Loot Trading Alternatives?

There's several alternatives to raw loot trading that could accomplish what they might be trying to accomplish, without any/as many downsides.

One could be that you can "oops" an item. If you "oops" an item, it will give it to the person who should have won if you didn't roll.

Another one could be to let people trade the item to the person who should have won if they didn't roll. It wouldn't be full loot trading, but multiple people rolling on items they didn't mean to seems pretty rare. If one person accidentally rolls 5% of the time, two doing so would happen 0.25% of the time.

I have no idea what their back end code looks like, so I don't know if either or both of these are feasible. But if either are, they could help alleviate customer service loads, while also avoiding the abuses I've seen people pointing out about loot trading.
An undo button would be much better than loot trading because it's not as exploitable. That being said it's probably not worth the dev time since it doesn't happen often. And if you really can't spare a few minutes of your GMs time for loot issues, just let looting be permanent.
The alternative is Classic WoW?

Just don't have it.
Solution: wild wild west. Once you loot something it's soulbound. Players are held responsible for loot and answer to the community for stealing.

GMs only help with loot in the exceptionally rare case that a server crashes after a boss dies and the loot could not be distributed.

There is no reasonable alternative. Even with tradeable loot people will open tickets if loot-trading-based ninjas occur. I don't see how it will reduce GM tickets at all. It's a poorly thought out idea. It won't stop me from subbing to Classic though.

Sometimes mistakes are made. That's life. Try to mitigate errors and it introduces errors of a different type.
I know the popular thing to do is just jump on this "no changers" band wagon and remain ill informed but I refuse to just blindly follow this !@#$storm of ignorance.

This tool was created to resolve a GM Ticket category Instantly rather than over a 5-6 day wait. Anyone who says you couldn't put in GM Tickets for this in Vanilla is either a liar or naive. This was absolutely something people already abused through the ticket system in Vanilla. The only difference that this system makes is that it is easier for us to spot players trying to ninja items for their friends. This helps the community not only by allowing the GMs to focus on actual issues but by basically putting Ninjas on the spot to either hand over the items they are trying to ninja or be blacklisted permanently like we did in Vanilla to get back at them.

We get it you want it to be 2004 again, so do I, but some stuff that has been done over the years contrary to popular belief is actually beneficial to the community as a whole and this is one of the things.

11/06/2018 09:30 AMPosted by Shridevi
GMs only help with loot in the exceptionally rare case that a server crashes after a boss dies and the loot could not be distributed.


This is blatantly false, I can personally tell you of times when GREEN items were handed over through a GM that were BoP and accidentally picked up by someone.
This is an undeniable fact that this was in Vanilla, even Blizzard made an official statement on why the system was implemented both when it was put in and at their panel at Blizzcon. Stop being ignorant, stop following people like sheep. We want an authentic gameplay experience, this has absolutely zero effect on that except speeding up a system that was already in place and making trolls and ninjas less effective.
11/06/2018 09:40 AMPosted by Ig
11/06/2018 09:30 AMPosted by Shridevi
GMs only help with loot in the exceptionally rare case that a server crashes after a boss dies and the loot could not be distributed.


This is blatantly false, I can personally tell you of times when GREEN items were handed over through a GM that were BoP and accidentally picked up by someone.
This is an undeniable fact that this was in Vanilla, even Blizzard made an official statement on why the system was implemented both when it was put in and at their panel at Blizzcon. Stop being ignorant, stop following people like sheep. We want an authentic gameplay experience, this has absolutely zero effect on that except speeding up a system that was already in place and making trolls and ninjas less effective.

That was my recommendation, wise guy. GMs shouldn't help with loot at all.

Know what was fun? Running Dragon Soul LFR in Cata with my group of IRL friends, rolling need on anything that any of us wanted, then passing loot. Oh, it wasn't ninja looting, it was required: if you wanted any loot at all you had better form a loot mafia to compete with the other loot mafias.

What was more fun? People rolling on stuff they didn't need, early in the raid, in order to possibly trade it for something they did need later on, like Cunning of the Cruel. That sounds like a great idea that won't ruin Classic at all, right?
My suggestion was similar to your "oops" one. My difference is that instead of it just going to the next highest roll, it forces the item back into the pile and a fresh roll.
Otherwise, you could potentially have four people in your dungeon roll against you, and you are beaten in a roll by the first three. The top two rolls can't use the item and "oops" it down to the third guy.
Loot trading should only be active for things like raids. Anything beyond that should just be policy to basically say. Loot Happens