Warlock main here, and I am not planning to switch to another class. BUT these affixes are forcing our hands.
All week long, I managed to do only one m+ after 4 hours of waiting, everyday, is just like this. 3-5 hours waiting. I started to queue 2 hours ago, still no dungeon has been run.
wtf. I am so pissed. so pissed I do not know how to express myself. Even the guild members are looking for classes to fix this week’s stupid affix.
Thundering was fine, you idiots, it was just fine.
There’s a shadowy caster who throws dots, has battle rez, and can dispel afflicted.
Edit: Wait, since imp can do it I guess there are two. But you know.
Tell that to people. All week, freaking all week and only one dungeon is done. 1, one, uno.
I am starting to question my life choices. I honestly do not want to login anymore.
Thundering was not fine though.
thundering was the worst idea in the world…and it wasn’t even implemented correctly imo.
some of these devs have to play m+ to understand, but you know…who has time for that right?
i think affixes can become outdated… many of the removed ones that were designed for a legion meta & dungeon structure but for some reason, we still get sanguine in places like Uldaman or SD. c’mon now
What’s your score and what key range are you applying for?
Afflicted is a joke, if they want to make 2 spawn as frequent as they do every class needs to be able to handle them. Either make only 1 spawn at a time so a single player can deal with it, or make every class have a button to help. 1 Affix should not be as impactful on comp making and the overall group as it is. Was in a +20 Uldaman on Ty, cleared 1st 3 bosses without any death or problems. 4th boss we get bad rng where the afflicted spawned and couldnt get to it in time because of all the fire orbs and spreads etc… we had 2 classes that could handle afflicted, but as a warrior I was right next to the afflicted, watch it go off and couldn’t do anything. This wiped our grouped and ended our chance of timing the key. Idk what anyone say this affix design is not fun, its way to punishing for certain classes and if it goes off during a boss, especially on ty, just disband the key. Nothing feels worse than playing a boss or dungeon perfectly and having the key ruined when an afflicted goes off at its 100% out of half of the groups control.
Yeah sorry blizzard wants you to reroll spriest.
Whenever I put up a 20+ key any other week, I have about easily more than 20 or 30 people to choose from within a couple of minutes.
This week, absolutely nothing. I’ve been sitting on a 21+ VP all week because no one will join.
I can’t get my head around why Blizzard still insists on doubling down on something that causes more problems than it’s worth.
Yeah, I’m on the remove affixes train now. They can’t get it right at all. You get conflicting dungeon design/mechanics coupled with affixes.
They remove affixes, they can properly balance dungeons one by one.
It’s not that I don’t see why affixes exist. But seeing as Blizzard clearly don’t have the competence to even design and implement them in a way that isn’t more detrimental to the game than it’s worth, then just throw them in the bin and accept that the concept has been a failure.
When asked about positive affixes in an interview he gave the most absurd cop out response. “Oh we think a 9 key would be easier than an 8!” (paraphrasing) …ok? Who even cares about those lower keys anyway? And we already have 19 keys which are no man’s land anyway.
It’s painfully obvious that it’s really because they just don’t have the competence and resources available to implement positive mechanics like that and giving us more of the same reskinned mechanics gives them the least amount of work to do.
If that’s the case then do yourself a favour and stop bothering with them at all then.
Stop wasting your resources constantly having to design and balance this absolute garbage and everyone’s more the merrier for it.
Affixes are not fun and aren’t even thematically correct for most dungeons. Lower keys are useless and need a queuable system for M0 to M10.
Delete Heroic Dungeons.
the only problem with affixes is because people fail where they think they should succeed.
Afflicted sucks. I run mostly with guildies and I think I’m lucky to get a couple of 17s done. We didn’t time them, but got them in.
Your profile icon is kinda creepy.
Afflicted is not a magic debuff. Imps clear magic debuffs.
The weird thing is that the concept of affixes is fine. It’s the implementation that’s weird.
One - affixes don’t have to be generic effects that are papered over every dungeon pull. Second - affixes don’t have to be some sort of weekly rotation. Third - affixes should be fun, or at least add engaging gameplay, and even when you are a person who can manage Afflicted just fine, a mouseover ability cast every now and then really doesn’t fit the bill. And lastly of course, affixes don’t have the type where you essentially solve the affix at the group invite level.
The concept of things that change gameplay now and then to introduce more variation rather than running the same dungeon over and over again is perfectly fine, if it was implemented well.
He seems to think spriests can bres, so there are all kinds of issues here.
Got me there. I guess warlocks are even more useless than I thought.
Every class in this game has a battle rez. You can click on my armory page and look at my bracers to see my battle rez.
All it takes is one misalignment to ruin a dungeon. I like that were are getting all these older and newer dungeons in m+ rotations that for me keep it interesting enough.
I have to agree that afflicted is problematic mostly because only certain classes can interract with it and it spawns 2. If you don’t stack the group with dispells then it prety much guarantees failure for that group. Even a competent healer can’t always get both (because dispell has a cooldown so one will have to be healed), interrupt because no one else is and keep people up who aren’t availing themselves of Blizzard’s new vision of dps having to use their own self heals.
I can only assume at this point, that these changes are the devs way of discouraging pugging.