Loot drought in SE

Classic bosses dropped less loot split among 40 people. Be happy with what you are getting. I like having a reason to log in. Being done with gearing quickly is boring.

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So after you’re full SE BiS you’re going to quit?

Why even farm the gear in the first place?

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No they dont!!! The raid is designed for 20 people 1 loot per 5 people. The math is simple. 20/5 = 4

They chose to quit KNOWONE forced them to.

No we have a HUGE PROBLEM with people who want to be given loot out like participation trophies.

The raid is on its third week, and progression is happening. Guilds choosing to run 30-35 players instead of 20 shouldn’t be shocked that loot feels scarce—it’s designed for 1 item per 5 players. Complaining about low loot drops while bringing more players than intended is a self-imposed issue, not a flaw in the raid system.

Also, having an alt is a personal choice—no one is forced to split their focus between multiple characters. If gearing feels slow, that’s a consequence of choosing to play multiple characters, not an inherent problem with loot distribution.

Scarlet Enclave is designed to be a challenge, and that naturally impacts loot progression. Just because gear isn’t handed out quickly doesn’t mean the effort isn’t proportional to the rewards—it means raiding takes time to build power spikes, which is standard in MMO endgame content.

The raid is on its third week, and progression is happening. Comparing loot drop rates to past phases with different structures ignores that this is the final raid, intended to last longer and demand gradual gearing. Expecting fast full-tier acquisition undermines the difficulty scaling that keeps progression meaningful.

Scarlet Enclave is the final raid, designed to demand long-term progression, not instant gearing. The expectation that players should immediately regain their pre-nerf power levels ignores the purpose of gradual loot acquisition.

Increasing drops or weekly fragments would undermine the intended difficulty curve, making progression too fast and removing the sense of accomplishment from gearing. The raid isn’t meant to hand out instant power spikes—it’s meant to challenge players over time.

Increasing drops or weekly fragments would undermine the intended difficulty curve, making progression too fast and removing the sense of accomplishment from gearing. The raid isn’t meant to hand out instant power spikes—it’s designed to challenge players over time.

Nothing needs to be changed—stop begging for loot. If you want instant gratification, you can always go play retail, where gear is handed out like candy on Halloween. But in Scarlet Enclave, loot is earned, not gifted.

Hey, look—something we can agree on. That’s why most players want faster loot: so they can quit. That’s all. Enjoy the game, have fun, and make memories—it’s NOT ONLY about loot.

I want to pump with the boys and hang out in disc. Having tier sets and powerful gear makes raiding even more fun. I like to parse. It’s impossible to parse when you don’t even have 2 set.

Bigger numbers = bigger fun

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Your 37!!! You can’t even run gnomer let alone SE!!!

while enjoying the ride getting there is indeed a valid point the ride itself has been so bumpy that most peoples butts are sore now.

they smoothed out some of the bumps with the most recent hotfixes so maybe its not the case anymore but you have to admit the bumpy ride wasnt to alot of peoples (the majority of people most likely) liking or taste.

to deny such basic facts is highly arrogant and silly.

Your group runs SE with 40 people. And you barely killed council yesterday after 6 wipes and you cannot clear Lillian. Your group barely beat the enrage on council. After the nerfs.

You are running with DOUBLE the number of players the raid was designed for and you’re still hard stuck.

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“No they dont!!! The raid is designed for 20 people 1 loot per 5 people. The math is simple. 20/5 = 4”

TBH I stopped reading here.

Dude just likes to make long drown out posts and pretend hes running 20man for bragging points or whatever.

1 Like

Holy gatekeeping Batman!

A few players and their alts are so vehement in gaslighting the majority of the base it’s not even funny. “It’s not hard” “You just suck” “I’m not white knighting for Blizzard!” “No you!”

Not to mention all the shills answering questions with another question. “Do you like this” Shill: “Do you?”

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I understand that you PREFER the current system but I don’t think it’s good for the game. I think it’s fractured and killed a lot of the player base. MANY 20 man raids are just on pause or broke up. I have killed 7/8 on three characters and have gotten 1 tier piece and the doubloon trinket no one else wanted in three weeks. That is the MAJORITY of players experiences. Even with 2 set most classes are just regaining what they lost at patch.

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You’re critiquing my logs while hiding behind a level 37? If you want to argue raid progression, maybe you should actually be able to run the content first. It’s pretty ironic to comment on boss kills and enrage timers when you don’t even have access to the raid. How about clearing one boss before nitpicking logs? Or even actually hitting level 60?

This is True

While the kill did happen on a Tuesday it happened before the server resets.

6 wipes is still less then 10 wipes.

While this is true we stayed late after the raid schedule time. To get pulls in.

You’re one of those folks that treats this game like a job aren’t ya? It’s fine if you do, but don’t expect everybody else to be simming, min/maxing and devoting all of their time and energy on the game.

I don’t think folks like you have kids. No dad I know that plays this treats this game like a chore.

This is the 3rd week, and I am yet to get a single item from SE.
Granted we as a guild prioritize distributing items to get the most benefit out of them, and make the raid as easy as possible on us, and i am fin with that as long as we can get our numbers up in a way that matters.
However not getting the loot is starting to get a bit frustrating.
The situation is even worse for the pugs, because there’s no way they are getting something out of the raid when the guilds are barely getting enough pieces to gear guildies.

1 Like

How is 1pc of loot per 5 people gatekeeping?

That’s not the part I was talking about.

I’m talking about folks on here gatekeeping as in “If you’re not on this game 24/7 and don’t have gallon bottles filled with what we hope is applejuice, then either quit crying or quit playing”.

Basically hardcore sweats telling casuals they’re not good enough for a version of the game which wasn’t supposed to be that difficult in the first place.

Because 99% of raids clearing aren’t bringing 20 people stupid. They’re bringing 40. So it’s 4 pieces of loot for 40 people. 1 in 10. With an extra chalice from council and caldoran.

As of now 8 guilds have cleared 20 man, and 62 guilds have full cleared on 40.

There are 522 21+ groups stuck on 5/8. There are 72 20 man groups stuck on 5/8.

3 Likes

I have cleared the raid twice already on my main character. My group didn’t need 40 either. We were stacked with hardcore sweats and still had to bring 30+ people. Which shows this raid was and probably still is overtuned for a 20 man raid.

Claiming loot is too scarce while bringing double the intended raid size is a self-inflicted issue. In Vanilla WoW, 40-man raids only dropped 3 pieces of loot per boss, so getting 4 drops in Scarlet Enclave for 40 players is actually better than original loot distribution.

Taking 40 people is a choice, not a necessity. The raid is designed for 20 players, and scaling up doesn’t mean loot should scale too—if your group is struggling with drops, that’s on you, not the raid system.