The current MMR in Blitz isn’t doing a good job at placing players. I’ll assume it’s to place games faster, but if that is the case, it’s having a pretty negative impact on the game and experience for everyone.
- Tighten up the acceptable range of difference in MMR vs CR. A 2.4k CR player is not the same as a 2.4k MMR player. Same is true for 2.2, 2k, 1.8…
- Remove or drastically reduce placement games. A player having a lucky or good string of wins to start off shouldn’t be tossed in any games over 1800. Beyond the fact a lot of these players are still gearing, some of them don’t even know how all the maps work. I was just in a 2100 game and one of the players on EOTS didn’t even know the nodes swapped when you capped. We lost.
- Increase the CR gained once your MMR and CR level out.
- Lastly and one of the biggest issues, MMR and CR averaging is awful… Teams should BOTH have similar averaged CR and MMRs.
THIS stuff shouldn’t happen.
https://imgur.com/CFskstc
There should almost never be a situation where only ONE player is losing rating. Makes absolutely no sense. I’ll just assume I’m getting unlucky, but it keeps happening and making up for the MMR deficit is ridiculous. Needing to string 3-4 wins together just to start getting meaningful points needs to be address.
Just to make this a bit more clear, once the system finds 16 players in the same acceptable MMR range, it should divide the teams up based off CR. So the highest player goes to one side while the second highest goes to the other team and so forth.