M+ DPS balance by spec

then blizzard will have to redesign the dungeons, mobs and affix. We paid $60 to $80 for their game and then $15 to $20 a mo for a sub. They are making in millions every month. They should have no issue balancing the game. If a smaller game company can balance their game blizzard should be able to as well.

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you are kidding yourself. everyone will. the only important reason DH is meta tank is those 5% they bring to the group. 5% is enough to overfill the ladder and form the community perception of the meta tank

It’s balanced around where the gear stops, and that’s at dungeons in the 15 range. Every class can do those.

Far too many players look at damage meter numbers without fully understanding the rhythm of class/spec burst profiles vs combat duration, i.e. target health. In a 5m setting it’s all about front-loaded damage and how often you’re able to make use of it because all in all it’s a race to see who can eat more of the pie fastest. Certain Affixes were devised for this reason, and that was to allow other class/specs to showcase their potentials where rthymic patterns favor their output over lower geared transmission oriented class/specs.

If you know what you’re doing, my favored class/spec is a bit of a hybrid in that regard, meaning that I (pound for pound) can rival burst and the same in the stretches.

It’s a damn shame that the good players playing Demo are so frequently overlooked on the open circuit. We’re few and far between.

You make absolutely no sense, perhaps Hooked on Phonics is for you?

Maybe in raids, but thats definitely not the only reason for M+.

The issue is blizzard even Ion said in his interview that he wanted different class to have different niche to them. However here is the issue with so many different class spec having different niche you can’t balance them all. Raids, m+ PvP all different content. In raids class that does awesome ST or spread out damage is going to be a better than those class that’s good way in mult target or cleave fights. Same with m+ class with OP ST but lack cleave or AoE is going to suffer. Or class with awesome burst ST target but lack sustain damage is going to do good in PvP.but suck in PvE. Basically you can’t have certain spec only good in certain niche situation but bad in other areas because there is too many different situations.
And melee will always be at a disadvantage due to the moving and certain mechanic only affect melee.

I like how so summarize the points and it just shows blizzard have no idea how to balance their game.

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There’s a certain amount of truth to that, but class balance is not a consideration for the overwhelming majority of keys being run. At this point, I think every class/spec has timed a 20. As borrowed power starts scaling out of control, each season will be easier than the last. I wouldn’t worry about it. Keep plugging along and you’ll be fine

I don’t know how much weight we can put on these numbers. For example, using the details setting ‘effective time’ I very rarely see people break 6k in my groups. I want to know what people are doing to get double the average of what I see.

Also, it’s totally weird that outlaw is at the top, since I never hit huge numbers, just keep steady. Compared to something like ele, fire, and many others that come out of large pulls at 20k.

Anyway, just my perspective on this. Seems odd that I never see these types of numbers from any class on my runs.

They’re making pulls like 3 times as large as we do. There’s no other way to get numbers like that.

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People are making huge post. You an search them in YouTube. People are literally pulling 3+ packs AoE them. Of course these are coordinate groups with specific CD, being use to AoE the mobs. One common way they so it is pull packs after packs use Ring of frost to slow freeze the mob, monks can also do it. And they time their pulls base on certain spec CD IE fire mage combustion window, when prideful will spwan etc etc……

Sure, you’d have to pull huge and pull on top of bosses and ignore the pride or pull the pride in a huge pack, which are things that 99% of 15 groups are not going to do. Because otherwise, you have too much of the dungeon that is single target, where no outlaw is going to hold 11k or get high enough for 11k to be the average.

Outlaw is still surprising in big pull situations, because it is capped aoe, compared to something like a fire mage. Though I guess if the number of mobs is ALWAYS 5+ for the whole dungeon, it could be possible.

Point being, this is a terrible list for true balance.

Oh I agree. I’ve seen people pull prides into bosses when they’re at like sub 10% and it usually doesn’t work out lol. There’s just no need to be that fancy. Trying to really pull quickly and pull the last mob into the next pack seems to lose more time than it saves in the pugs I’ve been in. I’m sure it’s necessary after a certain point, but that’s going to well beyond where I play lol.

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its exactly the reason for m+, the most important one. second come seasonal affix and sigils

I think it’s more like their kiting ability fits the meta better than other tanks. But again, it doesn’t matter in most keys.

It’s definitely the extreme end and that was talked about few posts in were the 100th and 500th best runs were compared.

So specs out peforming others by over 100% isn’t normal.

The problem is…

Honestly ask yourself how often you’ve seen “we need lust/hero”?

If some specs are 20% or more off the pace compared to a replacement spec, that’s more of a handicap then running without hero/lust. People intuitively know this and the top .1% players don’t achieve what they do buy playing or bringing those specs.

It doesn’t need to be balanced, but it needs to be closer than it is.

not really that much important as what I mentioned.
yes, they kite better but other tanks don’t need to kite AS early as DH tank. Utility is what makes DH top m+ tank, namely dmg buff the most valuable.

That depends on how the pulls are being made. If they’re pulling 3 or 4 packs at a time, that’s going to be much easier with a DH. For the keys that we’re running, it makes no difference. You’re probably better off with a druid in pugs.

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irrelevant. chaos brand works flat.

gathering pack can be easier on DH, especially caster packs, surviving the pull will be easier on some other tanks though.

nevertheless, my point was that 5% is enough to throw the balance off.

correct

I don’t know…5% doesn’t sound all that bad in the big scheme of things. I doubt a Halls 15 timer is being missed because the tank did 5% less.

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