I was directly below him on my Outlaw rogue level 45.Spamming pistol shot and nothing while a mage just one taps him in front of me then portals away.
Oh and why Oondasta of all World bosses in mop getting the Spawn protection.Sha does not have it Galleon Does not have it and Nalak Does not have it.Might want to rethink your stance on these bosses mainly the “buff” to there drops which quite honestly has been spread online with varying percentages. From my own testing its now as low as people think.
But yes As the title of this thread says Lower the Height of Nalak by 1 or 2 bodies worth so he is at the very least taggable and add the same protection from People 1 shotting them like Oondasta has.Don’t @ me saying they all don’t have it Sha can die in 1-2 seconds galleon and nalak the same.Oondasta can take up to 5-7 seconds. for some comparisons I have done in game.
I am like 99% sure that unless things changed, the MoP bosses all do have like 3ish seconds of near immunity. This includes Nalak and Sha.
I do agree though that he just needs to spawn on the ground. It obviously wasn’t a big deal when it was relevant content but there is just no good reason to keep him in the air today.
Well on round 2 with about 5 people waiting this time they gave me a good spot to stand so i had to jump and spam pistol shot to land 1 tag before it died.And I see so they do have some immunity but not super long and you suggestion of it being a ground spawn is great if not that low at the least half the height it is now.
When I was farming him on the alt army I had to change my rogue spec to something with throwing knives with a longer range as Nak died multiple times before I could tag with pistol.