Low damage in M+

I’m a returning player who used to run Destro but it seems that isn’t a wanted spec in m+, so I’ve been working on learning demo…but I got an issue with that…

I’ve been running demo in mythics and I’m getting absolutely spanked on damage meters. I’m not really sure where I’m lacking at. I’ve tried several different talent builds, focused on keeping big cooldowns going and I’m just not seeing any difference. If someone better could take a peek and give me some insight that’d be great

1 Like

Why do people fixate on damage meters so hard? Like, I wish they’d do the same thing as FF and if you talk about meters publicly, you’re banned. You can whisper, you can talk in Discord, etc. but if you mention it in chat, in public, the account is banned. That would solve a lot of people’s problems with specs not performing well.

Also, what key levels are you doing? The lower the key the bigger the burst damage has to be. Demo doesn’t have much burst, it has some but it’s a bigger ramp spec. In keys below 15 mobs die incredibly fast, things like DH wipe the floor with trash packs in 10 seconds, maybe 20 seconds tops.

2 Likes

I’m working on 10s and 11s rn.

I hate the damage meters too. I’m playing a spec I’m not really excited about because ppl won’t invite otherwise. I do my own keys as Destro but i wouldn’t bring the “weaker” spec to someone else’s key. The problem is it’s timed so the strongest dps spec will be be meta until they drop timer.

It’s frustrating being at 389 and on par w ppl 15 ilvls below. It’s gotta be something I’m doing. I just haven’t figured it out yet. Hoping for some insight

2 Likes

Half the problem right here. Warlocks, generally speaking, don’t pick up until around 14+ or so, and on fortified weeks nonetheless, where trash lives long enough to do anything.

Demo has ramp time, ramp time = no good when burst specs smash it down.

Could you improve? Yeppo, always room for improvement, however, don’t get hopes up too much about it because it will only make a difference or bigger difference if you’re pugging keys and getting into groups with people who, to be blunt, suck at playing burst specs like DH.

I get being frustrated but also, again while in lower keys burst is king and you have burst specs like DH pulling so much damage many other specs just can’t fully compete.

1 Like

I range anywhere from 30k - 70k+ depending on cd’s and pack size. Usually not competing with the warriors, monks or DH tho. Also playing it cause I have to, but I’ve gotten more used to it in the week or so I’ve been playing it. I’m sure I’m not playing as optimally as I should be, but it’s a helluva lot easier to AoE dps on Demo than it is Destro. I’ve been targeting 11-13 keys this week.

If you run a destro key and log it, I can look it over. If you have a vod or something, then I can really point you in the right direction. It’s not meta but it’s not as awful as people make it out to be, esp if your tank makes some girthy gamer pulls.

Because people like contributing to the group. And doing the most damage as a dps means you’re doing your job the best. Also big number feel good zug zug

3 Likes

I really see it as self improvement and too some degree making sure other dps arnt lazily pressing 3 buttons doing less dps than the tank on a single target.

It would not. I’ve literally had people tell me to leave the dungeon and respec demo with zero mention of dps meters or flat out not invite me if I said I was Affliction.

This is not a community issue its a blizzard balance problem. M+ is in the worst state I’ve seen it in. You got dps doing more than double some of the other dps specs overall right now. They need to actually balance the game.

2 Likes

Our main problem with destro is unneccisarily long cds on our aoe burst for packs like Infernal. There is NO reason this shouldnt be on a 1.5min cd. If it was our aoe would be OK. Not incredible, not sufficient, just OK.

I was doing WQs as affliction and made sure I told the party leader that I was gonna run demo for the group. I didn’t want him kicking me. Lol

What’s funny is even Demo isn’t that awesome compared to other specs. It’s the best for the class, but still pretty far behind others.

1 Like

Demos such a boring spec to play destro and afflic will always be my choices. Never have cared about the “meta” I play what I enjoy and until someone starts paying my sub, then they can tell me what to play.

1 Like

Demo is doing well compared to other ranged except maybe boomie burst currently. There is such a large disparity between the top end of melee dps to pretty much everyone else currently that I think a few specs need to see blanket nerfs while the bottom dps like destro and affliction need changes.

1 Like

I think it really depends on the dungeon. Dungeons where the 4+ pulls are more frequent, sure. Dungeons with smaller pulls, the hunters and shaman seem to be doing better. I am also just not fully optimal both in skill and gear yet I guess.

Melee seems to be absolutely crushing it rn. They seem to be getting the best of both worlds. I feel like I’m either speccing for AoE or ST and suffering big losses on whichever I don’t choose. Melee seems to just be bursting everywhere

1 Like

Because they’re stupid. You don’t need to worry bout it if you’re not doing really high keys. But then again, there are more stupid players in this game that care about meters, and most of those all have good dungeon keys.

It’s both. It’s a community issue because if you’re not being invited to keys lower than 15, that’s 100% a community issue because people think your spec is trash. Even when the spec has good DPS because it wasn’t a burst spec it was still considered trash, also because if it’s not meta it’s also considered trash.

You didn’t see BFA, it was wayyyyy worse because the spec itself played like utter and complete garbage.

That’s literally always been the case since MoP’s dungeon concept of challenge modes became a thing. There will always be specs better designed to be dungeon running specs, just like there will always be specs better designed to be raid specs. They are completely different environments.

Agree, except also they need to understand and properly make specs more in tune to what their fantasies are, and do damage.

Affliction, Spriest, Assassination, Feral. These are not burst oriented specs, they’re damage over time oriented specs. If you want burst in a DoT spec, while it’s very contradictory, it’s fine to have increased tick speeds and/or ramping execute DoTs for each or all of these specs. That’s how you do it. That’s how you give them burst while keeping to the fantasy/thematic of the spec and nature of damage over time.

Like MR would not be anywhere near as hated as it is currently if they made Malefic Rapture make each DoT tick 2-3 times per MR cast. Not to mention if they reduced the number of DoTs and made each DoT more impactful/powerful, and then added execute mechanic in for increased tick rates/damage done as the target’s HP gets lower. Again, this is completely do-able, it’s easily balance-able, but they just don’t know or understand this. Maybe they do know and are just being stupidly stubborn for absolutely no reason, I dunno.

I know that when you make a Warlock, you pick your spec at level 10 and read into them Affliction is “master of damage over time and drains” as the fantasy, yet you don’t actually get that feeling playing the spec. MR is a nuke based on the number of DoTs, it’s not a DoT itself. It’s like telling someone “I want you to go to this location” but instead of letting them get there however they want, you tell them “you must first pass through this location, then this other location, then this other destination, then this one, and lastly you can then head to and get to the final location” over just letting them go straight to the location.

I want it to make sense and it doesn’t actually fully make sense.

Also, making the game balanced around CDs is quite stupid, they should make CDs have so little impact, but I get it. Muh numbers and ADD/ADHD players would not feel so good because not being able to pull off 300k DPS in 5 seconds. Basically this game turned more towards Diablo 3, and a lot of players that play this game actually did come from Diablo 3 where they got used to dealing 1 trillion DPS.

Yeah, you’re not wrong. Compare it to DH, Warrior or a lot of melee, WW even.

But then again, it’s a melee season. The beginning of every xpac is normally the same; melee destroy and then ranged DPS / casters catch up towards the later seasons. Mostly all melee but Monk and DH will prob be complaining that ranged do too much damage come S3/S4 where secondary stats are outrageous while S1/S2 will be more melee oriented. It takes casters some time to catch up usually but over the course of whole expansion it evens out for the most part.

1 Like

It just seems to me like they should be able to just give us good secondaries at the start and keep it flat, or very low grade increase, through all seasons; then just focus upgrades on primary and other stats like sta each patch. Maybe people find that too boring. It’s less boring than being kicked from group for playing Destruction though.

You must be new to mmo’s if you don’t know the answer to your question. Its okay, we all start somewhere. Google it and you’ll see why. I’m sure there are thousands pages that explain it.

Not new at all. I used to fixate on DPS, too, then I said “oh well, doesn’t matter” because the content I do doesn’t require omegahigh perfect dps. It requires decent DPS, nothing major, nothing big, nothing perfect. I do higher content when the spec(s) i love to play are actually fun to play. When they’re not as much fun then I play extremely extremely casually. Not worth effort if the specs aren’t fun.

Yes, I understand people measure themselves based off of DPS, it’s an e-peen thing. I don’t care to play the “measuring stick” game anymore, and now it doesn’t bother me as much. Now what bothers me more is when specs get created/designed that don’t make as much sense. Like DoT specs becoming more about burst than sustained damage, that doesn’t make any sense other than in a literal just Mythic+ only case scenario, in which case it still doesn’t make sense when the burst comes from non DoT tick damage.

In FF14 they ban you if you publicly talk about DPS charts. It’s a much better overall experience for any non min/maxing and WoW could actually learn from this because then you won’t have as many people fixated on charts. At least not publicly, anyways. People can whisper, they can go to discord, etc. find all kinds of other ways to talk trash, k, but it’s still a bannable thing for the general public/non private instances. In regards to newer players or more casual players this system is very very much better for them as a whole. In terms of people bragging about dumb e-peen contests or trying to shame people it would be a bad concept.

It’s like how people often try to compare themselves to celebrities or rich people if they’re not so rich. Are you happy? Can you afford what you want? If so, you’re literally good. If you can’t afford the things you actually want then there’s room for improvement otherwise you’re good.

The way I look at keys is the same thing; you don’t need to 2 or 3 chest keys. That was a Legion thing and that was some of the most idiotic nonsense I’ve seen in this game. You don’t need to worry about timing the keys unless you’re a ‘pusher’ person who lives for pushing keys. In that case then you do need to worry about all of that. Most players do keys just for the gear from the vault and then call it a day. To that extent all you need to do is complete the key, it doesn’t matter timed or not. Most keys are completed easily pending affixes and pending on whether everyone can actually stay alive or not.