A few years ago, I learned Brewmaster tanking, but healing has been a tougher challenge, especially reacting to boss damage in time.
I’m working on timing all +10s, with two dungeons left. SOB took multiple runs to handle Putrid Waters, and COT’s Dark Pulse went smoothly after proper prep. Some bosses are unforgiving if you’re even a second late, and managing PUGs is far harder than tanking.
Healing can be relaxing when the group takes little damage, but it’s the hardest role I’ve played. I’ll finish my +10s goal but may not heal next season.