I’ve been struggling to compose my thoughts on these disc changes, as a long time disc player I’m struggling to conceive of Blizzard’s intended playstyle for disc, and how to reconcile it with my own view of what disc is after thousands of hours playing it in both PvE and PvP. The main thing I want to address is why I don’t believe that disc will feel satisfying to play after this changes. At the end of the day how one feels about what they are playing is the most important factor in determining enjoyment.
In my view, disc is split into two playstyles - both proactive - the satisfyingly complicated raid ramp play style, and the rotation of strong short CDs in PvP and PvE. Disc has felt, at least to me, to be a low mobility, low utility healer, with on the whole average damage. Like every spec, disc has had over and under corrections in tuning, but overall disc’s biggest strength is its powerful short CDs and passive healing through atonement management. Disc isn’t button heavy, and yet it can feel rotationally more complex and punishing without game knowledge and other healers. The reason I love disc, and I believe many fee the same way, is because this proactive playstyle makes each button feel impactful.
With that in mind, PtW has fit into disc as a proactive set up for atonement healing. This is especially true in m+ and PvP, where a spread of PtWs can lead to substantial passive healing through good atonement management. PtW also does something important for disc - it visually and audibly marks a disc’s dot as more potent than a normal SW:P. It has the visuals of holy fire coupled with a satisfying hiss. It feels impactful.
Rapture is, of course, a far greater issue than PtW, and the real nail in the coffin for me in putting disc back on the shelf. Anyone who has played disc in PvP knows that rapture is fundamental to play disc. Again, the proactive play style demands it. When you fall behind as a disc priest, you are at a major disadvantage to other healers. Rapture is like a speed break in managing momentum, and in late season, heavy damage environments, this is an absolute necessity. The same is true for m+. The speed break affect allows a disc priest to weave in other stabilizing globals and create a set up for continual healing after the ending of rapture.
Overall, disc doesn’t have a lot of buttons. To remove rapture without a serious plan for its replacement is egregious. I truly felt that when blizzard added a CD to shield, they were bringing shields into a direction where they could feel impactful to press. Now I feel that Blizzard is making a very large mistake in homogenizing disc with direct healing for the sake of balance.
I hope that Blizzard will revert these changes. I feel that right now disc is giving up major identity spells without receiving much in return, and I also don’t feel that disc is or has been an over performing or possessing of too many abilities to warrant this type of pruning. Most of all, PtW and Rapture, along with atonement healing, are why I feel in love with disc. PtW and Rapture feel meaningful and available. Spells like Ultimate pen can feel impactful, but they also feel thoughtless - once the cast is off, everything is loaded into smart healing. In some ways it feels like a dumbing down of disc to trade rapture for perhaps a more accessible ultimate pen.
I don’t expect that everyone will agree with these thoughts, but with my playtime in disc I felt that I had to leave some sort of feedback and if these changes do roll through I hope blizzard truly keeps the identity of this unique and fantastic spec. As it stands, I believe that these changes will fundamentally change the spec into something that I, and I believe many others, will no longer find enjoyable.