Trying one of these “alts” people all rave about, got it near 640 so decided to do that free 15 gilded quest you get for clearing an 11
Literally the worst experience in the game I’ve had in a long time
Every key just falls apart nearly instantly, people clearly playing on alts just never doing mechanics, nearly every healer has a hair trigger to rage quit, tanks just stand there
No wonder some of you guys hate mythics, if I had to exclusively pug lower ones I’d hate them too
It appears that group activity is designed for guilds that have people who know each other and talk to each other.
However the WoW population is aging and people are losing touch with real friends from their old guilds they formed in high school, college, etc. To compensate Blizzard has given us PUGS like LFR and PUG Dungeons.
However, surprise, surprise they are not as coordinated as guilds of people who know each other and talk to each other all the time.
So what you would expect is that PUGS would not be as good at the high level content designed for guilds. Or that is what many people would expect. Others just can’t seem to see that and believe that the devs hate us and enjoy making us miserable.
I would hazard a guess that +2s are a bottleneck to the ramping difficulty from heroics and +0s. You probably have a lot of people skipping the base mythic dungeons because of the ease of delves and acquisition of gear.
Could probably skip right to 5s if you know the mechanics. I did that with my healer alts last season. Didn’t run my alt healers this season but healer priveledge is a thing I main a healer so I felt I could swing alt healers, 5s weren’t bad.
All the people getting those +2 keys from delves thinking they are hot stuff from clearing that Tier 11 quickly finding out how awful they actually are.
Doing mid to late season low keys are the best argument for proving grounds ever. Some of the players in these low keys are so bad that they actually put off people new to the mode because of just how horrible the experience ends up. It sounds cruel, but these guys actively make the game a worse place.
Maybe they should take the raid ID lockout system and apply it to M+, so people would actually try to learn mechanics instead of just blame everybody else in the group and leave to find another group to carry them.
Now that you have seen how bad people are at the game think about the fact there is a large amount of people that want mythic+ to have a auto queue system.
I almost want blizzard to do it just to see the tidal wave of tears from pug players waiting in queue to join a +6 for an hour only to have events like the tank pulling 6 groups holding threat on none of them while the healer and other 2 dps are afk.
Queued M+ would be fine. It would actually be better probably for +2/+4 range since people would come in without an expectation of perfection and be less likely to cry and leave after one death.
I did +2 pugs on a number of alts. Occasionally you have weirdos that quit after one wipe even when it’s easily still timeable. It really wasn’t that bad though. If people didn’t know mechanics you’d usually only have to tell them once. Occasionally you had one person that just couldn’t do anything and died a lot but even in some of those people stayed even if they were failing to time a +2.
I’ve pugged a lot of +10s in the last few weeks on multiple characters and people stay for vault credit even if you’re not going to time it in 90% of them, though I do list my 10 keys as completion when I’m making a group.
At this point anyone going into M+ will typically significantly outgear whatever level they’re doing. Pugs take a higher than average ilvl to be successful since you’re less coordinated and going to likely have less consistent interrupts and stops so just go with groups that are a bit higher in ilvl and your success rate will probably go up.
When I make pug groups I actually set an ilvl limit which most don’t for some reason. Then you get flooded with apps you’ll never accept, wasting their time and yours. Set an ilvl limit above what you would never accept anyway.