Because they’re stupid. You don’t need to worry bout it if you’re not doing really high keys. But then again, there are more stupid players in this game that care about meters, and most of those all have good dungeon keys.
It’s both. It’s a community issue because if you’re not being invited to keys lower than 15, that’s 100% a community issue because people think your spec is trash. Even when the spec has good DPS because it wasn’t a burst spec it was still considered trash, also because if it’s not meta it’s also considered trash.
You didn’t see BFA, it was wayyyyy worse because the spec itself played like utter and complete garbage.
That’s literally always been the case since MoP’s dungeon concept of challenge modes became a thing. There will always be specs better designed to be dungeon running specs, just like there will always be specs better designed to be raid specs. They are completely different environments.
Agree, except also they need to understand and properly make specs more in tune to what their fantasies are, and do damage.
Affliction, Spriest, Assassination, Feral. These are not burst oriented specs, they’re damage over time oriented specs. If you want burst in a DoT spec, while it’s very contradictory, it’s fine to have increased tick speeds and/or ramping execute DoTs for each or all of these specs. That’s how you do it. That’s how you give them burst while keeping to the fantasy/thematic of the spec and nature of damage over time.
Like MR would not be anywhere near as hated as it is currently if they made Malefic Rapture make each DoT tick 2-3 times per MR cast. Not to mention if they reduced the number of DoTs and made each DoT more impactful/powerful, and then added execute mechanic in for increased tick rates/damage done as the target’s HP gets lower. Again, this is completely do-able, it’s easily balance-able, but they just don’t know or understand this. Maybe they do know and are just being stupidly stubborn for absolutely no reason, I dunno.
I know that when you make a Warlock, you pick your spec at level 10 and read into them Affliction is “master of damage over time and drains” as the fantasy, yet you don’t actually get that feeling playing the spec. MR is a nuke based on the number of DoTs, it’s not a DoT itself. It’s like telling someone “I want you to go to this location” but instead of letting them get there however they want, you tell them “you must first pass through this location, then this other location, then this other destination, then this one, and lastly you can then head to and get to the final location” over just letting them go straight to the location.
I want it to make sense and it doesn’t actually fully make sense.
Also, making the game balanced around CDs is quite stupid, they should make CDs have so little impact, but I get it. Muh numbers and ADD/ADHD players would not feel so good because not being able to pull off 300k DPS in 5 seconds. Basically this game turned more towards Diablo 3, and a lot of players that play this game actually did come from Diablo 3 where they got used to dealing 1 trillion DPS.
Yeah, you’re not wrong. Compare it to DH, Warrior or a lot of melee, WW even.
But then again, it’s a melee season. The beginning of every xpac is normally the same; melee destroy and then ranged DPS / casters catch up towards the later seasons. Mostly all melee but Monk and DH will prob be complaining that ranged do too much damage come S3/S4 where secondary stats are outrageous while S1/S2 will be more melee oriented. It takes casters some time to catch up usually but over the course of whole expansion it evens out for the most part.