M+ balancing

I’ll keep it short and sweet. M+ is more unbalanced then it has ever been. If you aren’t playing a mage or a boomie people don’t want you. Blizzard says they want to promote bring the player over the class but its completely out of whack. Why is there no m+ balancing like pvp balancing? Or why is there no acknowledgement that 2 specs are completely broken in m+ right now and they aren’t being touched? What solution do you guys think would work?

As I see it there are 3 ways to handle this:

  1. buff every other class in a unique way to make them more competative
  2. Nerf the outliers
  3. implement instanced m+ tuning (we know this is possible because they do this for pvp)

Out of all 3 i’d assume #2 is the most realistic and I’m sure there can be creative ways to deal with those. Mage is easy, its a damage thing. Boomie will be trickier because that is a combination of their utility and meta of kiting very large packs of mobs even with target caps.

5 Likes

why nerf peoples enjoyment? its just going to meta shift to rogues udk mm hunters and u still wont get invites

Why nerf? Just buff specs so everyone stays happy. Balancing team obviously doesn’t mind about how powerful classes get after the corruption fiasco.

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This will always be the case unless they make it so everyone does the same amount of damage. There’s always going to be a meta. They’ve never been able to pull off “bring the player, not the class” because it’s not possible without homogenizing the game.

I have no clue why they take so long to make changes. They definitely see what the top classes are doing so what’s the hold up?

I’m genuinely starting to think they just take turns with what’s going to be OP with some very obvious favorites (warlock, mage, and hpal). That has to be it.

I’m going to go with your first solution:

Some specs straight up have no value in m+. There is still going to be something that’s best though. And the anti melee campaign needs to stop.

yeah i agree with saying don’t nerf anything anymore. if something is good right now - it’s probably just balanced…cuz things below that spec most likely suck really badly and need help.

i’d just say bring other classes up to par. if something is in a good spot, leave it alone. druid was in a good spot in like mid-ish BFA imo, then they got hands on and it’s underwhelming when compared to expansions past…i think they should switch up their formula :grin:

like MM right now and the bug fix coming after reset to their Legendary. It’s basically a straight up nerf with nothing to compensate for it. It had maybe 3-4 months of being middle of the pack after being bad since BFA alpha.

3 Likes

The anti melee campaign is all fun and games until somebody needs an interrupt.

(And then realizes that 50%+ of the ranged players in this game wouldn’t use one if it killed their character when they didn’t.)

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This. The melee tax is already unbelievably high in regards to boss mechanics, and mobility… The fact that almost no melee classes/specs are viable in M+, and are generally shunned by the community is… Disheartening.

If you want the entire game to be Fire Mages, and Balance Druids… just let us all transfer to either class for free, and call it a day.

3 Likes

i think part of it is this stupid ever-changing borrowed power thing that tips the scales way too much for some classes. it ends up creating problems that otherwise never existed, and the class itself ends up suffering just so their new temporary 1.5 year system can work.

i feel bad for classes that are constantly unable to grow because of this :no_mouth:

I don’t think fire mages and boomies need to be nerfed.

Sure, at the highest level, the two specs work incredibly well and even better when paired.

But your average pug is not doing pulls around combustion nor are they doing huge aoe kites to make use of starfall / vortex. So the average boomie and fire mage are going to do poorly if a pug is just going from pack to pack.

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Cries in 45 second kick.
Even with fear bomb and stun I feel like it’s not enough given the long CDs.

It’s pretty funny to see the raid log results so skewed towards a handful of classes and other class / race combos simply being non-viable.

It really exposes the errors when even 10%+ buffs and nerfs won’t fix it. I guess folks are fine with changing the class they play based on whatever happens to be broken enough to be OP.

9.05 is simply more window dressing to keep you under the illusion that they make these changes with any real work involved. Folks seem to be okay with it so why should blizz have to work anymore?

I can’t blame them too much for not wanting to do the work it takes to create content that once 12 millions played.

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I’m genuinely starting to think they just take turns with what’s going to be OP with some very obvious favorites (warlock, mage, and hpal). That has to be it.

if that was the case you would see more deversity. Ret feels like the defacto baseline spec for pve. We are never amazing or completely horrible. But almost always in that 35-50% just always a bit underpowered area. By my count this has been true for a decade. Last time we were very strong was wrath or earlier.

On the other hands the favorites as you have mentioned, classes like rogues and mages almost always have a place, not just because of damage but they provide utility. More often than not the classes getting no love have lost their identity and aren’t bringing that wow factor.

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They balance over raid not m+…well I guess because they suck at balancing 2 things at a time.

In PvP, they balance over arena 3v3 …I guess tho It still fails in that regard.

What do you mean exactly?

An example of what I’m getting at is how Sub was a dead spec throughout all of BFA. But come SL and they were doing obscene damage (until they got nerfed again but that’s besides the point lmao).

Same thing with WW. Dogs*** throughout all of BFA, amazing in SL.

I think Marksman is very cute and it has been powerful, do people think it is bad? How is it in the level 15 dungeons right now? I suspect that Marksmanship is very good, at least in the lower levels.

feral, enhance shammy, and survival to name a few haven’t seen the light of day for a long while. You could add a few more, but you should get the point.

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MM is good. Literally only because of wild spirits, but its good.

Gotcha. Idk what to tell you tbh. I guess it’s just not their turn yet, unfortunately. Terrible design philosophy.

Yea. this is quite sad. Mages and boomkins are so overtuned as it stands if you don’t have those two in your group, you’re just so less optimized than you could be. You can time +19s without them but why even bother?