So, leveling Brann in delves is fine.
How about you let us find/unlock and level various NPC followers like we used to back in that old expansion (i can’t seem to remember the name- the one were we had our own base and followers).
Anyway- we find/unlock followers, build our 5 man team, and level them up just like Brann to tackle M+ follower dungeons.
Follower XP could be all over the game (not just in dungeons).
Would drastically enhance the gameplay for us solo players.
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It will potential kill all group play in M+ , the biggest struggle in group activities is other players -not mechanics or affixes.
Ask yourself how many times a wipe occurred because of a mistake you made vs a mistake someone else did . Obviously they being more in number between 4 to 19 than a single you, would make them the biggest problem .
All follower M+ dungeons are guile, fort, tyr + peril., timers, and EoD is capped at champion track, doesn’t count for GV.
Follower Dungeons should have never been implemented, and certainly should never go beyond Normal Dungeons. They’re solid for exploring the space for the first time and completing quests without the expectation of rushing through it. They should not be the de facto way to play dungeon content at a higher level.
Solo Players exist. They will always exist. And it’s fine to throw them a bone now and again. Delves are that in a way Torghast never was and Horrific Visions only were in a very limited capacity.
But Group Content needs to remain Group Content as much as is reasonable. Even if there are plenty of solo players, this is still an MMORPG, and content should be designed around groups.
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If this community acted like a community instead of a pack of rabid dogs eating each other constantly I would agree with you.
Bring on ALL the solo options!
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There is no way they will allow follower mythic+ or raids, just not in the cards.
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A problem easily avoided by not pugging 24/7. A little effort to find people who want to play the same way goes a long way.
Given one of the largest factors in the difficulty of Mythic+ dungeons is communication and handling mistakes (Both minor and major) how exactly are you going to replicate that with AI? Are your party members just going to fail arbitrarily or are mechanics / stops that get assigned to NPCs just going to be handled flawlessly?
Will healing checks just not exist if the healer is an NPC because an NPC failing something you have no control over isn’t fun?
Surely the issues with M+ stitchflesh using AI party members don’t need explaining…
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No. Delves are a solo endgame pillar. Mythic plus is designed for group play.
You don’t run group content by your own admission.
No. I don’t want this game to become more barren than it already is. Delves non-intentionally shot Mythic+. Follower dungeons are intended for practice and just that.
I’d support this for learning dungeons and keys only no loot or very limited loot otherwise everyone would just use this instead since you would have 4 very impossible to kill teamates if they are tuned to time keys when you are not the tank
Why do you think that might be? Because joining a group today is like stepping into a pit of vipers?
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But an MMORPG does not mean, group content. MMORPG stands for playing with other players, in an open world.
You can achieve this by trading, running past each other in cities or while you quest outside. Social activities like chatting and chilling are just as much a part of it, as mining ore while some other dude is skinning a bear.
Group content as we have it today in many MMORPGS, was never the original concept of the genre, the first MMORPGS did not have a group interface at all and only one person could loot a corpse or finish a quest.
The entire hitting a button so you can join a group or be declined of said, is absolutely not an MMORPG feature, but that of shooters and action RPGs like Diablo.
I am not saying there should not be a place for people to fight together and share the loot, but the argument that an MMORPG must be all about group play is just not holding any ground.
The biggest problem is M+ players attitude and mentality.
Every attempt shouldn’t be a win. Sometimes you don’t make the timer or a healer goofs up. That’s no reason for the absolute horrific way M+ players treat everyone else in their group.
Everyone in a M+ group thinks they are an expert and wants to tell everyone else what to do and when to do it. Having 3 or 4 people in a group who think they know best is a bad environment.
You want M+ grouping to be better and faster? M+ players shouldn’t have spent the last 4 expansions becoming more and more toxic and demanding. It’s not fun.
This is a game, I’m here to enjoy myself. M+ is the opposite. I’ll go with friends guildies when I’m geared up like I did in previous expansions but I’ll never LFG for M+. Not worth my time and energy.
People have forgotten how to fail occasionally without losing their minds.
Warlord’s of Draenor bodyguard system was awesome for world content. It was basically a copy of SW:ToRs system. We could even have a warlock tank NPC.
As far as AI M+ goes, I’m not entirely opposed to it. I think you’d have to give the player more controls similar to how original Guild Wars allowed you to order different NPCs to stand in different locations and maybe have behavior controls of some kind for each.
Then you’re kind of merging RTS and MMO I guess.
I think far too many people think the game survives only for “group” content.
There are literally millions of solo players out there. Group content isn’t my thing. My computer can’t even handle raids or large scale combat (PvP or world bosses).
I’ve enjoyed the follower dungeons and it would be good to have that system enhanced.
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If you almost NEVER want to play with other players why play an MMO.
Dozens of single player RPG games that don’t have subscription fee.
MMO = massively multiplayer online
That middle word is the important one. It means that if you want to get the things available in game, you MUST play with other people.
If you don’t team. Don’t play World of Warcraft. It really is that simple. Find a single player game where you can do it all solo.
Because MMOs are always growing with new content. Single player RPGs typically don’t.
Because we might enjoy being in a world with other people even if we don’t want to actually play with them.