Loot: BC and Wrath Had Tokens. RNG Kills Interest - Bring Back Tokens Please?

Loot: BC and Wrath Had Tokens. RNG Kills Interest - Bring Back Tokens Please?

WoW’s RNG drops are based on the Diablo 3: Reaper of Souls model for gear.

D3: RoS at least drops enough gear to eventually make something an upgrade.

WoW does not. Never enough drops.

At least FFXIV added the idea, while WoW forgot it. WoW should remember this again.

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I don’t want to go from “I have to keep farming the content over and over again to get specific drop” to “I have to keep farming the content over and over again to get enough raid currency to buy the gear I want.” I’m already bored of these archaic systems, tell me something else.

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I think the core design issue is that Blizzard thinks gear requires a grind to earn it.

RNG alone is no fun.

Tokens alone is no fun, too.

The problem is Blizzard thinks gear needs time to be earned due to time played grinds.

Until Blizzard decides that a player’s time is to be rewarded, not dragged out, all customers will get is more of the same.

It is a bit too late for WOW buddy on that subject. Timegating, grinding, and RNG are used as a means to extend an MMO’s “content.” And over time those things become part of that given MMO’s identity and only way to be successful as a player in such an MMO is matter of how much time you invest in it. And identity is hard to change.

Yes. Said change should still happen.

Blizzard is the source of all its own woes in regards to WoW.

Funny how they claim its the people consuming WoW’s fault, when last I checked none of us can create new content that gets pushed live.

And if there’s Blizzard employees on these forums?

Only they can.

Edit: cleaning up post.

Just remove gear all together so nobody feels bad ever again about not getting an item.

Any system that exists other than that will cause people to feel bad.

The entire premise of most MMORPG’s is that gear defines player power and strength.

The problem is that Blizzard has not taken the time to ensure a fair to all play balance yet.

Elemental Shaman know that fact all too well right now…

Yeah, well, WOW ain’t changing any time soon so don’t hold your breathe. Anything else OP?

No, the core design system is to rapidly gear up to the 80-90% level, and have diminishing returns after that.

This was most evident in the Antoran badge system, where you would grind for currency (limited per week), and get random secondaries on the gear you buy. But since you could buy per slot, you could rapidly climb the ladder in iLevel, and then it slowed down as you strived to get the “best” secondaries.

Same thing with Titan Forging. Get a contemporary iLevel drop, maybe get a good set of secondaries, even more maybe get a TF bump in iLevel.

If you play a lot, you get not just drops from the content, but drops from the vault. PvE can get you 6 chances at the “perfect” drop, which is quite a bit, while still giving you other gear.

Today we’re now striving for Tier gear. These will be doled out via the raid system and the vault. If you clear the raid, you’ll get 3 chances in the vault, plus whatever chances you get from the boss. Some folks will be stuck with 3 pieces for “eternity”, which is what the forge is for in a few weeks.

What you will never see again in the game is a linear system to peak power. Like the badges in Wrath. That’s long gone, and won’t be back.

Play the game, do content, get more powerful. Play a lot, get more powerful faster. Play a long time, get even more powerful with better secondaries. Play a lot a long time, get really good gear.

But what’s always lost in the discussion is that the “first cut” at the gear, with random secondaries, is more than adequate to do the content. It always has been.

The buffed gear is always bonus time, but never “necessary”.