Lvl 60 cap. for all expansions

Keep the lvl cap at 60, for all expansions. Think about it, you never know what type of gear the other person has in pvp and bgs. Everyone can actually be unique with play styles and moves that each expansion brought to the table. Everything stays the same as classic…you just, can actually have your own unique character because your gear and moves don’t depend on the latest expansion.

1 Like

I like leveling up.

2 Likes

Make infinite levels so it never ends

I hate my idea too, im just trying to decide if i hate yours more

11 Likes

I might like yours more than his…

Shadowlands level cap will be 60.

1 Like

How about no

1 Like

So you guys like having just a few options on gear and moves for pvp and bgs?

1 Like

So each expansion had very different rules and later expansions had more abilities that are also reflected in the raid set bonuses and individual items. How do you intend to deal with that?

Also certain upgrades to the game came in the form of nerfing warrior rage generation by normalization of it.

Also other classes got buffs in terms of abilities they needed like Crusader strike for Paladin.

The game it self got an upgrade to PvP by eliminating the vanilla honor system and replacing it with the arena system.

Do we ignore those upgrades to PvP gear like the drastically better PvP resilience system of Wrath?

Do we go full wrath and destroy a lot of the classes because death knights are part of the class design despite they being a massive mistake?

Do we use TBC talents even if they have some serious flaws?

Or do we stay with Vanilla talents that also need quite a lot of help in some areas such as RNG chance abilities like hamstring root, mace spec, RNG combo points on cheap shot, etc, etc, etc. all of that could be a lot better.

Also in such a game are raid items normalized to a certain maximum item level or will the gear gap just get much much bigger?

DnD makes these games already but they are HNS games.

First off, thank you for a mature response. As you stated, there would be a lot of things that need work. Instead of constantly coming out with new releases and changing the game every time. Pay attention to the things that actually need attention. LoL has had the same basic game play for years. Imagine if you could customize those characters even more through live game play. It would take time, but instead if coming out with new content, they come out with more BG maps.

So I know it’s not big on the list of things, but how would you handle gear?

I bring it up because even though it’s not actually really all that important to me, a lot of players really love the gear chase.

How do you avoid item level and power inflation while providing those players with a carrot to chase after?

I love the idea of customization of my character far beyond what wow has ever offered, and at the same time keeping it intuitive enough that your enemy can also analyze what class you are and potentially what abilities you may use and what strategies can work to fight and fight back.

That sort of game knowledge should never get too complicated because the sooner a player can achieve basic proficiency in game the faster they start to feel like they are really contributing to the game play they enjoy. Doesn’t matter if it’s raids or dungeons or PvP. Feeling like you know what’s going on, and feeling like your efforts are useful is important all while the part of the game you enjoy is also reasonably challenging.

I’m actually interested in what they are doing with Shadowlands, it may be worth playing

So if you played WoD and legion or BFA then I can tell you it’s basically more of the same.

Torgast is MoP proving grounds meets the budget and isolation of the garrisons with the weekly loot chest that’s a requirement of the grind for artifact power but instead of an artifact you have a covenant for the abilities.

Everything will be time gated as per the WoD, legion, BFA design.

You will be grinding dailies because you need to grind them to keep up with the literal never ending grind of artifact power 3.0

Raids will be spectacular as per modern retail, and M+ will also be excellent.

Class designs will be slightly better than BFA, maybe even on par with Legion, but still worse than WoD, that was worse than MoP.

New character customization will be present, cool! But animations will still be in some regard less diverse than vanilla because of the lazy method implemented in WoD & Legion modern models. LAME!

Class balance will not and has never happened in WoW history so the QQ about what DPS or healer or Tank is not worth bringing to Mythic raid will still be a thing 15 years later.

I haven’t played since Pandaria, my classic guild made a retail guild and I’ve been leveling a toon there very slowly, but the simplicity of the leveling experience in BFA has been very disappointing…I hope the end game is more fun

If you join a mythic raid team or mythic dungeon team you will have a lot of fun, that part is really good and very fun.

My complaint about retail is the garbage quality of class design and all the BS RNG that is your effectiveness in combat that’s tied to very RNG abilities to start, and only made much worse with the corruption system.

If you can look past that stuff, it’s actually really cool, I just hate that level of RNG on my character. Even in classic I preference methods of play that eliminate RNG in favor of more consistent damage.

1 Like

Just say it’s a bad plan

It’s not even really a plan, it’s more of a basic idea that could lead to something very interesting.

His idea is actually more in line with the original concept of wow before it ran out of development time and was forced into expansion modes.

Raising the level cap serves as a reset, which is what a lot of people don’t like about it, but to be honest a reset is pretty neccessary for new players to be interested in playing once gear inflation gets too high.

With no level cap, new raids or content make gear disparity between old and new players far worse every time, or they provide sidegrades/offspec pieces and half the players don’t care about. It’ll get run a bit when it’s new to see what it is, and then only by the people playing those offspecs.

Raising the level cap solves a lot of problems, and I’m frankly not interested in dealing with the ones that would come with keeping the level cap 60.

In retail leveling is basically a character demo and the game begins at cap

The gear chase is almost the whole thing. Mix and matching gear/items from each expansion to create the ultimate set for that class that best suites the players game play. All gear is lvl’d down for 60s like they did with timewarp. They’ve already shown they can do something similar to this. Why not “timewarp” all gear and items to the appropriate lvls.

I understand that a feeling of accomplishment is big and thats why WoW has catered to EVERYONE feeling that way. Why classic got so big because people who like to work for things, get a bigger and better accomplishment from it.

I would rather fight 30 shaman, and each one be a different fight than 30 and only have 3-5 play styles and gear. Boring. If you always have a good idea what to expect when dealing with problems, your life is pretty boring and i wouldn’t want to play it.