Since everywhere I have posted my Idea for a new take on a Chronomancer spec has been shot down saying the playstyle already exists, I am trying to find it. From what I read and abilities I see I don’t see it but I am determined to find it. I want a class that is a healer but doesn’t primarily heal, but rather buffs allies and reduces allies cooldowns so they can use their defensives more. I want the class to rely a lot on mobility and not have a lot of stop to cast. I think the cloest thing might be monk, but even they are heavily healing almost the entire time.
Parts of that playstyle exist, but not all of it in one spec.
“A healer that doesn’t primarily heal” - The closest thing right now is probably holy paladins honestly, since they build Holy Power through DPS moves like Crusader strike and then can use that HoPo on heals like light of dawn.
“Buffs Allies and reduces allies cooldowns so they can use their defensives more”. This isn’t available anywhere and I’m sure you can see why, it would pretty much make whatever class had this ability mandatory for raiding in order to mitigate damage which is always going to be superior to taking damage.
“Rely on a lot of mobility and not have to stop to cast” - Closest thing is probably restoration druid where they spend most of their time with swiftmend and rejuvenation as instant cast, only stopping to hard cast regrowth and wild growth.
Bottom line aspects of what you describe exists in many classes and specs, but none has them all, because when you design a class like a wishlist (as you have) it would invariably be so overpowered it would completely shift the balance of the game in the process.
“it would make pretty much make whatever class had this ability mandatory for raiding in order to mitigate damage”
Is this actually a problem though? every raid there are mandatory classes based on how overpowered they are at all levels, not just world first mythic…
but ty for the input, I guess ill try hpally again, see if anything changed, the class just felt very monotonous and linear to me
I’m enjoying the utility of shaman a lot. I feel like I contribute more than direct healing compared to my time as resto druid and priest.
Believe it or not it is a problem. Back in the day, Paladins were only for Alliance and Alliance was destroying Horde on all PvE Content.
Horde cried and cried. So that is why we have Paladins and Shamans on both sides now.
Cool concept but they killed the idea of support specs and playstyles a long time ago. So can’t ever see this happening unless its a dedicated healer who rewinds damage.
A class like that does not exist in this game and reading your other thread you 100% described the same class for GW2.
If not give the game a try. I have a chrono charr and they are fun, especially in pvp.
Support doesn’t work, tried that in classic and it failed.
Shaman, holy paladins and disco priest all have a portion of that but there is no full on support class in wow.
I think the developers figured out it makes more sense to spread utility and group enhancing buffs around so all classes bring a little something to a raid and that way classes are t excluded.
Pretty much every class brings something that enhances a raid, time warp, movement boost, group stealth, gateways and heroism for a few.
Paladin comes closest with Healing in all specs, Protection Aura and instant cast attacks. Mobility is almost exclusive to DH and Druid, but paladin also has Divine Steed to approach target quickly if necessary.
Closest second is Resto Shaman.
I wouldn’t even say they tried it in Vanilla. More that they switched their design philosophy last minute because they couldn’t figure out how to properly balance hybrids and the support elements were just the vestiges of their original intentions for the class. Much like how hunters got released with Lacerate as a 31 point melee talent.
Its actually pretty amusing to read the original description of a Paladin from Vanilla :
Class Role
Paladins are the consummate knights in shining armor, meant to be in the thick of things. Their defensive abilities allow them to stand toe to toe with monsters and take a beating - they are tanks overall. This is not the sole purpose of a Paladin, of course; their auras, seals, heals and rez give them the chance to act as a support healer. (Keep in mind that the Paladin will be seeing much love in the form of Talents and other improvements soon - the above is the spirit behind the Paladin.) We’re not telling you how to play the game - one of the fascinating practices of this genre is the ingenuity exercised by the players every day!
And Shaman :
The old phrase “jack of all trades, master of none” is an excellent way to describe the Shaman; they are the only real “hybrid” class in World of Warcraft. While they do not excel at any one aspect of their repertoire, they function passing well when performing most tasked called upon by a party. Need a support healer? Looking for a secondary tank? After another damage-dealer? Have an empty slot that needs someone to support the group in general? The Shaman can provide. They have a number of utility spells as well that help make life easier for any party. We’re not telling you how to play the game - one of the fascinating practices of this genre is the ingenuity exercised by the players every day!
Except the shaman has no tanking spec. 2 Dps 1 heal.
For sure they didn’t go far with it. They probably came to conclusion it was not going to work fairly early on and scrapped the idea.
A Mesmer was my favorite class I’m gw2, I would love they type of play in wow with illusions but as a full on dps or a full on healer role.
Didn’t they also bring druids just for a single buff? And that was the only reason? It kinda shows that a single ability can be the only thing a class is good for