Since the founding of monk as a way to rebel against the Mogu, they had learn to fight with their hands and feet (maybe some simple tools, but I’m just inferring this) and harness spirit energy in the form of chi. Spirit energy is also referred to as the spirit of life or the spirit of the wilds. It makes a lot of sense the monks can invoke spirits to aid them, heal and even channel this energy into attacks.
Monks, having a strong lore based background in mystic arts leads me to ask a few question about things we should do and how some of the skills act.
1st. Why doesn’t monk have a battle res ability? The class already taps into the spirit of life for all its abilities. MWs already have a life cocoon which encases the target in Chi shielding them and restoring vitality.
2nd. Why is mystic touch a physical damage buff and why is it what the monks were given for their raid buff? Using the power of spirit energy (chi), it would make more sense that monks would empower other or attack the on spiritual side.
3rd. Based in martial arts its understandable that the majority of the base abilities deal physical dmg but why isnt there an empowered version that would actually empower those strikes with chi giving them an elemental effect? Storm, Earth and Fire almost filled that fantasy by turning a WW into the elements but it stops there. it doesn’t have lighting, nature, and fire damage built into it as one would think.
I believe the monks should have the following as parts of their kit.
For point one, tea of the eternal blossoms. Taking from the vale of eternal blossoms, the cradle of life in Pandaria, this chi infused tea would have the power to bring an ally back from deaths door.
for point 2, Remove mystical touch and replace it with Shaohao’s protection giving avoidance and increased healing received.
for point 3, it makes sense to keep tiger palm as a physical ability but make most of the other abilities have part physical and part element damage. rising sunkick could do part fire damage. keg smash do part nature. Fists of fury do part nature. Blackout kick deals part shadow damage
another way to go would be to tie these into the main cooldowns of the specs (Weapons of Order for brewmasters, Storm, earth, and fire for windwalkers, and invoke chi-ji for mistweavers) or bake it into the hero trees. Conduit of the celestials has unity it could be tied into, Shadowpan has wisdom of the wall, and master of harmony has aspect of harmony.