M+ leaving statistics

Step 1: program the game to keep track of the number of incomplete M+ dungeons a player has left, both as a lifetime and seasonal statistic. Display this next to their iLevel and IO score on the LFG invite page.

Step 2: implement a “vote to disband” option in M+

Step 3: there is no step three.

That is all, thank you.

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I’m against leaving statistics for the sole reason that there are plenty of valid reasons to leave runs. Especially if you primarily pug, it’s going to vary WILDLY if a run is going to be able to be successful or not. Judging people based on them leaving is crappy without the context of “89% of these runs wiped to the first trash pull” or “70% of these were marked as push groups and failed the timer by the 2nd boss” that we will never be able to see.

Such a statistic would also just inherently punish players who play more than others since this stat would accumulate faster.

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Just change the keystone system to delve/torghast type system.

Unlock difficulty, do the dungeon end of story.

No drama no bs, no hoops to jump through fore some arbitrary garbage

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The goal isn’t to have a 0 score for leaving.
Everyone is likely to have leaves.
The goal is to differentiate between someone who has 20 leaves in a season and someone who has 500 leaves in a season.

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And I’m saying things are too volatile for that.

Leaving after wiping twice on the same boss is fine. Leaving a push group that wiped on the first trash pull is fine. Leaving 70% through a dungeon labeled push because the timer expired or is about to expire is fine.

How many groups someone gets into that end up being garbage is entirely a flip of a coin.

Not to mention, what about people pushing 13s and such? Runs where no sane person cares at all about completion because they’re literally just pushing rating and bragging rights and need the timer to be met for that?

If someone is trying 12-14s all day every day they’re inherently going to have an insane amount more leaves on their record than someone working on 4s.

I suppose a vote disband could help, but then you get into a “we can still time it” “no we cant” situation and people aren’t going to want to waste their time.

At the very least this discussion needs to start with displaying a percentage of runs in which they were the first to leave, not a cumulative total. That gets rid of the “this person plays more so their number is higher” problem, but doesn’t solve EVERY problem with it.

So, no, I’d rather just not.

I probably left 20 keys in the last 2 weeks. 100% with guildies.

I went in twice to downgrade a key instead of going back to the city.

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People really need to stop freaking out about this…

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The Pokémon above me is smart

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Keystones ensure that ppl don’t ignore certain dungeons.

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I want a statistic for average number of jumps per boss fight.

To go along with the jump leaderboard WA.

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I’m 100% for this, it would basically be the punishment leavers deserve. Watch the number of invites they get dip into nothingness, because they essentially broke an agreement.

Griefers aren’t even staying past 1st 3 pulls. They’re trashing keys within first 7 min regardless of deaths. And that’s just my ephemeral mark because most people know 15 min and 3 wipes in if a key will time.

This right here. What I do in keys with my friends is none of your business, OP.

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Also teabags per dungeon.

If I’m not on something that can rez a friend this is 100% what I’m doing.

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“Essentially” is doing a lot of work there.

No one is obliged to stay and do something they don’t want to do. Much less randos in a pug.

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Yes they are obliged to stay, they made an agreement accepting the invite and the key use.

Give us stats so we can avoid these kinds of people, I wouldn’t want to accidently help them get geared.

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No thanks.

They are only “obliged” to stay if its listed as “completion” Any other listing there is zero obligation.

On top of that most people are leaving because of someone not holding their own weight.

I have left a key because the PL had 4 interupts and was doing 800k overall damage in an 11 NW.

The DK wasnt holding their weight so I had zero obligation to stay

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I don’t agree with you in the least.

You join the group and stay for the start of the key, you’re obliged to stay… if you do not, you should be added to the list of leavers and that’s a stat we should see; it should be attached to their account, not just the character. I would love to avoid these types of people…

Good thing your opinion is wrong.

Again incorrect. The group leader is obliged to put together a group thats competent enough to time the key.

I dont do carries for free

Considering theres too many variables to understand why people leave…but its easy to see why you have no idea what you are talking about as you have done 3 keys this season.

Your opinion has zero credibility or value.

3 Likes