While I agree insane burst needs to be nerfed - it needs to be nerfed across the board for a lot of classes.
Then you need to take a look at the rest of the spec/class for compensation. If all they can do is “decent” damage they won’t be able to compete without a proper look over for control/defensives.
I’m leveling a Hunter for PvE even after this change since I feel the rotation in PvE feels a lot better and is more forgiving than SPriests awful clunk in PvE but in PvP there’s no question a class like SPriest does more than excel and if I was doing arenas and had a choice between me or a Hunter I’d pick the priest every time. Far more utility and a lot more spread pressure.
That’s one of my gripes with PvE/PvP balancing. Some specs feel awful in PvE and great in PvP and others are the opposite. I’ll probably wind up benching this priest completely in favor of a ranged that just plays well. I don’t care about being top in any area I just care about it being able to perform at a notable level and it has to be fun. SPriest in PvE ain’t it.
Hunters should probably be looked at in other ways if the burst is to be removed to make them more viable in Arena. I kinda feel like they do good in BGs but at the same time they’re not on my priority list of targets like Warriors, Rogues and DHs.
Like before SPriests had massive CC chains we had a disarm. Helpful against melee. We don’t have a disarm anymore and now instead have broken CC chains, 8999 (some would say over 9000) instant procs and survival kit that is probably the best in the game. Like that was the exact thing that shouldn’t have been done - overcompensation.
Here with Hunters it’s just being ripped and that’s it. 10% CD reduction is nothing. They don’t have great healing or mitigation, they don’t have CC like other classes, they just have insane burst at range. Remove the burst and now what?
I keep saying this over and over PvP needs to be reworked to a game of angles and not straight lines. Crazy CC chains? Stop it. Insane burst? No. Utility should be used to gain leverage in fights, not outright nullify the other player. Damage output should be strong but not deleting people without the ability to respond and counter.
Like there’s very very clear flaws with the game and several classes that are literally the stand-outs like this guy I’m on. It doesn’t take a rocket scientist to put things in check a nudge at a time.
The problem is what we see here - Blizzard gets stupid heavy with nerfs because they can’t be bothered to think. That’s it. Instead they either run things into the ground or design classes in such ways that make no sense in the larger scale when a class has a lot of excess. It’s mind-boggling.