if that’s why you prefer i’m not going to stop you. I think a lot of classes lose their identity with homogenization. It’s just a difference in taste.
A lot actually. A paladin brought a lot of utitily. He can get a clutch BoP saving someones world buffs. Also if he’s min maxing he’s going spelladin with tons of consumables. I see your point though, they both just stand their and do their thing.
Absolutely, and it should. Again this is just my opinion and you disagree with it, which is fine. Have your guild go out and recruit shamans. It’s the more social aspect of the game.
If you’re playing to be the best, and not enjoy yourself with your friends and guild mates, I can see how that is annoying. The whole solo aspect, and you compared to the other 39 people in the raid is there. It’s just not as relevant. It’s the shift in design that caused that in my opinion. Being able to que for raids, caused you to silo yourself in the game. So everything is about you v.s them. It’s not bad, just different.
Edit: Just realized how off topic this is. Feel free to reply, but if it’s not about Survival Hunter at release, I wont reply. Good talking to you Bepples, thank’s for keeping it civil.
That’s what Ion thought, and it much of the impetus for the Epic prune in Legion.
Unfortunately, I don’t think homogenization causes people to lose class identity as much as getting pruned does. A great example of this was the removal of traps from MM and BM hunters in Legion. When I logged in that day, I felt like my hunter was gutted. There were a lot of other things that caused this, but losing my traps was really, really bad. I knew I lost my RSV hunter, but then I didn’t have anything left that even resembled a hunter. That was such an important part of the class to me. I’m still missing a lot of the traps and abilities I wish I still had.
How would you feel about losing your traps because they decided too many classes had them, or had something similar to them?
I argued from day 1 that the removal of abilities simply because another class or spec had them reduced our opportunity to solve unusual problems and perhaps be the savior of a raid or even ourselves when running solo (Ion refers to this now as masterful play). When I use an ability to do something special, it does not matter to me that other classes could do the same thing. The important part is that I was the person to do it.
Homogenization was an argument without a complaint. It was kind of like the prune, the eternal grind, and the ridiculous RNG that makes it near impossible to max out a character. These are things most people didn’t complain about, but the dev team saw fit to force down our throats anyway.
No homogenization was not the problem. Pruning abilities (and entire specs) is the problem.
I see your point, but I would add that they both are the problem. I meant the design of class fantasy, and class unique spells exists. It was in first few expansions. That’s why the demand for Classic exists.
I would delve further into it, but again this is horribly off topic. If you want to discuss survival at release compared to now, i’m more than happy to!
Honestly, Im still trying to figure out where the bomb comes into play.
Ive been hunting since the 1970s. Never found a use for a bomb, lol.
Fishing…well, I guess, but using a cap to stun fish is pretty much illegal, but I guess it could be a thing.
But for hunting, I honestly cant for the life of me figure out what possible use for a bomb there would be for hunting, lol.
I do agree that their taking stuff away is probably killing the game more than anything else.
I didnt use First Aid. didnt bother with it at all. didnt use bandages.
But removing it from the game was just one more symptom of the sad state of ‘lazy’ of blizzard these days where they just want their jobs to be easier instead of keeping this game as good as possible.
Probably why theyre removing abilities from specs…just less work overall when thats that fewer abilities to have to work on every patch / expansion.
Personally, and don’t pile on here, but bep is right on most of this.
I started playing hunters and warriors in late vanilla, early bc.
Survival was primarily ranged, but it had 3-4 abilities , right off, that I remember. Mongoose bite, raptor strike, and wing clip. And they were more designed to be abilities to let you get back to ranged.
Mongoose bite did a little dmg but nothing crazy.
Wingclip does slight…did lol, slight dmg with a 50-70 percent slow
Raptor strike gave a 70 percent dmg reduction for 6 seconds.
So each of these moves, just give you a way to stall or slow to get back into range
My GCD shows as 1.3 seconds or so on every hunter Ive got capped at level 60, so I can hit both the SS and the WB, then after 1.5 seconds SS resets and I can use it again to Dot another target while waiting for WB to come off CD.
Can usually dot a few targets with SS before WB is off CD.