Lower Skill Floors

Many players are just not keeping up and it makes low keys significantly harder than 20s in a good group. Not even joking. It’s time for easy mode versions of all skill floor raising talents.

Every active or gameplay-changing talent needs an ignorable passive dual option which are about 80-85% as good. Why 80%? Higher risk, higher reward. I would say 70% but the added control in the hands of a skilled player will usually make up the difference.

For example, power word life on priests. It heals like 200k for example if used on a target with less than 35% hp and has a 10 second cool down (heals for less and has 30s cd if used incorrectly). It also takes a global which we need to account for. It needs a passive word: life dual talent that auto heals for 160k when any player falls below 35% health, at most every 12 seconds.

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I’d be fine with this if the talents are significantly less effective. Idk if 80% is even enough, maybe 50 - 60.

Don’t many talent trees already have less effective passive options anyway?

And I don’t think lowering the skill floor is the way to go anyway. There will always be bad players.

If they continue to hollow out complexity they’ll start hemorrhaging the hardcore playerbase, and IMO that’s the bread and butter.

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Not sure I follow this take, but it is interesting and I’m not opposed to passive talent choices.

I agree, the goal is to have talents which make 5th-40th percentile players more useful to their groups, while not being powerful enough to make skilled players change their builds at all. PWL for example is a spell I wouldn’t drop for a passive of similar effect, the on-demand heal and control over who gets the heal and when is too important. But I see lots of priests not getting any good use out of it even when they try their best.

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Wish granted. Next patch Priest will recieve a passive choice node talent competing with HW:Life.

Benevolence
Increases the healing of your spells by 3%.

You are welcome!

This post might be satire. But the above is true.

Yeah, something like that is fine too. It’s a little lazy, I mean 3% on overhealing is still overhealing. But it’s definitely a step in the right direction. The problem is that good hpriests might drop PWL for the new talent, the one I proposed wouldn’t be taken by good hpriests and would still give learning players similar benefits/emergency response to PWL.

For example 3% on 24k HPS is not going to be massive. 3% on 160k HPS is massive. The problem with this talent is that it is situationally better for good players than PWL and doesn’t help learning players very much.

No, plenty of passive talent builds exist as well as the Hunter class.

Congratulations, you’re an example of someone who this post is not relevant to at all.

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See, the issue isn’t that specs are too involved, it’s that a lot of people just want to do the bare minimum and fly under the radar without learning the content and sometimes you get 2-3 of these people in the same group.

You can watch two mobs chain cast important abilities while all three dps are doing less than stellar damage and being completely unaware of their imminent demise.

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Yep, and it’s time to let them be the NPCs they want to be. “Put them in, coach”

Yeah they should take this idea and run. There’s so many classes with insane amounts of buttons.

It should be close though, maybe 90%. 10% here, 10% there, 10%, 10%, 10%, 10%, 10%. It would all add up very quickly. Maybe even 95%; If there’s enough options it’s going to be a significant difference in power even then with how they will compound.

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There’s multiple difficulties for a reason. :dracthyr_love_animated:

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Wait so like, turn all my abilities passive

And just like, right click and let them do everything else for me?

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The problem is that there isn’t. A 13 as a healer can easily be as hard or as easy as a 20.

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Yeah, actually just healed something like a +12 that was like 10x harder than a +20. :dracthyr_crylaugh: Holy crackers the damage dealers, I should’ve just left and saved myself the stress.

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Yes like BM hunter.

The game was most popular when it was simple. For the health of the game it should be a viable option.

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I have legit healed an 11 that was as hard to heal as my easiest 22. The thing about wyrm crest farming groups is that the healer cannot solo an 11. Oops.

Yeah, these are often fake news. :dracthyr_blob_dance_animated: Gotta make sure they’re geared/exp’d. It’s not a farm group if most of the people in the party need the score or gear itself.

group with better players or do way easier content. You can also downgrade aspect crests.

I mean like, they’d have to nerf the hell out of the passive stuff then cuz like

Pretty sure a group of my ilvl in all passive modes could just bang out 20’s in the time