I’ve been playing World of Warcraft for years, and I’ve always believed that addons were part of what made the game feel like WoW. Player choice, creativity, and customization helped define our experience.
Now with the upcoming Midnight expansion and Blizzard’s plans to restrict or remove certain combat addons, I’m struggling to trust their ability to manage these systems themselves.
There are already countless bugs in current content. Dungeons and Delves like Ky’veza’s Dark Massacre still have long-standing issues where mechanics don’t behave as intended. Even when players report them, fixes seem to come much later or not at all. It’s hard to believe that a studio already struggling to maintain stable gameplay systems can successfully take on more responsibility by removing features that the addon community has handled for decades.
Blizzard says they want a level playing field, likely in preparation for the Xbox release, but playing with addons has always been a choice. If someone prefers the default UI, that’s fine, but removing access or limiting tools that many of us rely on for accessibility, performance tracking, or just basic functionality feels like a step backward, not forward.
I understand the desire to evolve the game and integrate modern systems, but I can’t help but question whether Blizzard has shown the consistency or responsiveness needed to manage these features effectively. When bugs go unresolved and priorities feel misaligned, how are we supposed to have confidence in even more of the game being locked behind Blizzard’s internal systems when bugs go days, weeks, even, months before getting fixed?
Maybe I’m missing something, but what do you all think?
Do you trust Blizzard to handle raid timers, cooldown tracking, and UI improvements better than the addon community has for years? Or do you think this move is more about control and platform parity than actual player experience?