You keep talking about KSM mate . This isn’t about KSM , this about the percentage of player qualified to get it
If I have a 100 ppl and I say 10 %, only 10 players will get it. The upper score can be 1 million or 100 , it doesn’t matter because only 10 will it get . 0.1% is as good as zero.
If only 10 % of the players got KSM then KSM is not as easy for the warcraft player base to get as you think .
What do you think KSE, KSC, KSM, and KSH require? Oh, right, rating.
So lets circle back and you can explain to me why the seasonal-end achievement should be a lower bar than the season-long achievments that clearly work as tiers.
No, because there are already achievements for the ratings that would fall at that range. KSE, KSC, KSM, and KSH are all M+ progression achievments. So is the .1% achievement.
PvP Arena did the exact same thing at the end of their seasons.
You keep talking in circles and continue to dodge why you think it is acceptable to have the end of season achievment set at a lower bar than the other ones that are already accessible.
You need rating to meet the cutoff for the title we’re talking about.
You need rating for KSE, KSC, KSM, KSH. So if you meet the cutoff, you’re going to have all the prior.
Again you keep saying its low bar , your view of difficulty is not the same as entire player base view other wise it wouldn’t be KSM 22.7% and 6.7% for KSH. it would be more like 50 -80 % if you are going to follow 80 -20 rule.
KSM and KSH is irrelevant, only 10 % percent of the players base getting it is no where a low bar.
Trying to do titles by spec sounds fine in theory, but it still doesn’t get around that the earners are still certainly going to run 4 meta specs + their spec. For it to really be a “fair” thing, you’d have to have every permutation of spec with their own scoring and then likely race is going to be a significant factor.
If you’re one of the few people who actually can be a contender for the title from a dedication and skill element, then part of that lifestyle is rerolling to the strongest FOTS (flavor of the season) class/spec just like mythic raiding tryhards at the world first level run their split raids and class/spec stack to min max or otherwise cheese encounters. Otherwise, accept that your class/spec isn’t actually holding you back as much as you think it is and “git gudder”
10% would be a low bar. It would be barely higher than KSM and significantly behind KSH. Why would they offer 2 achievments for basically the same rating?
You have still failed to produce an answer:
You keep talking in circles and continue to dodge why you think it is acceptable to have the end of season achievment set at a lower bar than the other ones that are already accessible.
That is not low bar and definitely not a joke to get else again the 80 -20 rules 80% would have it not 22.7 or 6.7
This also definitely not a low bar because 90 % of the players would not have it . A low would mean me saying that 80% of the playerbase should qualify for this title.
You and I are very far away of what is considered a low bar percentage wise