M+ beginner healing tips

-Use your CDs

This is a mistake that a lot of healers make. Especially when you are new to healing you have a tendency to hold on to them far too long. At lower levels you can heal anything with your basic healing abilities, but using your CDs will make it easier and there will come a point where your group will simply wipe if you don’t use them.

-UI

Having a good UI is extremely important for healers. Your eyes are going to spend a lot of time looking at player frames so you don’t want to have to look all over your screen to look at your CDs and then your frames. Weak auras are very helpful at making important CDs easily seen.

-Have a plan for AOE healing

Any ape can whack-a-mole single target heal, but good healers will set themselves apart when it’s time for big AOE healing. Have a plan ahead of time. If you are a new healer and are trying to AOE heal on the fly you likely won’t make the best decisions. Much of the time this requires some preparation. You don’t want to be caught with your pants down and take your first healing action as the shard or mask is thrashing, you want to be setting up and getting ready before the aoe happens. Perhaps it’s different on certain healers, but the healers that I play require some set up to optimally heal AOE.

-You need to fail before you improve

One thing about healing is it changes a lot as you get to higher and higher keys. You will find that the way you healed lower keys stop working. You will notice damage that suddenly “appears” out of nowhere that you never noticed before. Sometimes you just have to die/wipe to something before you learn to deal with it. Often times this requires a little bit of thought to figure out what you did wrong or what you could have done differently.

-Slowly build your knowledge

One of the most important skills of a healer is simply knowing when big damage is coming. There is no fast way to learn this. You just have to slowly accumulate more and more knowledge…but you have to put in the effort. After you do a run think if there was a moment or pack that people died or it was hard to heal. Make note of these places so you can better prepare yourself and your CDs for these times.

I’ll give you somewhat recent example. I was having difficulty healing one of the platforms in ToP in the kelth section, the one with the portal guardian and 2 adds. I had reached a level where the way I was healing wasn’t working and people were dying. I asked around various discords for help and learned that I needed to dispel the magic debuff over the curse. They overlap with the portal guardian AOE and you can’t dispel everything if you don’t have someone who can decurse. Don’t be afraid to ask around for help. Whether you are doing +5s, +15s, or +25s, you can always know more and just because you’re 3500 io doesn’t mean you know everything.

-Focus on improvement / have a good attitude

This can be difficult if your group is blaming you for a wipe, but don’t worry about it. Everyone who is good was once bad and even good players mess up. When someone dies or the group wipes it’s easy to look around at the lack of interrupts, no defensive/immunity use, and other suboptimal play, but it does no good to focus on it. It’s good to have that information, but it’s better to think about and focus on what you as a healer could have done better.

A strong healer can heal through a lot of suboptimal play well into the 20s. Yes, sometimes there’s nothing you could have done but most of the time we could have done better. Do you want to be the healer that can heal a group of decent/strong players or do you want to be the healer that is strong enough that can carry suboptimal play? You want to be the healer that was able to make that run work when most other healers would not.

-Don’t be afraid to use different talents/leggos/etc

Certain healers are more flexible than others in this regard, but don’t be afraid to try or use something different than what the top players use. They all run with highly coordinated groups which is sometimes a very different environment than pugging. On certain weeks I sacrifice a little bit of damage for increased HPS just so I can more easily heal groups that I wouldn’t be able to with the “standard” setup. I only pug so I don’t always have a great idea how good the players in my group will be.

-You shouldn’t have to babysit the tank’s healthbar

This varies with the tank and player, but many tanks have strong self healing and mitigation such that you don’t need to be throwing heals on them constantly. Certain pulls are just high damage and there are times where you just have to spam heal them, but this is not the norm. If your tank is undergeared or not playing well sometimes you have to give them more attention, but you will encounter this less and less as you get to higher keys.

-Track CDS

Omni CD is most popular addon to track CDs, but it will be more and more useful the higher you go. Quite honestly, at lower levels you really don’t need to track them, but it’s a good habit to get into. Tank CDs in particular are useful to track. Knowing if your druid tank has incarn, for example, will tell you that you don’t need to heal them.

This was longer than I anticipated, but it’s something I wanted to write for a while. Healing is an extremely fun and rewarding role and I would highly recommend trying it. The hardest part is to just start doing it. Do a couple of low keys to learn your spells and just keep climbing.

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I disagree with this. You shouldn’t fixate on it but you should definitely point it out, make suggestions on what should be done. Just ignoring it and attempting to heal through it just ensures that these people will continue to give healers a bad time.

I don’t disagree that you should make suggestion what should be done, but I was more talking about the tendency of focusing on what others did wrong while not putting any effort in thinking about what you could have done better as the healer. A lot of the time people know what was done wrong…and at least in my experience I don’t see healers getting treated poorly. Of course it happens though.

Oh yeah absolutely. You should learn to figure out at a quick glance when it is something you did vs something someone else did. If you done goofed a) admit it and b) fix it, but at the same time, don’t take people’s crap if they were the issue.

It’s tough cause a lot of the time there are several issues and more than 1 person at ‘fault’. People love pointing to a singular cause and put all the blame there but often there’s a little bit of blame to go around.

That’s true, but I still think there is a benefit to discussing what went wrong where. No one is gonna get better if we (general we) just ignore it. Now I don’t mean being rude or anything just something like “try to keep an eye on x when they are casting y, and I will try to be more prepared when such and such does z”.

This is definitely something I notice with inexperienced healers or healers in levelling dungeons. So many spamming back to back expensive quick heals when the monk is at 90% and low to moderate stagger. Or the death knight is <99% but has full runic.

Use lower dungeons and easier pulls to figure out how much of a beating each tank takes without needing your assistance.

Generally:

The monk should never juse inexplicably fall over, they will just drain out over time.

The death knights runic bar is his second hp bar.

The Paladin has more cds than he knows what to do with and every few uses of his mitigation he gets a free cast huge self heal he can use.

The demon hunter may jump from 100 to 0, but he will still be healing for a lot. He has a cheat death though.

The bear will occasionally emerge from his slumber and become immortal. Otherwise, he has two charges of a potent self heal and more mitigation than any human should possess.

I think warriors still exist?

Not every death is your fault and when it is well everybody makes mistakes. An experienced healer will be able to tell when a death is not thier fault and feel fine about it.

Yeah I don’t think there’s anything wrong with that. That section I wrote was mainly just about not letting other people’s mistakes stop you from improving your own game.

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Awesome. Now please make one for tanks. :slight_smile:

You must know every dungeon and do more dps than the dps. :slight_smile:

To add:

Regardless of the outcome, timed or not. Whipes or no. Always look for how you personally could have helped prevent the death, whipe, or just made the run easier before you turn to why everyone else sucks. Sure, you will have runs where youre certain that the people youre playing with will need surgery to remove their heads from their butts. But it doesnt help you if you focus on how much they suck and not how you can get better.

The best tip I can give is to treat every single random or stranger as a monkey smashing their keyboard with a banana. Set your expectations to 0 and be ready to cover every failed kick or stun or mechanic failure then move that bar up after the first couple pulls to adjust for dpsing uptime and cd usage.

Just a series of yes/no questions really.

Until +15s it’s just a case of:

Does the healer have enough mana?
Do I have a CD?
Do we have some dps Cds?

Then pull.

Did that pull suck? Pull smaller
Was everyone fine? Maybe pull more!
Are there dangerous casters? Reconsider pulling more until the calibre of dps players nullifies their threat.

I generally use lower dungeons to see how much I can get away with before I get us overwhelmed and die (not every pull of every run, but now and again I try to stretch the legs) if I was being too stupid and wipe us, I apologise and change. But I usually build up to bigger pulls if I see the group could handle more.

Once you get enough experience you should start to understand which pulls are commonly combined (Eg. Triple pull at very start off halls with hero/lust), which pulls you need your biggest CD for (and remember to pop dmg reduction before the damage starts, not at 50%)

I’ve never met anyone who cared enough to say anything if we either:

Shoot short on mob% and have to tele to start

Accidentally do 105% mobs.

With two legendaries and tier bonuses, good clean play should net you +2 and you can still scrape through timing a +15 with 20-30 deaths.