M+ Key's Need an Overhaul

It is time,
I feel like its been months since blizzard in an interview mentioned that they would look into adjusting how keys work in the game and it seems like all they have done is look.

There is a perfect system already in place for how keys should work… The only issue is that its only on the Test Realms. How hard would it really be to implement a key system where you slam your key into the keyhole and just have a drop down menu of key level up to the 1(2 or 3)+ your max key level of timed key. Ie If you Plus 2 a Underrot 19 you can walk back in and start a +21 then plus 1 it you can then run the +22.

This solves multiple problems in one fell swoop.

  1. Key Derankers… People who join your key and then leave once it starts. Now they only waste your time instead of waste your time and derank your key
  2. Allows people who want to push keys to practice a key and actually push it
  3. Allows people who want to run a specific key the ability to just form a group for it and run it. Jimmy wants to run 20 +17 Neltharus’ for his Spoils?
  4. Allows people who are “non-meta” and always get Perma-declined to actually just create the key they want to run and build their own groups.

I think they could just copy the Torghast queue for this, it could be great. :+1:

Then have some sort of proving grounds to instantly unlock up to 5 (bronze), 10 (silver), 15 (gold) in all dungeons.

There are a dozen things that can be done to make keys easier and better, not so much easier once doing the dungeon run, but easier to get into a dungeon (choose your own key), easier to get gear (Dinar/failsafe system for gear) and so on.

But anything that makes it faster for the players, means Blizzard lose out and even if they gave us a choose your own key system, it’s a monkey paw wish around here, we would 100% get something negative in return to make our lives miserable.

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I’m not sure removing key down ranking from missed timers has the impact youd want it to, to me the first thing I think of is inflation galore once mythic+ progress no longer requires consistency.

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I do agree that your key should never be downgraded because someone ragequits or DCs. The problem is the key holder is the only one really punished because not only do they lose the time they spent putting together the group, but they also now have to rerun their key back up that level, and also risk losing the specific dungeon that they actually wanted or needed for score all because of 1 persons low mental capacity.

I don’t think anything can be done for non meta specs getting invites or having an easier time running keys. There are addons and weakauras that show what specs are in LFG forming the group, so regardless if people see a feral Druid listing their key, people will still just avoid it at high key levels anyways. So regardless whether they run their own key, or apply to others it’s going to be a rough go as non meta which does suck.

The only way non meta specs will ever be able to play consistently would be if m+ had an auto LFG filler like how you typically would queue for normal or heroic dungeons. Problem being that you require certain utility like lust, and brez for example, so I don’t see how it could work. They would have to give lust and brez to more classes and have that as a parameter when LFG puts a group together that it puts classes into the run to fill those needs. My solution would be like how we have the 3 pvp talents we can choose… do the same for m+ where you can choose certain utility like lust, brez, groupwide invisibility, dispels etc… It would also have to have minimum IO requirements to search for specific key levels (unless it’s your own key) m.

Also, I feel like m+ titles should not be to the top 0.1% of players and should instead be even the top 1% of each spec in game. 0.1% is way to small and basically tells players if you don’t have a coordinated group of no lifers you stand no chance, while also doubling down on making people meta slaves. Having it as the top 1% of each spec at least makes it so people are a bit more willing to play what they actually like, while opening up the titles a little bit more to give people something to chase as opposed to knowing it will never happen without a coordinated group.

Affixes also need a complete rework from being annoyances that typically only 1 or 2 people in the run actually have to deal with all week long, into a groupwide effort like how prideful, reaping, or the anima power one from shadowlands were. Give us things to kill, or certain objectives in the dungeon that provide rewards when done, but are a challenge for the group as opposed to cheesy on death effects or “move out of this circle” affixes. There’s a difference between challenging, and annoying… but blizzard doesn’t seem to understand that

Gearing also needs to be completely separated from raid like how pvp works with gear scaling while inside that form of content… if I’m a m+ player, I should be able to purely play m+ and not be at a disadvantage because I don’t have certain raid trinkets. It’s always a feel bad situation whenever your BIS trinket comes from raid and you aren’t a raider and know you’re already behind the 8 ball with nothing you can do about it. Not everyone has a schedule that allows them to raid, that’s why m+ is so appealing.

There also needs to be more punishment for toxicity in keys and rage quitters. A simple DNF % (did not finish) added onto your raider IO stats would do the trick for sure. Where you can see “oh this person is 2850 IO but that have a 62% DNF rating” which tells you it’s probably not worth inviting them. Obviously for this to happen and avoid people being held hostage in a key cause they don’t want to have that stat go up, there could be a “mutual disband” option within the key which would result in 0 punishment. Also you can leave penalty free once the timer is up because you have committed the time to the key that you signed up for at that point.

Trolling could definitely happen at that point, but that’s where a simply vote to kick option could be implemented where that person is then removed and gets that DNF added to their stats. If this is abused and happening to you regularly, chances are you’re being toxic anyways.

I would also love if there were 2 separate scores in m+… one for coordinated groups, and one for solo pugging where titles were awarded to both to at least make pugging rewarding. Kind of like how solo self found works in arpg games… again that could use the LFG auto fill tool like I mentioned above where the game will not match you with anyone on your friends list

Honestly I feel like that’s much more of a problem this season than last. Title on NA in DF Season 1 wasn’t even 3300 making it super puggable and spec balance besides prot pala was pretty good at and above title range.

100% true. But additional spec or class based titles for M+ would be fun. I’d even be for adding skin recolors for the class mount for it.

Ya there is absolutely zero chance anyone is pugging their way to a title this season. Let alone doing it on anything that’s not bear tank, fire mage, aug voker, spriest, or holy Paladin.

I can’t speak to na but the EU lfg scene goes all the way up to 27, which means it’s tending towards 3500. VP and Uldaman 27 pugs aren’t happening though.

I’ve pugged a handful of 27s this season.

Ya i wouldn’t doubt that EU is vastly superior to NA when it comes to pugging at that key level. I’ve only been back to the game for a week now so I’m just doing 20s atm, hopefully will be into 22s next week and can get caught up to a decent IO, so haven’t really paid attention to what the highest level keys listed typically are in Na.

I’d almost prefer a situation where there’s a specific IO that will grant you the title instead of the current system. Kinda like keystone master at 2k, and hero at 2.5k… maybe make the title happen at 3.2k or something. I’m sure a lot of top end players wouldn’t like it, but at least it gives a lot more players incentive to push higher and work towards something that’s remotely achievable as opposed to what it is now

I think there needs to be more rewards in general. The 0.1% title is fine as it’s comparable to what PvP has but there needs to be way more stuff between 2500 and 3450 or wherever that title ends up.

Is this a new thing now since the overhaul of a select few specs? You get an overhaul you get an overhaul everything gets an overhaul. M+ is just fine the way it is in my opinion.

the Torghast system of queueing was perfect and should be used for M+.

Ya I agree, like if you’re a solo pug player and get all your +20 portals there’s literally nothing else to gain from playing from that point on. Definitely something at the 3k mark at least is needed whether it’s another mount or seasonal transmog armor set

I’m skeptical. Mythic+ amongst many things rewards / encourages consistency. You can’t just keep going over and over until you get it once, then bank it and go onto the next one ad infinitum. If you were to be able to do that expect immediate inflation as a given person’s keystone would now only trend upwards.

i do my weekly 16 even if I timed 18s… /shrug

If you’re someone who sees m+ as nothing but a means to an end instead of something fun / challenging to progress in then I can see that.

You’re entitled to your opinion… but to not see how this is the worst season in the history of m+ in terms of meta… as well as the severe shortage of healers due to how difficult it is on them and having people quit or reroll to something else, is being pretty ignorant.

Not only that, but the m+ affixes themselves seem pretty unanimously annoying and not fun amongst the community. To say nothing needs to change makes no sense

it’s like this: I like hot wings, but I don’t like to see what’s the hottest wing i can eat before my kidneys shut down…