Ion said he wanted to see thoughts on a lvl squish. This is something that i am very much in favor of. I hope to outline in this post how said squish could work by going over details.
Cut Levels in Half Next Expansion
- Every max lvl character would log in to see their character at 60 after the pre patch.
- Characters at less than max would have their characters be divided in half. Odd levels would be half rounded down plus half an xp bar. (examples: level 44 would be 22, 75 would be 47 and half xp bar filled ect.)
(Also obviously you have to take into account experience progress bars that are between levels at the change. This would be a problem that Devs would have to look at, but shouldn’t be a huge hurdle for them to solve) - New cap would be 70 (or 65 if you want expansion progress to be slower)
Leveling Zones and Dungeons Reworked for Scaling (Again)
- What is now lvl 1-60 content would become levels 1-30
- Levels 30-45 would be choice of BC, Wrath, or Cata content
(Side note: Having cata content here I think would be great because after the Cata old world rework most of the questlines involve Cata storylines. They way it works now, the player Does Cata story stuff then has to go back in time to BC or to Wrath, then continue the Cata story)
- 45-55 would be choice of Pandaria, WoD or Legion.
- 55-60 BFA (so that the most recent stuff doesn’t become obsolete immediately)
- And finally 60-Max would be whatever the new stuff is.
What to do with Starting Hero classes and Allied Races
- Allied races start at 10 instead of 20
- Death Knights start at 27 or 28 (with intent of being 30ish by the time they leave the start area)
- Demon Hunters start at level 42 or 43(intent to be 45 by the time they leave start area)
Profession Progression
With the BFA changes to professions I actually think you just leave it how it is. Dividing the professions into each expansion content is perfect and doesn’t need to be changed much. Just make crafted items the opriate lvl for characters playing through that content. (i. e. BC, Wrath and Cata should have the same craftable ilvl gear)
New Mount Progression
This one is a bit tricky because part of me wants to save flying until it’s absolutely necessary at 60 but then you restrict some content of BC, Wrath and Cata without it. So I’m going to provide 2 options for this one.
Option 1: No Flying Until 60
- 60% ground at 20
- 100% ground at 40
- 280% flying at 60
- 310% flying also available at 60
(This is virtually unchanged by the squish save for removing lowest fly speed and lowering 310% speed to 60 instead of 80)
Option 2: Mount Progression Bassically Halved
- 60% ground at 10
- 100% ground at 20
- 280% flying at 30
- 310% Flying at 40
(I removed the 150% flying on this one too because 3 tiers of speed is a little much)
Also for both options I would like to see pathfinder requirements removed for old content, like WoD and Legion and maybe BFA. It made since when the content was current with the expansion, but now seems punishing to players who are trying to level through it, but didn’t play or get the achievement at the time.
Pros and Cons of This Change
Pros
- Leveling no longer seems like an overbearing or impossible feat.
- Leveling also feels more rewarding from level to level by having skills and talents be given at smaller intervals.
- Numbers at Max level don’t seem over inflated
Cons
- Dividing a character’s level in half can visually make him/her feel less powerful to the player.
- Players who have purchased character boosts may feel like it was a waste of money.
- Character boost sales may drop with players viewing manual leveling to be more accomplishable.
Overall I think the pros outweigh the cons on this and I’m sure there are some pros and cons i missed as well as details pertaining to leveling that I missed. I’m anxious to see what everyone thinks of this.