M+ Leavers getting out of hand

I’m a big advocate for punishing leavers in m+, this is getting out of control, 2 times I lost my 12s went down to an 11 and had to get back to a 12 because a tank (with a good io) messes up pulls then leaves. I understand pugging I been doing it all bfa, I’m also in a guild but we don’t always have full group late night. How can we accept this and say its okay?

The tank messed up halfway in np I didn’t care I at least wanted a completion at 12 for my vault. So tank leaves and goes off to ruin another key while I have to find a new group for this 11 key, time it then do another 12 cuz of someone elses mistake.

I do think alot of people half pug or just fill with pugs (usually a tank or healer) but even when they have a high io doesn’t mean they good I learned that today. At least have raider io show me the amount of leaves they had so I can make better decisions. You sure can bet I inspect every pug I invite to my 10+ runs, wrong Leggo, bad spec? No enchants? No thank you. I know I sound like a tyrant but I’m not trying to waste my time or anyone in my group’s time.

Before anyone says I don’t have a right to hold them or party hostage I disagree if they join MY key it should be on MY terms as I get punished for failing the key. Just like if it’s THIER key it should be their terms. If you hate your group so much you can still leave but give them a 30 minute deserter buff for M+ only. Also should be option for a key holder to disband if the group is that bad.

/rant I feel a little bit better.

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It’s blizzard’s game. You don’t get to make the rules. You don’t get to enslave people until they finish your key.

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I’m not enslaving anyone I think it’s more like a contract you wanna use my key sure but you need to bring something to the table and not just get carried. They have punishments for leave qued pvp and pve. I’m just asking for same thing in people keys

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Except that since there’s a system that queues players, there’s a way to track they left before completion. There’s no system that queues players for M+, so there’s no built-in way to verify that players left before completion, and deserve to be punished for it.

Players know upfront about leaving a BG early, and the deserter debuff that follows.

Nah. Why should I have to stay with a group that doesn’t know how to interrupt? Or with a tank that can’t generate threat.

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I’m guessing Tank messed up a single pull and you decided to rage like a little child on them and they didn’t want to deal with that toxic behavior.

Source: This stupid thread you made .

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You know, there would be less mythic + leavers if Blizzard would only loosen the harsh penalties related to it. For example, getting rid of the timer and guaranteeing loot regardless if you beat this artificial timer. I never understood why players can’t just go through the dungeon at their own pace instead of worrying about some stupid timer.

I think more people would be happy to stay and complete the dungeon if they weren’t timed for it or accumulated penalties because of some artificial weight Blizzard forces on us for no reason other than the gogogogogogogo mentality…

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Sure they can, it’s called N/H/M0 dungeons. The timer is the risk associated with scaling item level rewards. It would make zero sense to award increasingly higher item level gear for taking the same amount, or more time, to complete a dungeon.

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I agree, with that but this is the case of people not playing their class correctly I wish io would show us more detailed stats like average interupts per dungeon, avg dps last 5 dungeons things like that so I can better gauge my groups.

No, he just realized we weren’t going to time it, due to couple mistakes and just left. I actually don’t like flaming people in middle of keys cuz egos are distracting.

If you can’t beat a 10 within the timer, why would you be ready for an 11 or 12?

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You can still have it be challenging without adding a timer.

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Because some people want challenging content without worrying about a timer and still being rewarded for it. A timer isn’t going to tell me if I’m ready for a harder challenge or not. Completing the content should be sufficient, no?

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And that mentality spreads downhill in Heroic and Normals with people wanting to rush everything when it isn’t needed. Normals and Heroics aren’t timed, so you can take it easy.

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And keep the dungeon runs from becoming multi-hour slogs? Please break it down for me, because I don’t see how they could do that.

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I don’t personally do this but I also cannot blame them.

I have felt more and more the urge to leave recently as dungeons have gotten harder at the start and people are messing up hard. It sometimes feels like you’re carrying and then some.

What do you do when you’ve beat two bosses but players aren’t cooperating or wanting to learn how to do the next part? What do you do as a healer when you have 3/5 members are continuously being buddies with the spiteful mob that spawns?

I ran and failed a Sanguine Depths +2 on my druid today. I stayed to finish the key but I wish I hadn’t. I had advised of pools of blood and the hallway on the second boss, 3 people were getting hit every time, I had carried the final boss damage reduction item and called out comms for it… 2 people kept missing it. We ended up beating with the sheer power of waiting on major GCDs and time warp.

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Doesn’t the mythic key just go back from say a +6 to a +5 like it did in BFA if you fail it?

If that’s still the case, no need to punish anyone anymore.

OP wants someone punished because now they need to re-up their own key to get back to where they were before the other player left.

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It makes sense to me that players would leave a dungeon because they feel they get no loot because their group is either too slow for the timer, even if the group is making progress without wipes. I’ve had others leave on a wipeless run, only because we missed the timer. In their minds it’s not worth doing the dungeon if you miss the timer because of penalties. This design is just poor IMO.

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Not at all. Dungeons aren’t like raids, the challenge is the entire thing, not just the individual bosses.

With your model, the only way of failing would be to stonewalled by a boss, anything else could be “beaten” by just throwing warm bodies at it enough times.

If Blizzard thinks it should be possible to beat a dungeon like Halls of Atonement in 30 minutes or so, but you take twice as long, you have not executed the dungeon well enough to attempt a harder version.

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