M+ Mechanics Series: Mists of Tirna Scithe

  • Drust Spiteclaw AoE Stunlock
    • Dying Breath (Decurse)
      • Curses players and creatures within 6yds increasing damage taken by 10% for 20s.
        • Stand more than 6yds away from each other
    • Bloodletting
      • Leaps to random players and damages a 4yd AoE.
  • Drust Soulcleaver
    • Soul Split (Dispel)
      • Damages target and increases damage taken by 20% for 8s.
    • Hand of Thros (Spell Steal, Purge)
      • Buffs the caster increasing attack speed by 30% for 8s. Successful melee attacks heal for 3% of their maximum health.
  • Drust Harvester
    • Harvest Essence 6s channel
      • Deals damage to all players ever .5s and heals for 100% of the damage dealt.
  • Tirnenn Villager
    • Overgrowth (Break player free)
      • Stuns a player for 6s or until the vines are destroyed.
  • Before entering Boss arena, open vines to mushroom field.
    • Savory Statshroom (Green)
      • Increases Primary Stats by 10% for 10 min.
  • Drust Boughbreaker
    • Furious Thrashing
      • At 50% deals AoE to the entire group for 6s.
        • Priority target 1 down to 50% first to avoid both trashing at the same time.
  • Ingra Maloch & Droman Ouldarran Boss
    • Embrace Darkness
      • Ingra Maloch shrouds himself reducing all damage taken by 80%. Removed with Droman’s Wrath.
    • Droman’s Wrath
      • When Droman Ouldarren gets down to 20%, stuns Ingra Maloch and increases all damage taken by 200% for 15s.
        • Save DPS CDs and Lust for this phase.
        • Once the phase is over, if Ingra Maloch is below 25% you can probably tunnel him down before Embrace Darkness is cast.

  • Mistveil Defender
    • Enraged (Soothe)
      • Stacking enrage increasing damage dealt by 50%.
    • Mist Ward
      • Puddle that reduces damage taken by 30%.
  • Mistveil Tender
    • Nourish the Forest 2s cast (Interrupt)
      • Heals all units by 3% of their maximum health for 9s.
  • Mistveil Shaper
    • Bramblethorn Coat 2s cast (Interrupt)
      • Shields an ally absorbing damage for 8s.
      • Triggers Bramblethorn Entanglement after the absorb is finished which roots all players for 8s.
  • Mistveil Stinger (Stand at least 8yds apart)
    • Anima Injection
      • Charges at a player damaging and leaving a DoT for 6s. After DoT expires, Anima Detonation is triggered causing an 8yd AoE damage.
  • Mistveil Matriarch Miniboss
    • Pool of Radiance
      • Creates a pool healing everyone for 4% of their maximum health ever 1s.
        • Players can stand in it, but tank needs to kite the unit out.
  • Mistveil Nightblossom Miniboss
  • Dodge circles
  • Mistveil Gorgegullet Miniboss
    • Tongue Lashing (Don’t stand in front of unit)
      • 12yd frontal cone. Inflicts damage and reduces movement speed by 20% for 8s. Can overlap after Crushing Leap.
    • Poisonous Secretions (Move away at least 12yds)
      • 12yd AoE dealing instant damage and 18s DoT.
  • Mistcaller Boss
    • Patty Cake (Tank Mechanic - Interrupt)
      • Tank needs to interrupt or will become confused for 5s losing agro.
    • Dodge Ball
      • 5 lines will extend from the boss from where players were standing. Sidestep.
    • Freeze Tag
      • Summons a Vulpin that fixates on a random player for 14s. Kite Vulpin away from tank and CC so it doesn’t break from cleave.

  • Spinemaw Staghorn
    • Stimulate Resistance 2s cast (Interrupt)
      • Gives all nearby gorm a magic absorb shield.
    • Stimulate Regeneration channeled (Interrupt)
      • Heals all nearby allies within 30yds ever 2s for 8s.
    • Acid Nova
      • Damages all players within 60yds and increases damage taken by 20% for 12s. Stacks.
  • Spinemaw Acidgullet
    • Volatile Acid (Stun and stand at least 5yds apart)
      • Targets a random player and deals damage to all others within 5yds. Gives them a DoT for 8s.
  • Tred’ova Boss
    • Mind Link
      • Tethers players to the tank. Deals DoT every second until the link is broken.
      • Damage taken is also doubled to the tethered player.
    • Acid Expulsion (Move as little as possible)
      • Spits acid at each player and deals damage in a 4yd AoE.
      • While this ability is active, it will “track” your movements. Every future Acid Expulsion will follow your past movements.
        • A good strategy is to move forward 5yds for the first one, then to the right, left, then back. This way the puddles will be condensed and not all over the place. It will also not interfere with other players.
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omg that’s so smart! doing this asap :dracthyr_blob_dance_animated: