M+ is garbage

Max loot should at least brought back to +8 to be on par with delves. M+ was the most popular when majority could jsut play it for fun. Most of casuals were not interested in running esports levels.

Fix this mess or watch your game sink like the titanic

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Or could simply learn. Seems like thats impossible for casuals too doo though with all these posts you and a few others make.

Yall really do have the atitude of if ya fail once quit. Could just learn and get better.
Seriously this isnt even the hardest m+ has been.

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oh good, i was hoping you’d make your daily “m+ is garbage” post

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Yep all the noise coming from like 3 accounts is crazyyy

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Or get better clown.

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I agree that myth track should be brought to 8 or 9, and gilded should be 6 or 7. But… it’s not gonna sink the game.

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can always raid…

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The timer needs to be removed from M+. It is the core problem and continues to degrade normal, heroic, timewalking, M0/+2-5, and LFR. Developers should structure the mobs and layout to punish the abusive non-tank pullers with more consequences and for tanks pulling when they out-distance teammates, which puts the entire run in jeopardy resulting in a worse-than-sour frustrating experience.
M+ should reward clean efficient gameplay using a point system that would complement PvP playstyles, meaning they should use interrupts, stuns, and crowd-control abilities. The “go faster” until players start dying mindset is the most toxic, abusive, selfish, and inconsiderate playstyle for the casual and normal-level player. A MMORPG should not be designed around 1 player having control over 4 or even 24 other players.

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It really sounds like you doo nothing higher then a plus 4 ngl.

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I don’t. Not anymore. Before squish with guildmates only I would heal mostly for +16 keys. But without a large guild or a group of friends to play with regularly I will pug only up to +5.

But you make is sound like it’s a bad thing. With that logic is the player that doesn’t engage at all in M+ less important than the player who does +20’s?

Personally, I enjoy playing all 13 classes so I choose not to play one class and push for anything anymore. I played that way a long time ago. Now I enjoy casual to normal levels of play but my $15 is the same $15 as the mythic raider or +20 player.

Im just saying the whole complaining about people pulling for the tank and saying thats such a big thing and that the timer should be remived because of that just shows ye barely doo m+.

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Players don’t pull for tanks as much in M+ but it does happen in low mythics but rarely in my experience. However ppl pulling for tanks in normal, heroic and time walking is more common and extremely rude and inconsiderate because every time I’ve seen it happen the tank was learning the roll, the dungeon or both. It’s rude, inconsiderate, selfish and contributing to the toxic abusive wall to wall pulling behavior we see everyday.

It seems like you are not reading the entirety of my posts since you have that assumption.

running delves that count deaths against you seems like a better path for M+
Here’s a 10, but you can’t die more than 10 times… or it’s over would be kinda fun.
Still, I’d be happy if they put myth track in vault back on 8’s. Not sure why they bumped it to 10 other than to be jerks.

You are litterally calling for the timer to be removed because of that.
Im pointing out how dumb that is.

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Yes 8 should track mythic loot in vault, getting in 8,9,or10 as a non meta is impossible in the worlds of pugs, not to mention shortage of tanks, this season has so many terrible bugs in it, spent hours for an 8 or 9 finally friend logs in has a 9 siege we get to Giant wave boss 10 minutes left on timer, and the boss gets stuck inside fountain and 85% of ranged spells wont hit him. He also grips and pulls closest threat inside the fountain as well. Im so over it. i avg 4k a xpac keys about 1k per season, and Im just over it. Maybe this free to play throne game offers something better for free, we shall see.

PS: The deciding personnel to move mythic track to 10 is a giant POS !! Clearly not in it for the customer, just in it from the business side (How can we keep them in game longer for more subs) I dont think this one is gonna work out well, Maybe you should hire players to lead decisions and not sum newb from college that doesnt know anything about what made and or makes WoW. Here Ill even give you a hint, Its the people buying your product that log in and go FK THIS I QUIT!

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TO keep you playing longer, if your end game is really hard to achieve then you will sub longer trying to achiev it , that is their thinking process my man.

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And will actually happen is people will quit, they go change this garbage system and it will be too late and people wont come back.

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This throne and liberty on steam for free, isnt bad, they used target combat like wow! Should give it a shot the end game, cant be worse than a 15$ a month game where ques for keys are hours on end unless you tank or meta, The dungeons are bugged and unfinished, the class balance is never good, and enchants/consumables are half your 20 year gold pot, so you buy a wow token. People can say what they want its player controlled, but is it really?

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“Pointing out” why you feel a certain way usually entails some reasons why. So far you have said it’s “dumb” to remove the timer. But why? Especially when it’s obviously degrading the content and other dungeon and raid content with a rushing through everything mindset by 1 person who is steering the boat creating anxiety and toxicity in his/her wake.

Haven’t thought about some of the things you mentioned like the very high cost of enchants and consumables. But you are right even though at the start of a season it’s normal to be higher but I’ve never seen them this high. Even the rank 1 version is thousands of gold.

M+ is the worst experience wow has to offer if you are pugging. I’m not surprised at all that q times are as long as they have ever been. Who wants to play with the most rotten toxic community of all time in WOW. This is a community that complains that there are not enough tanks and then when one is learning the role in a normal and or heroic dungeon they belittle, harass and then vote kick them for not going fast enough or knowing the layout. It’s rotten to the core and the timer plays a big big part of this abusive playstyle.