Loot+Roll Protection in Raid!

From a friend & long time player:
“S1 I actually counted the kills before I got a piece of gear. It was week 3 or 4 when I finally won a piece of raid gear. Was 75 boss kills between norm / heroic.”

And again this week: “Nothing. All 9 bosses.”

I guess my question, especially with players that can’t commit to fixed raid times and PUG Normal & Heroic:
Is it acceptable for a player to spend this much time playing a game and not get anything out of it? What loot protections+extra rolls can be put in place so players feel like their time is valued?

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The vault is the best loot protection that we’ve ever had. 100% chance you will get at least 1 piece of loot for doing content. Granted, it has been around for multiple x-packs now.

Bonus rolls and bad luck protections don’t work in group loot.

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That’s multiple hours for 1 piece of loot. The vault is great, but I don’t think it’s enough for the amount of time spent and the negative experience in my previous examples.

Something similar to roll protection tokens like the ones that existed in Legion could be an alternative.

The game is leaning into alts with Warbands. More options would only benefit a menagerie of toons.

That’s not exactly true. This season you get a guaranteed piece of loot for killing 2 raid bosses or doing 1 dungeon, hardly multiple hours. The additional options are the reward for spending more time doing those activities.

Really, the only realistic option is to add a currency…but it seems that Blizz is happy with the 3 months-ish gearing cycle so I doubt they will change.

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Not saying he’s a liar about how much content he’s done without getting loot, but pretty much every time this comes up it’s been debunked as either they’ve barely done anything (grossly exaggerated their content done) or they had a ton of loot but not a specific item they wanted.

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And we have deterministic crafted gear every other week with an item level based on a currency from the dungeon/raid.

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That is true. After getting no loot from the raid last week and not raiding this week, I already have my Tier 2-piece and 2 476-crafted pieces. I really can’t complain.

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But you do get something, 3 vault chances, and there’s also crafted gear and the catalyst. The bad luck protection is there.

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Probably more drops to go around, so everyone gets at least one thing every night. :man_shrugging:

Well in SL we had fated raids that dropped dinars, that we could use to buy loot. I’m sure they’ll do that again before TWW is out. Seemed to be well-received.

That’s a delayed gratification system and doesn’t solve the immediate poor experience for players.

I don’t think WoW players realize how awful the loot system is because many don’t play other games and have relative context.

I’ve seen it in a raid yesterday. Raid leader goes through 9 boss clears with nothing. That’s a bad experience. You can say the weekly vault fixes it but it doesn’t fix that snapshot negative experience.

The Vault already exists. Crafted gear already exists. The Catalyst already exists.

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It’s tragic, really, but that’s how pugging is. Running with a different group every week has it’s drawbacks. The bad luck protection is the offset. You’ll just have to work through your ‘bad feels.’ Life can be hard.

Yeah but lets say we wave our hands and pretend that doesn’t exist, now doesn’t it really suck that there’s no protection at all (in my illusionary world) for not getting loot?

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But it does exist. So this is a pointless exercise.

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The vault is 1 piece of loot across 3 categories of play. It’d a consolation prize, not a remedy.

Catalyst is great but only helps if you have a main slot that can be converted. Doesn’t fix the snapshot negative experience.

Many people don’t engage with crafting and shouldnt be required to participate in another system when the Raid loot system fails.

This is about raid loot and the poor experience I’ve seen in pugs and with friends. Pick up groups are more common than ever now that the game is much easier. I think many of you create excuses and really bad replies like “thats life.” Newsflash, WoW isn’t life. It’s a game that’s supposed to be fun. Having a negative raid experience isn’t fun.

What do you realistically want?

More drops? (Still a chance someone doesn’t win anything)

Guaranteed drops?

A currency to get a guaranteed item? (Already exists with crafting)

And the vault is a guaranteed item.

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Correct, but for the purposes of this thread we’re pretending it doesn’t so we can complain about raid loot having no protection (while ignoring the protection designed into the game)

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Extra loot roll tokens similar to what existed in Legion for targeting specific bosses seems like the immediate solution, but my job as a player is to provide feedback, not create solutions. That’s for the game devs to do. I don’t go to a doctor and tell them how to heal me.

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So more RNG as a solution to bad RNG?

It’s fine to voice the concern that is what the forums are for.

I feel like gearing in DF, especially with the crest/upgrade system, is insanely fast.

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This is how yesterday’s raid went for me:
1 - Lost tier shoulder to a new recruit that plays the same class as me
2 - Rolled 89 on a Flame-warped curio, some other dude in my raid group also rolled 89, the item vanished and showed up in the other guy’s mailbox an hour later
3 - Heroic Pip’s trinket dropped, the same recruit from #1 rolled 100 on it

Never got shafted this hard on loot.

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