The first two suggestions are what I actually care about and aren’t really timer related in the truest sense as I’m complaining about how their interface is set up. The third suggestion is basically a QoL tweak that changes nothing.
People are so defensive about the timer it’s kind of funny. The suggestion as I have attempted to explain it is literally just about hiding the timer for the duration of the run and not removing it. Maybe it’s a silly suggestion, but it’s rooted in the concept of tailoring the run’s objectives around what the interface already supports as a queueing option.
Hold on, I picked up a neat saying earlier in this thread. Where is it…where is it…Ah! Here it is!
I mean realistically your highest key done this far into a season is a 6, you couldn’t be more ignorant to m+ as a whole in the first place.
The mode shouldn’t be dumbed down because people who barely play it want an easier time. Put in the time and work and stop expecting Carrie’s or handouts from blizzard to make it easier on you, while diluting the mode for everyone else
Try learning how to play.
You’re suggesting to hide the timer, which is very stupid — we adjust our routes if we’re not on pace to time the key.
You have a lot to learn and a lot to figure out.
A 9 actually, but the armory doesn’t show untimed runs I guess. Please send me positive vibes that my 658 slot is good for me!
Sure, and realistically I’ll probably only go to 10s anyways. I’m like 2 weeks into keys and I don’t currently have a burning desire to push rating. Maybe if I join a guild and get a stable group.
My two suggestions are interface adjustments though and come from the perspective of someone pugging and questioning why the interface is set up the way it is because it’s not designed well.
Literally nothing in my suggestion is about dumbing it down or making it easier bro. I don’t even think you can argue it’s a dilution unless you’re worried the pug scene is going to be overrun with completion keys that you have to avoid.
What’s stupid is how everyone wants to focus on the third suggestion which I said was less concerning with the first two being adjusted. I don’t know how ya’ll can handle mechanics in WoW cause ya’ll have serious tunnel vision here.
While it goes against the core of what m+ is, I can’t really see any problem in implementing it. It would be as simple as “Hide/show objectives” toggle.
If you hide, you don’t see the timer/percent/or bosses done. You can toggle to show it anytime. Shouldn’t take more time than it does to brew a cup of coffee for a developer.
Having a feature to hide it for everyone seems silly though, let it be a personal toggle.
Oh what’s that, it already exists? So it’s bunch of fuss for a whole lot of nothing theb.
The problem with your suggestions is that you’re advocating change within a mode you are completely ignorant to. Your timed keys are +6s and you’re talking about a failed 9 as your highest key done this season. I literally started an alt guardian druid (Safari-Dalaran) literally 2 days ago and it’s 3 chesting +10s already purely pugging keys. You’re talking about your goal being 10s and potentially needing a push group for them, that right there shows your ignorance and your inability to play and learn mechanics in the first place.
The issue with that is why should anything you say about the mode be taken seriously? I don’t jump into men’s beer league hockey as a bottom tier player for my first season and call up the NHL to look at making changes to the league. Focus on at least learning and understanding the mode from something other than a complete beginner perspective before giving thoughts on things you don’t understand.
The mode at its core is simply “defeat the dungeon within the timer”, you remove the timer, or “hide it” within the UI, and you’re defeating the whole purpose of the mode and in turn making it an inferior version to what we have now. If anything “weekly no leaver” keys that aren’t planning to time them from the get go due to lack of confidence, shouldn’t be getting the same vault rewards for failure, as those who do it.
Everyone does Standard, occasionally Beat Timer, but usually just Standard, even if the title says Beat Timer.
Putting it as Completion scares some people off, and half the people who queue didn’t read that and will treat it like a Standard key anyway. If they want that key they will join whoever invites them.
My guy, the first two suggestions are about updating the interface of the queueing system. They have nothing to do with changing M+ as a piece of content, but adjusting how Blizzard has half-baked the group formation and filtering tool when trying to join groups for specific reasons. Your argument might be valid on some level if I was coming in with suggestions to ADD features to the interface to put in completion based keys, but I am not. I am literally observing something Blizzard has already implemented, but done so poorly as it can’t be utilized effectively.
As far as my third suggestion goes, and all the heartburn it is giving you and everyone else here in this thread, I specifically prefaced it with “I’m not really concerned with this, but…”
And I don’t know how else to explain to you that I’m really not worked up about suggestion three. My brain says that if they are going to allow you to form a group targeted at completion rather than timing it would make sense, and be proper design on their part, to also offer that as an option within the M+ system even though players could hide it manually or probably use an addon to do that. If option three never happened I would literally never lose sleep over it.
As far as I’m concerned my score could be 0 and my first two suggestion points are completely and 100% valid. I’ll say it for you again; Blizzard has three modes you can pick when you list a M+ group. Standard, beat timer, or completion. Standard doesn’t need to exist because it means nothing and beyond that after you list your dungeon people have NO WAY to search for what type of key it is. Filtering options don’t support it and you can’t even search for “Standard” to see every key that is currently being listed. Either this needs to be updated for the sake of being a functional piece in the interface or it should be axed.
My observations are entirely interface based and not only require zero M+ experience to make but I wouldn’t even need to know what World of Warcraft is to make a comment on how it’s poorly designed to interact with. Any comment saying otherwise is nonsensical ramblings of someone being blinded by their emotions thinking that they are preserving something in M+. You are not, you’re just being a derp. Maybe even a herpderp.
Lmao, dude I came back about a month or so and am pretty casual for now. I could try to queue for 10s if you’d like, but we all know people aren’t taking me with my score and unlike you I don’t have a main that people can reference check before inviting. I wasn’t picky about queuing into 2s and 3s as the vault rewards were all hero for me when I had more champion gear so I could work on my vault while familiarizing myself with dungeon mechanics. Cleaned up my UI a bit, fixed DBM because it wasn’t working correctly, etc. I could join a guild to speed it up though, and I may at some point, but for now I’m happy to just try to gradually increase keys I apply to as my schedule allows.
For someone who is adamant that M+ is perfectly fine the way it is you sure are concerned about this part. Maybe if you don’t like the content you shouldn’t do it.
I’d settle for just being able to search for “7” and not see 6’s and 8’s in the mix. Let us pick exactly what level of key we want to search for without the extra noise.
There’s that too. I have tried to punch in a number just to see only specific keys that I want to go for, and it doesn’t work very well. I basically just scroll, try to pick out a few groups, wait, and then try again.
There’s been definite improvements to it though; in addition to the fact that they added key variations to the listing since I last played the fact that you can visually see what classes are in a group via their icon color is a nice touch.
Yeah it assumes, for some reason, that you also want to see -1 and +1 keys from your search number. Well there are very specific cutoffs for specific rewards and if I want a 7, there’s a reason I didn’t search for 6.