M+ Affixes

I was just wondering… Does anybody really think affixes are fun?

Im not talking about seasonal affixes (even though thundering is the worst ive ever seen) but those that changes weekly.

I personally think i would play much more if they didnt exist. The “freshness” they say its their intention only results in us picking which one is less annoying to play with and grind and not which one is fun.

Im no TGP player or anything but i do go for KSM since 8.1 and KSH at least since 9.0 but with new dungeons always having more and more mechanics going on, much more flashy stuff on screen everytime, i find myself playing less and less. Its getting too overwhelming for me, and I dont think those affixes add something fun to the game, but rather the opposite.

Anyway… Thats just my opinion but i wanted to hear more about it, even if someone disagrees and why.

Thank you all

3 Likes

I take it you never played with the ghuun affix then.

Also, yeah affixes are fun, they greatly change how runs go every week. Itd be boring if it was always the same. Luckily theyve removed some of the worst affixes and tuned others such as overhealing and necrotic over the years.

Yeah, we definitely disagree. I get the feeling of not being always the same, but i dont think these affixes are the way to go. I dont see any incentives in them, only punishment so they always feel bad to me and currently stops me from playing more.

Fair though

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I just want more affixes that are just straight up buffs.

Doing 10,000 forms of DDR or making the mobs hit twice as hard is just boring

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Affixes should NOT be the hardest thing about the dungeon. They should create slight variants in overall completion strategy.

Explosive
Sanguine
Raging
Grievous
Spiteful
Quaking

These affixes immediately become the main difficulty hurtle in M+ when they are present. Make the dungeon itself the actual challenge.

Thank you

13 Likes

Umm, people seem to say tyrannical boss fights are the hardest part and grievous is the only affix on your list that is significant in a tyrannical boss fight.

Sanguine, raging, and spiteful literally do not exist on bosses. Exploding, Storming and quaking are small nuisances (since they hot fixed mini adds spawning them).

Shoutout to quaking if it times perfectly to the second with the group grip spear on the last boss of NO.

They are all totally not fun, and they all seem to be targeted at making healers quit the game.

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As a main healer I agree

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G’huun would like a word with u

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I just dislike Explosive because it’s player vs UI. Everything else (even necrotic) is better.

Dungeons with affixes are better than ones with none at all.

Thundering is also the best affix they’ve ever devised.

I see a lot of people discussing this all over. And there are a lot of varried opinions on the topic, but there is one common thread that ties them together. This is that affixes be it all or some, make the game less fun to play.

While I see the point in changing the variety in the M+ system, but affixes were designed during a time where the M+ dungeons were the same line-up for the entire expansion. They forced variety. While I see the idea of keeping things feeling fresh week to week, in most cases for me, its just looking at what unfun things I will have to deal with. And in the case of some affixes, which specs/classes I wont be playing that week.

With how M+ dungeons endlessly scale, and the seasonal rotation, I think affixes can go away for the most part. Tyrannical/Fortified while two of the most dull affixes and, by and large irritating are honestly the most straight forward, and can stay. This alternates the week to week feel.

Also seasonal affixes can stay. They can keep in line (Even though Thundering is meh) with the kiss/curse theme. Where doing the affix right can give you a buff. Encrypted, Tormented, Shrouded and Awakened are good examples to different degrees.

Prideful was a good concept, but the precise nature of spawning one, made min/maxing the route too important, and punished too hard when the wrong route was taken.

In my opinion, all the other affixes range from ignore completely, to irritating to frustrating. Some affixes punish casting classes too much and result in even further pushing the melee/meta. Volcanic, Quaking, Storming. These three, simply cause the person to stop their cast and move. Simple concept, but it really proves to be frustrating. Especially when popping CDs and trying to burst. You cannot time your burst around them. They just happen.

Affixes like Spiteful just keep you in combat. And again, can cause you to have to stop what you are doing an move/run. They are easy to deal with using stuns, fears, roots ect. But with the amount of interrupts and CC needed on trash in the new dungeons, they can eat your resources.

Then the mechanics which just limit the group arbitrarily. Bolstering, Explosive, Bursting. These affixes just reduce how much you can pull. They arent fun to deal with, and in the case of bolstering, it gives mobs more health to burn off. And explosive is a little RNG and can just spawn a flood of orbs that everyone needs to swap targets and pop.

Sanguine. This one can go in the trash. Especially now, with the amount of mobs that that chain cast or charge then chain cast. Many that cannot be interrupted or feared and need to be pushed out. And in dungeons with hallways or tight areas, Sanguine is just utterly unfun to deal with.

I can go on and on about the affixes and how they arent really working out anymore. But I want to mention the combinations. Certain combinations of affixes, just make the game unfun to play. There are “completion” weeks. Where people just want to complete keys, and not try to push, because the affixes make the dungeons too punishing.

And in my opinion, if you have a system in the game where it actively makes your players not want to play the game, then that is a bad system and needs to be removed or changed drastically.

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Affixes going away would be boring. Affixes add variety from week to week.

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I couldnt agree more

Also I wonder how high those who defend affixes go in terms of key level

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Used to, yeah. I don’t dislike the idea of having affixes, I just am bored of the current affixes. So far this xpac its just felt like unfun week after unfun week. Even the push weeks haven’t been fun to play.

We’ve had largely the same affixes for coming up on 7 years now, think it’s time to start afresh and come up with new things across the board and not just do 1 or two new affixes an expansion ontop of the seasonal

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Good morning I hate affixes. :dracthyr_love_animated:

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I think it’s natural for players to dislike things that are more difficult and advocate for easier things.

Like how dungeon nerfs, especially to RLP, keep coming up yet dungeon buffs to SBG and CoS never do despite them both contributing to dungeon imbalance.

It’s just what it is.

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I’ve said before that I think affixes should be changed to a system of two alternating weeks. Like Fort and Tyr, but not those. Imagine if DF S2 is themed around Fire and Ice themed due to the raid concept, and we got Flaming one week and Chilling the next week. You had IO for Flaming week and IO for Chillnig week and it would alternate back and forth between those. Two seasonal affixes per season is a step up for Blizzard, but I think it would create some pretty solid variety and while the difficulty might not be equal it would feel a lot better than Tyr/Fort I imagine.

2 Likes

I didnt say that all affixes go away. I did advocate for a lot of them going away. Maybe keeping Fortified, Tyrannical and the seasonal. But currently, and most prevalent in the newer dungeon designs, the affixes are not fun.

Sure they add challenge, but what kind of challenge is that? Is is rewarding to do them correctly? Are they mechanically consistent? Are they fun?

And to answer for myself only, No they are not. Chain casting mobs, and uninterruptable cast mobs get stuck in sanguine. Other mobs for whatever reason, just stand there for 3 to 5 seconds before they move out. Not due to the tank kiting. They just stand there for a bit before moving.

Explosive orbs can just all spawn at once and cause a headache, or just be staggered and easily managed. Bolstering limits how you can pull. You cant bring a pack into another as its dying. You have to kill it first then move.

Volcanic, Storming and Quaking, are non-affixes for melee, but cause playing a caster on those weeks to be unfun, because you are constantly interrupting your casts and rotations, to move. (Not to mention you are already moving out of a lot of stuff already). And additionally they add to screen clutter with all of the stuff going off at once.

Grievous and Bursting arent bad to deal with… except that some healers have an easy time with them, while others have a much harder time.

And on the tanking end the Sanguine is really the only tank specific one. And again easier for some tanks than others.

So again. Are these affixes fun? In my opinion, obviously no. They punish some classes/specs more than others, and there really isnt a payoff for doing them well. I am fine with keeping affixes, but I will reiterate that when there is a system in the game that makes the players not want to play, then it is a bad system and needs to go. The fact that there are push weeks and completion weeks, already indicates that.

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Just those 3 would be boring.

I predict M+ players would hate any change to the way it is now…

If it were up to me. Affixes would be something that is added as you get higher. So by the end you will have all the affixes at once and have to deal or pray to your gods.

But this way (current way) is honestly the only way to keep repeating content fresh. And even this has limits.