I was creating portioned steak from 10 bug brisket that I had. I clicked the “Create All (2)” button and it completed both sets of portioned steak then I received these two LUA errors:
ERROR #1:
Message: bad argument #1 to ‘?’ (Usage: local itemExists = C_Item.DoesItemExist(emptiableItemLocation))
Time: Wed Sep 4 20:57:30 2024
Count: 1
Stack: bad argument #1 to ‘?’ (Usage: local itemExists = C_Item.DoesItemExist(emptiableItemLocation))
[string “=[C]”]: ?
[string “=[C]”]: in function xpcall' [string "@Interface/AddOns/Blizzard_Professions/Blizzard_ProfessionsCrafting.lua"]:510: in function GetCraftableCount’
[string “@Interface/AddOns/Blizzard_Professions/Blizzard_ProfessionsCrafting.lua”]:661: in function ValidateControls' [string "@Interface/AddOns/Blizzard_Professions/Blizzard_ProfessionsCrafting.lua"]:224: in function Cleanup’
[string “@Interface/AddOns/Blizzard_Professions/Blizzard_ProfessionsCrafting.lua”]:235: in function <…lizzard_Professions/Blizzard_ProfessionsCrafting.lua:227>
Locals: (*temporary) =
{}
ERROR #2
Message: Item location invalid: GUID Item-84-0-4000000817B39ED4, ITEM ID 225567, RECIPE ID 445118, BAG ID -1, SLOT INDEX -1, EQUIP SLOT INDEX -1
Time: Wed Sep 4 20:57:30 2024
Count: 1
Stack: Item location invalid: GUID Item-84-0-4000000817B39ED4, ITEM ID 225567, RECIPE ID 445118, BAG ID -1, SLOT INDEX -1, EQUIP SLOT INDEX -1
[string “@Interface/AddOns/Blizzard_Professions/Blizzard_ProfessionsCrafting.lua”]:511: in function GetCraftableCount' [string "@Interface/AddOns/Blizzard_Professions/Blizzard_ProfessionsCrafting.lua"]:661: in function ValidateControls’
[string “@Interface/AddOns/Blizzard_Professions/Blizzard_ProfessionsCrafting.lua”]:224: in function `Cleanup’
[string “@Interface/AddOns/Blizzard_Professions/Blizzard_ProfessionsCrafting.lua”]:235: in function <…lizzard_Professions/Blizzard_ProfessionsCrafting.lua:227>
Locals: self = Frame {
Prof1Gear1Slot = Button {
}
CookingToolSlot = Button {
}
InventorySlots =
}
RankBar = Frame {
}
CraftingOutputLog = Frame {
}
MinimizedSearchResults = Frame {
}
OverlayCastBarAnchor = Frame {
}
MinimizedSearchBox = EditBox {
}
Prof0Gear1Slot = Button {
}
CookingGear0Slot = Button {
}
Prof1ToolSlot = Button {
}
collapses =
}
SchematicForm = Frame {
}
Prof0Gear0Slot = Button {
}
CreateButton = Button {
}
CreateMultipleInputBox = EditBox {
}
GuildFrame = Frame {
}
professionInfo =
}
ViewGuildCraftersButton = Button {
}
Prof1Gear0Slot = Button {
}
isOverrideCastBarActive = false
canUpdate = true
Prof0ToolSlot = Button {
}
flyoutSettings =
}
LinkButton = Button {
}
GearSlotDivider = Frame {
}
RecipeList = Frame {
}
FishingToolSlot = Button {
}
TutorialButton = Button {
}
CreateAllButton = Button {
}
ConcentrationDisplay = Frame {
}
}
transaction =
salvageItem =
}
isRecraft = false
applyConcentration = false
recipeSchematic =
}
recipeID = 445118
reagentSlotSchematicTbls =
}
allocationTbls =
}
reagentTbls =
}
manuallyAllocated = false
}
intervals = Infinite
salvageItem =
itemGUID = “Item-84-0-4000000817B39ED4”
debugItemID = 225567
}
success = false
itemLocation =
}
It appears that I did receive all of the items I created. When I open y cooking window it shows that I can create 1 more serving of portioned steak but when I open the recipe and try to choose the reagent to use for this recipe none of the reagents have enough items to complete the recipe. i can close and reopen the cooking window and it still shows that I can make 1 portioned steak but again I do not have the reagents. The problem persists through a /reload and also stays there if I exit and start the game over.