the 1 or fewer 445+ pieces I get per week. (0 so far in two weeks, but, eventually…)
But yeah, if not mythic raiding, M+ is your best chance.
It’s why I never want to quit a key. Did a 17 shrine last night. Wiped on third boss and group wanted to quit after we spent 40 minutes forming it, 20 on the 18 Shrine attempt, and 30 into the 17. I convinced everyone to complete for the same reason I always do. The possibility of titanforges. This never seems to be an incentive for most people to complete keys.
I got a 440 socketed cloak. Hunter got a 450 galecaller’s boon. Third guy got a 445 as well. Finish your damn keys, people. Especially if you’re 3/4 done and totally capable of clearing it. It could be worth your while.
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I like your attitude, but this sounds better than mythic raiding to me.
Depends on how you feel about access to 445 base weapons and azerite pieces. Those are huge for me.
I’ve have had runs where I would run 4+ times and not get a single piece of gear it’s completely random. Once you hit the 11+ keys I think if you time them it’s like a 40% chance on top of the already 3 pieces your group gets. And it increases the higher keys you end up doing. So in the high end 20+ keys most of the group will get at least 2 pieces of gear usually. Anything below 11 not timed is only 2 pieces and timed is always going to be 3. It’s kinda tricky to explain, but I hope I got my point across.
Can confirm. Can’t recall the last sub 15 key I’ve done, or the last time I didn’t get loot. Always better to grind 15+ for the drops you want. Getting a piece every time, or sometimes two, definitely increases your odds of getting a titanforge.
Mythic+ is fine for 445/450 Azerite pieces, as long as you’re willing to live with what Blizzard doles out. Getting your choice of Azerite pieces, not so much, but you have to take what you get in raids, too.
The best possible weapons are arguably from raids, but that’s a small fraction of the gear slots.
It’s not fine in my opinion. Living with the crap you can get once every two weeks is far from fine. My last 445 (my second) was a downgrade to the 430. So it sits in my bag.
At least in the raid, bosses drop one piece. I can save tokens and target what I want, which isn’t that bad considering the bosses drop like, 3-5 things or less if you change spec to avoid a weapon. That’s much more player agency and control. I can reasomably plan around getting the pieces I need from there. I can do absolutely nothing, and zero planning, around the current M+ system of receiving 445 azerite, so as far as a “source of azerite pieces” goes, mythic raiding takes that point.
As for weapons being a small percentage of gear slots? True. But for me, they’re the two most important.
Contrary to popular belief in Mythic+ circles, you can’t actually target bosses in mythic raiding. If I want a chance - and it’s only a chance - of my shield off Orgonzoa, I have to clear the previous four bosses first. The level of “planning” you can do is comparable to saving the Mythic+ residuum for specific 445 buys.
You can look for and hop into a pug that is on whatever boss you’re after. If you’re running a dedicated group, you can easily get through the full raid in 1.5h.
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What? Of course you can. You can more accurately target gear in a raid than you can in m+. You know what you’re going to kill, and you can use a token to roll against a loot table of 3-5 items instead of 20+. There’s far less randomness to it. And you don’t have to hope the drops are 445 (a very small chance), that’s just the base.
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I have gone 5 M+ dungeons with 0 loot in a row so far.
If you complete it in time more loot drops, if you complete it with a good chunk of time remaining you “2 chest” it which means your say +2 turns into a +5 instead of a 3, your group will get ~3-4 pieces of loot if you do that.
RNG can be really bad sometimes, it’s pretty normal to not get loot, at least in my experience.
Good luck getting into a pickup group for mythic Orgonzoa when you haven’t killed the previous bosses. It’s not a normal thing even to have mythic pickup groups at all at this point in the patch, let alone having them lower their standards to that degree. If you’re very lucky you might get a spot with a guild group, but that’s very much the exception, not the rule.