Low mythics are harder than higher ones

Trying one of these “alts” people all rave about, got it near 640 so decided to do that free 15 gilded quest you get for clearing an 11

Literally the worst experience in the game I’ve had in a long time

Every key just falls apart nearly instantly, people clearly playing on alts just never doing mechanics, nearly every healer has a hair trigger to rage quit, tanks just stand there

No wonder some of you guys hate mythics, if I had to exclusively pug lower ones I’d hate them too

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Was it a +2? Ppl would have to have their monitors turned off for a +2 to instantly fall apart.

Sure was a +2, every single one

Get to 2nd boss in priory, nobody soaks the thing except me so it goes off and we all die, and then again, then healer leaves

Tank doesn’t use defensive a first pull in mechagon, dies, healer leaves

Healer butt pulls a patrol in that new one, so he rage quits

It’s pure torture

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I actually winged that boss all the way through +11. The real strat is to wait to soak the circle until the big circles come out and pass.

It’s possible nobody interrupted the bomb tonks.

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Yea, I am aware of how mechanics work

You can’t solo the 5 soaks as a DPS

Bomb didn’t go off, it was a single pack, so 1 bomb

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I’ve been afraid to do the M+ grind again on alts for the same reasons.

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our ret paladin does it all the time with bubble

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You shouldn’t have to rely on that though. 3.5 min cd.

It appears that group activity is designed for guilds that have people who know each other and talk to each other.

However the WoW population is aging and people are losing touch with real friends from their old guilds they formed in high school, college, etc. To compensate Blizzard has given us PUGS like LFR and PUG Dungeons.

However, surprise, surprise they are not as coordinated as guilds of people who know each other and talk to each other all the time.

So what you would expect is that PUGS would not be as good at the high level content designed for guilds. Or that is what many people would expect. Others just can’t seem to see that and believe that the devs hate us and enjoy making us miserable.

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I am not a paladin

We had a paladin tank and paladin DPS, neither of them did it though because… Idk

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I would hazard a guess that +2s are a bottleneck to the ramping difficulty from heroics and +0s. You probably have a lot of people skipping the base mythic dungeons because of the ease of delves and acquisition of gear.

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I’ll never be able to gear up a healer because of this. Doing 800-900k healing in a +3. 1.5m spikes. Outhealing a BDK 20 ilvls higher

And people still dying while being 655ilvl.

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Clearing 11 delves was like free gear in comparison to even trying to get a single 2 done

Like people just don’t push buttons

I’m there using my free rejuv procs everytime, using that damage = group heal balance druids got

And nah, people outgearing me just flopping over

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Could probably skip right to 5s if you know the mechanics. I did that with my healer alts last season. Didn’t run my alt healers this season but healer priveledge is a thing :slightly_smiling_face: I main a healer so I felt I could swing alt healers, 5s weren’t bad.

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I feel 5s are still in that “try to bulldog my eay through it and skip mechanics” stage.

So its just extea damage people are gonna be taking while not pushing buttons :wink:

I may give it a shot but healers arent my go-to

All the people getting those +2 keys from delves thinking they are hot stuff from clearing that Tier 11 quickly finding out how awful they actually are.

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Doing mid to late season low keys are the best argument for proving grounds ever. Some of the players in these low keys are so bad that they actually put off people new to the mode because of just how horrible the experience ends up. It sounds cruel, but these guys actively make the game a worse place.

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Maybe they should take the raid ID lockout system and apply it to M+, so people would actually try to learn mechanics instead of just blame everybody else in the group and leave to find another group to carry them.

Now that you have seen how bad people are at the game think about the fact there is a large amount of people that want mythic+ to have a auto queue system.

I almost want blizzard to do it just to see the tidal wave of tears from pug players waiting in queue to join a +6 for an hour only to have events like the tank pulling 6 groups holding threat on none of them while the healer and other 2 dps are afk.

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Queued M+ would be fine. It would actually be better probably for +2/+4 range since people would come in without an expectation of perfection and be less likely to cry and leave after one death.

I did +2 pugs on a number of alts. Occasionally you have weirdos that quit after one wipe even when it’s easily still timeable. It really wasn’t that bad though. If people didn’t know mechanics you’d usually only have to tell them once. Occasionally you had one person that just couldn’t do anything and died a lot but even in some of those people stayed even if they were failing to time a +2. :man_shrugging:

I’ve pugged a lot of +10s in the last few weeks on multiple characters and people stay for vault credit even if you’re not going to time it in 90% of them, though I do list my 10 keys as completion when I’m making a group.

At this point anyone going into M+ will typically significantly outgear whatever level they’re doing. Pugs take a higher than average ilvl to be successful since you’re less coordinated and going to likely have less consistent interrupts and stops so just go with groups that are a bit higher in ilvl and your success rate will probably go up.

When I make pug groups I actually set an ilvl limit which most don’t for some reason. Then you get flooded with apps you’ll never accept, wasting their time and yours. Set an ilvl limit above what you would never accept anyway.

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