M+ and Keys

Resto Druids are the Outlaw rogues of healers, you are correct that they have more than Brez. Resto Shamans also have an amazing toolkit but they aren’t used as much. In fact, between Shaman and Druid you have 90% of the utility you could ask for in M+. The lack of brez kills Resto Shamans.

Because most pugs are bad/clueless and want meta comps for low keys where it doesn’t matter what class you bring.

Your best bet is to find a guild or steady group to run with. Or start grinding io.

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‘what does Rdruid bring that Holy Priest doesn’t ???’

everything ?

  • way better mobile healing
  • way better spread healing
  • way better survivability
  • way better damage output
  • way better non-healing utility

I guarantee you that even if this guy switched to resto druid but continued blocking his profile, still no one would invite him to keys. No io, no invite, regardless of class.

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Bres isn’t the issue though. Just saying that as a disc priest. If people are dying, you have bigger issues. :smiley:

Shamans don’t really have an amazing tool kit though. There major CD is spirit link and that does nothing for a lot of the affixes and it compromises their position. Shamans excel at recovery healing, but not at topping or damage mitigation.

On the whole, shams need some love.

Earth totem, lust, reincarnate, cap totem and the best kick in the game. LOL that shamans don’t have a tool kit. And an AoE slow.

This is in your reply to their toolkit only.

None of those are unique. That’s the issue. Restro Druids BRING stuff to their groups. Kicks should already be covered by the dps and tank. Same with stuns and even lust. 30% haste vs 25% from drums isn’t a big difference. Reincarnate isn’t that great. If you’re dying, you have other issues to deal with.

Shamans need something special to bring to a group to be more viable. Not that they can’t perform, but just look at the top 20 spots for every healer and you can see how much shamans are lagging behind.

Shamans just need to be reworked some. Their mastery doesn’t work well in many settings. Their utility isn’t special.

Reincarnation is used as a death skip.

Earth Elemental is great for some packs or tank deaths.

Lust matters a little more on keys Shamans aren’t playing on so I’ll give you that one.

The kick allows you to bring a non kicking class as DPS.

The AoE slow is an AoE slow and certainly isn’t Vortex.

Cap totem, nothing wrong with another good AoE stun.

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This, though it’s not the fact that you don’t have a high score or much previous experience. I’m usually willing to give people chances, especially if they’ve done the dungeon before or have some other showing of competence (I’m the sort who does M+ for gear, so if there’s no item there I want I likely won’t have run it).

The problem is that you’re actively trying to hide your previous experience.

Reicnarnation. Again, every group has something to cover that.

Earth ele is nice, but nothing that sets them ahead of any other healer.

Lust doesn’t matter. Drums are more than fine.

A non kicking class? Like demo? Nothing special there either. Most dungeons really only need 3 kicks with a 4th as a backup.

The AoE slow is something a lot of specs already have.

Lets talk unique.

Soothe - Only druids and BM hunters have it for removing enrage. BM hunters aren’t nearly as common, and you’re not usually bringing them JUST for soothe.

Roots - it’s the only spammable CC any healer has and it just so happens to work VERY well for emissary of the tides. Even for dps, this is a very unique ability.

Vortex - It’s far better then slow as it actually pulls mobs back and coupled with typhoon allows you to quickly group up a pack. It can completely negate mobs that charge as well.

Think about it like this… What if! Shamans had a totem that rooted targets and it didn’t break on damage. That… would be amazing and very unique.

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They have a powerful non-healing toolkit.

But when SHTF and you need massive multi target heals, or sustained single target heals they fail hard no matter how many buttons they press.

In case it needs to be said the primary purpose of an M+ healer is still to keep people alive (including themselves) and in most tough M+ healing situations resto shamans are just terrible. For example having a 2+ second cast time on chain heal is unacceptable design in an environment where someone can easily go from X health to dead in under 2 seconds without your intervention.

Resto shams also have by far the worst healing mastery for BFA M+ design, even on weeks without grievous or bursting.

I did not.

In raid, sure. In M+, no.

The best healer I have ever played with in BfA was a resto shaman. Sadly, he went over to Classic and isn’t coming back.

I’m pretty sure with a non idiot group healing is the easiest role in the game. I’ve seen 2 Disc priests that were amazing, 1 insane Resto shaman and a handful of superb mistweavers and several dozen weak Resto Druids. The player > the class for healing in my experience, especially as a tank.

Yeah, in M+ especially they have a nice toolkit.

Soothe. I play a BM hunter as well. Most Druids are rerollers and aren’t adept at soothes in the first place. Does nothing if people don’t use it correctly. Or they soothe the wrong mob. Timed many dungeons with the Druid barely using it.

Not sure what you’re trying to get at. It’s about the whole package. Soothe is ONE more piece in an arsenal that is very well equipped to handle M+. I didn’t imply or say anything close to “you’re going to fail if you don’t have soothe…” It’s not like that. But as far as unique abilities go, it’s great to have. I use it all the time on my hunter. On raging weeks in some dungeons it can be the difference of a tank blowing a CD or not.

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Your exception of a resto shaman friend does not make the average norm. I guarantee you that if he/she applied a fraction of that skill to a resto druid or MW monk or holy pally they would perform far better overall and allow higher M+ pushing with less effort.

For the billionth time:

better spec + comparable skill > worse spec + comparable skill

In the case of resto druids:

better spec + don’t be a moron > worse spec + better skill

The same applies for tanking and damage roles. I’m sure someone will come along and say "well I had this feral druid friend who blew away all the other melee DPS I met in M+'. Make that friend go play a havoc DH instead for your group and see how much farther you push with a fraction of the effort.

Unless I am missing something you are a 1200 io player, not sure you have enough experience to be taken seriously. If this is not correct let me know.

Edit: There are very few players on this forum playing at a level where healer class matters. Let’s all wear the shoes that fit them. I’m not even sure you need a healer in your 12s.

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Are we playing the ‘your score is not high enough’ card now ? There are already people in this thread way higher than me saying the same thing.

You do know by far the easiest way to raise your score high is to play a highly desired overpowered spec in your chosen role right ?