M+ affix for DPS

There are many mentions of affixes being healer centered with not enough to solely put weight on the DPS role. Incorporeal and afflicted both summon a figure to interact with. Why not just spawn a figure that needs focused down like the old explosive but instead of popping for damage, it spawns more adds that dont contribute to % when killed? Already exists in the vanilla game with the alarm bots in gnomer or the shades in ud strat.

If it’s too high then people frequently fail. If it’s too low, healers and tanks do it.

TLDR: screw ramp classes?

Incorporeal also isn’t a healer affix, neither is afflicted.

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…That’s still partially a healer affix because you’re gonna have to heal through the damage the adds do on top of whatever else you’re fighting in the pack at the time. Even if the dps can kill it in time, it’s STILL partially a healer affix because now it made the pack take longer, which means more healing is needed, thus a healer affix.

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Every affix is a healer affix because healers are the role best suited to mitigate against errors, such as failing to effectively handle an affix.

If you want an affix that healers don’t interact with at all then it can’t.

Reduce damage dealt
Force movement / disruption
Heal mobs
Increase enemy damage
Require GCD investment

The only non healer affix would be one that wipes the group instantly if failed.

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If your interpretation of a Healer affix is “this makes the fight harder, therefore it’s a Healer affix”, then literally nothing can be not be a Healer affix.

Cause that same train of thought applies directly to Sanguine, which Healers have zero meaningful ways of interacting with beyond dummies standing in the red, which isn’t even a lot of damage unless there’s like 5 stacked ontop of each other.

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Exactly. The only way to make an affix not a healer affix is to make it subtract time off the clock directly instead of damaging players or putting up a debuff, etc.

Now you’re getting it!
Now tell those other guys to stop standing in fire! :smile_cat:

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“oh no we lost time there, gotta double pull to make up for it”

Wipes

“Gg healer couldn’t handle it”

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I will always maintain that in high keys grievous was more of a DPS affix than a healer affix because the highest source of increased healing pressure from grievous was DPS taking avoidable damage / not mitigating unavoidable damage properly.

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When eventually everyone learns all affixes are for the entire party to overcome as a group hopefully these posts go away.

I do understand I’ll more likely have a unicorn for a pet than this happening, but still.

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Afflicted is a ‘healer’ affix, that is any class that has a healing option can do it, be it in DPS, tank or heals spec, it’s certainly not a DPS affix.

But we had a DPS affix, this thing that spawned that needed to be killed, what was it, oh yeh explosives… which as you said ended up being a tank or healer affix because a lot of DPS don’t care about anything other than the DPS meters.

And what happened when they tried to change it to a real DPS spec? Mass complaints, so they removed it. And that just goes to show, a lot of DPS don’t care, they just want to stand there like tree trunks and ignore everything.

You cannot put a real DPS affix in place, it will 100% kill groups to the point no tank or healer will pug and that’s a fact. Currently with afflicted you are finding healers refusing to pug because no one helps them, and it’s the same this week, to a degree, because people refuse to take that one CC that can potentially save your group from wiping and help time a key.

All the other affixes are fine because all you need to do is move, change target, or stop pressing your buttons for a couple of seconds, any DPS with half a brain can achieve that.

What we need, what we really need and you can all argue all you want you just don’t know it yet, are affixes that give beneficial spells and a higher scaling in keys. Stop putting affixes in place that can fall onto the tanks and healers and stop giving DPS a choice to ignore the affixes and still be carried.

Put affixes in place, things like:

  • Use a defensive when the affix goes off to get bonus damage.
  • 100% haste buff, reduced by every falling star that hits you
  • Every interrupt on the afflicted add increases the groups damage by 0.5%, stacking for 30 seconds
  • Destroying urns spread throughout the instance gives a permanent main stat buff up to X%

Things like this will force everyone to think twice about how they play in order to get more benefits, this will allow the dungeons to scale higher so players will absolutely have to do the affixes after a point or just never be able to time their keys.

Because how it currently stands, any old dumb DPS can literally stand still most of the time and be carried to higher keys.

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What a lot of people don’t seem to understand is as keys go higher maximizing dps globals is more important to success.

Which is why healers and tanks tend to sacrifice their globals more on affixes, with obvious exceptions like during big healing check phases and pulls.

But that assumes players have a strong understand of the game so…

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I agree with making a mob that does a dps debuff. Make it cast continuously like incorp adds . Instead of healing it , you have to dps it . Or make it explosive , make it go boom if it finishes casting

That’s still on the healer to fix if it goes wrong because less DPS is more mechanics and outgoing damage.

This is my point.

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Any affix that requires me to constantly swap targets to deal with is a hard pass from me.

They don’t even want you to tab or macro target this stuff…

You want to add a real “dps affix”? Make it so when the targeted thing dies, it gives a damage buff to the person that killed it.

How could Blizzard punish healers with this affix :pensive:

Grievious is a “do you have self-heals on your bar” check at high keys. If everyone has lockrocks, health pots and whatever self/off heals they can bring to the table, the healer basically doesn’t have to do anything.

As much as the forums whine about “healer affixes”, probably the only truly role specific affix is Sanguine since that’s almost entirely on tank positioning. Anything else either tends to rely on certain classes rather than roles.

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Also personal mitigation / coordinated cc on things that deal targeted damage (Kick cinderbolt for the love of god please).

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Its impossible. Its banked into the trinity.all support classes healer, tank, “support” roles will always deal with more mechanics so the group can do more damage. Its the trinity always has been. :cloud_with_rain: Unless of course they innovate.

Maybe have the mob only be able to be attacked by the person its targeting. :man_shrugging: . Its funny because anytime anyone makes any suggestion for the game they get some sap that goes , "nah thats dumb because i said so " , while never making any kind of suggestions themselves.

I’m not shooting down any of these as ideas. I’m just saying they don’t achieve the goal of creating an affix that doesn’t impact the healer because the premise of such a thing is just inherently flawed.

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