Here are some bugs and fbs after playing quite a lot of high M+ this season:
First of all please fix the invisible circles bug, it’s been there for more than a year. Everytime DH or evokers double jump and a circle targets their feet it will cause an invisible circle and players die a lot. It’s been there throughout the whole exp.
Examples include:
- Stone and lightning swirlys in RLP, arrow rain and lightning swirlys in NO, Arcane swirlys in AV, and big green swirly in Academy
- Slime swirlys in underrot, spear in neltharus, freehold water swirly, HoI mob jump circle, Uldaman throw stone circle
- Root burst from DHT, spear mob jump circle from BRH, Risen dragon circle from DoTI
Here are specific bugs and fbs:
Waycrest:
-
Pallid gorger will melee attack dps players after he jumps out. Prob caused by previous hotfix.
-
Heartsbane witches boss randomly melee attack dps players as well.
-
Raal’s call servants add - if being typhooned too far it will reset the boss fight.
Everbloom:
Sol:
-
Please delay the fire puddle tick by a bit. It’s a bit too punishing to tick instantly.
-
Please consider removing the line of sight pillars in the middle. It’s causing multiple bugs like arcane targeting melee players instead of the one baiting.
-
Please make the cinderbolts damage more consistant/make players take the same damage. 3 and 4 hits of cinderbolts are entirely different. If unlucky, players take 2 hits of cinderbolts continuously. One hit on a +27 tyran is 424k and healers can’t heal anything if you take two hits in a row, cuz u die within 0.5s. Make this mechanic less RNG based please.
-
A bug from our healer: Rewind doesn’t work on this boss. It’s healing 11k after taking like 900k damage.
-
Lots of healing spells and trinkets will heal the npcs during Yalnu fight
Atal’Dazar:
-
Some spells can hit the mobs outside of Vol’kaal’s entrance. It’s blistering scales from what we checked.
-
If players use greater invis/vanish/shadowmeld on Yazma, it will screw up its spell que, causing extremely difficult timelines like Wrecking pain right after soulrend.
ToT:
-
If Ulthok knocks back a player too far it will reset the boss.
-
Please consider reducing the initial flame shock damage from Ghursha
-
Please delay the ink puddle tick by a bit. It’s also an instant tick.
DoTI:
- Manifested Tmeways: Players easily take 2hits if they are standing closeby when dispelled (not stacked). They also take two hits if moving during the dispel.
- Tyr exploit still exists. DH can jump out of the platform and jump back in, and make tyr a dummy. That’s how people time +27 and+28 with so much time left.
- Please increase the cast time of the bleed spell from Timelost battlefield…
Ty for reading.