Literally all of these things are explained in the game. Press Shift+J. You just choose to ignore the explanations and continue to crank up the difficulty until it smacks you in the face.
That part of the ladder started dissolving with random dungeon queues. Unfortunately, you can’t build a community if you’re never forced to communicate.
Where it tells you ability name and that it happens at some point during the phase? Very useful information.
Nobody uses the journal for anything but a reminder of things they already learned from better sources. All of which are not Blizzard. If you removed the context that third party resources and first-hand experience have provided you, you’d call the journal useless as well.
My use of the journal extends to reminding myself which boss comes next. If I actually want information I can act on I go to youtube, wowhead, or any of the other much more useful third parties. I don’t use Blizzard’s in-game resources and I certainly don’t use their forums for this purpose either. “Go to the journal” is as GD as it gets.
The root of the problem was providing content that never has a fail condition. Had they never done this and focused on making sure that everything had the potential for failure we would not be in the situation we are in. At one point even leveling had the potential for failure. Now almost nothing does until you are max level and specifically target content that can fail.
But we’re in 2024. Most people can’t handle failure or even the slightest hint of adversity. We were raised on participation trophies.
So, ultimately, yes. Blizzard is a poor authority figure that has inculcated these expectations and behaviors. Blame goes equally to them.
Whether you have to read it in the game, or read it on a website, it’s still not the ideal way for every player to learn a mechanic. I Have read the adventure journal and while it has helped on some things, the only true way to learn it is to do it, see it, and experience it yourself to know exactly what it is and how to handle it.
The game SHOULD teach you it’s mechanics as you fight, but they usually just sort of… happen. And while that is a valid way to learn, via failure, other players don’t let people learn that way. They expect everyone to have mastered it before even experiencing it and have for some reason forgotten that even pros have failed hundreds of times.
All that said, M0 is the best way to learn a majority of the mechanics of DUNGEON mechanics at the very least, but that won’t teach you M+ stuff, and in all reality, players invent their own M+ requirements and then enforce that which the game will never be able to teach because it just doesn’t know.
I think a big factor is that all games have gotten a lot more hand-holdy and so its expected now.
Back in the day, having to use Thottbot or ask in general chat about where a quest is was just kinda expected, in other games of the same genre it was the same. These days, most new games have auras, huds, indicators, etc to try and really point the player in the right direction. So now thats what you are competing with.
Anyways. One simple solution. The wow subreddits seem to be a lot less toxic then the forums :).
If you don’t understand it, then I can try and restate it, more simply. You can make a game challenging, without requiring tedious monotonous effort. Drudgery. Work. I have played several MMOs, some FAR more challenging than Warcraft. I even played Warcraft back when it was a much more challenging game. Coming back after many years some things have improved, but the difficulty has moved a lot closer to City of Heroes, which was a SUPER easy game.
The one thing that HASN’T really changed, is their focus on large group content. It feels like Delves were SUP:POSED to be a shift from that, but not very far.
I do not do M+, not that there is anything wrong with them, I personally do not like them. I am also that guy that likes to take his time in Dungeons and Raids, instead of rushing to the end.
Delevs and Follower Dungeons were made for people like me, I enjoy them, they are relaxing to me.
M+ are for the more competitive people that play, They pay $15 a month same as me, they get content they enjoy, just like I “now” get content I enjoy. Everyone wins!
For those that do not like M+, then don’t do M+ simple logic, however just because people that do not like them does not mean they are lazy and trash players…lmao as a poster said up the thread. Just because they enjoy different things than you does not make them trash, to say so, shows an intitlement and a rather low IQ level, just my opinion though.
I think you may not be the read good skills. There are things I enjoy. There are things I don’t. Not sure how hard that is for you to understand. Wow is bigger than climbing the M+/raid ladder. I wish more of it were designed to suit me; but they are chasing the money. Group content is more efficient. You keep more people busier for longer with less content.
At some point I will likely move on. Until then, I will focus on the things I like and avoid the things and people I don’t.
I just think you might not be in touch with yourself emotionally.
Your original post says you don’t like raid or m+, the last post says you don’t like delves. So that leaves world content, pvp, and collecting. If you’re playing WoW for those only I can see why you might feel so much pent up rage and passive aggression. That’s okay though, we’re all here for you.
That’s why I thoughtfully suggested you may enjoy other games, because you don’t seem to be enjoying any of the content Blizzard puts thought and depth into.
One day the light bulb might come on in your own head, little bro, don’t worry. There’s something out there for everyone!
I may well be disconnected emotionally, but I hardly think I should take advice from someone who cannot read.
I didn’t say I don’t like delves. I said they were not solo content. Which they are not. The fact that they CAN be soloed is cool. It is a movement away from the old system of catering solely to people who prefer to group. This conversation is a perfect example of why I don’t like to group with many of the players of this game.
People are lazy, they just go to any website copy/paste their talents but don’t take 5min to read what the talents they copied even do.
I have seen hunter after hunter not throw a single tranq shot to remove buffs or enrage.
Mages that don’t steal op buffs.
Sin rogues only remove enrage due to Shiv being part of rotation.
Tanks suffering in the first couple of pulls in Mists due to healers not dispelling.
etc, etc…
Being patronizing with a heightened sense of superiority just makes you look desperate.
Just an FYI lol
There are several talents in this game that either don’t explain a mechanic as well as it should or are just straight up incorrect lol
Blizzard desperately needs an overhaul as to how they disseminate information in this game. They’ve become increasingly reliant on third-party sites over the years to do that for them. My friend doesn’t even pay attention to tooltips in-game anymore because Wowhead does a much better job explaining them lmao