Since the patch I’ve been receiving the following LUA error when entering and exiting any vehicle.
I deleted my cache, interface and wtf folders, ran a repair and it went away. But once I moved my player and target frames back to where I like them it returned.
While I only run one or two addons I was able to duplicate the issue without any addons running at all after the fresh reset.
Message: Interface\FrameXML\AnimationSystem.lua:61: Action[SetPoint] failed because[SetPoint would result in anchor family connection]: attempted from: PlayerFrame:SetPoint.
Time: Sun Nov 7 11:27:14 2021
Count: 1
Stack: Interface\FrameXML\AnimationSystem.lua:61: Action[SetPoint] failed because[SetPoint would result in anchor family connection]: attempted from: PlayerFrame:SetPoint.
[string “=[C]”]: in function updateFunc' [string "@Interface\FrameXML\AnimationSystem.lua"]:61: in function
SetUpAnimation’
[string “@Interface\FrameXML\PlayerFrame.lua”]:370: in function PlayerFrame_UpdateArt' [string "@Interface\FrameXML\PlayerFrame.lua"]:274: in function
OnEvent’
[string “@Interface\FrameXML\UnitFrame.lua”]:928: in function <Interface\FrameXML\UnitFrame.lua:926>
Locals: (*temporary) = PlayerFrame {
0 =
portrait = PlayerPortrait {
}
inSequence = false
healAbsorbBarLeftShadow = PlayerFrameHealAbsorbBarLeftShadow {
}
totalAbsorbBarOverlay = PlayerFrameTotalAbsorbBarOverlay {
}
animPostFunc = defined @Interface\FrameXML\PlayerFrame.lua:384
healthbar = PlayerFrameHealthBar {
}
overAbsorbGlow = PlayerFrameOverAbsorbGlow {
}
threatIndicator = PlayerFrameFlash {
}
state = “player”
myHealPredictionBar = PlayerFrameMyHealPredictionBar {
}
name = PlayerName {
}
overHealAbsorbGlow = PlayerFrameOverHealAbsorbGlow {
}
isAnimatedOut = false
healAbsorbBar = PlayerFrameHealAbsorbBar {
}
myManaCostPredictionBar = PlayerFrameManaCostPredictionBar {
}
PlayerFrameHealthBarAnimatedLoss = {
}
statusSign = 1
unit = “player”
feedbackText = PlayerHitIndicator {
}
totalAbsorbBar = PlayerFrameTotalAbsorbBar {
}
animating = true
feedbackStartTime = 657244.585000
statusCounter = 0.490012
manabar = PlayerFrameManaBar {
}
OnEvent = defined @Interface\FrameXML\PlayerFrame.lua:197
feedbackFontHeight = 30
menu = defined @Interface\FrameXML\PlayerFrame.lua:56
animStartTime = 0
healAbsorbBarRightShadow = PlayerFrameHealAbsorbBarRightShadow {
}
animReverse = true
otherHealPredictionBar = PlayerFrameOtherHealPredictionBar {
}
inSeat = true
}
(*temporary) = “TOPLEFT”
(*temporary) = UIParent {
0 =
firstTimeLoaded = 1
variablesLoaded = true
}
(*temporary) = “TOPLEFT”
(*temporary) = -19
(*temporary) = 136