Moved from General Forum to Dungeons Forum
I had some thoughts on how we could see improvements for the M+ Keystone system while keeping the changes small and easy to implement. I’ll keep this short and sweet:
1. Change the Mythic Keystone to baseline work in any dungeon
- This allows people who want to spam a specific dungeon for specific loot the option to do so easily, without hunting for or buying keys from other players that they might not want to play with
2. Allow players to select the keystone level attempt at the dungeon keystone UI (up to the players current keystone level)
- QoL update
3. Add an additional % chance (~20-30?) for an extra loot item drop to the group chest upon using the players key in a specific dungeon, which would be notated on the keystone (regardless of keystone level)
- This incentivizes dungeon variety by adding a small chance at additional loot to drop if you choose to complete the dungeon that the keystone is “affiliated” with. As an example, on live you are guaranteed 2 pieces of loot when completing a keystone (ignoring ilvl). Running a keystone with it’s corresponding “affiliated” dungeon would net you a 20-30% chance at a 3rd piece of loot from the chest at the end.
To summarize, you’d baseline change all keystones to not be locked to a specific dungeon, but they would still be “affiliated” with one to incentivize players to choose those dungeons to complete (where they would get a new keystone with a new “affiliated” dungeon).
I believe these changes would be relatively straightforward to understand from a community perspective, and hope that it would allow more player choice when running Mythic Plus, allowing for a greater freedom of play.
Thanks for coming to my TED Talk, all feedback welcome.