Long time FFXIV player thoughts on general gameplay

Nice. How is the new job? also did you have problem with resubbing? I read that a lot of people had their accounts locked because of something about address. I also used a western address to be able to play even though I live in asia.

The account management of FFXIV is one of the worst in games. I do not understand why they do not let us use asian address. It is like they only want western and Japan customers haha

Personally I tend to ignore all the BS Elpis retcons because it leaves so many giant gaping plot holes that the story essentially stops functioning.

The fricken Hero Talent tree for Ret Paladin, the one where you slam that HUGE hammer into the ground really helps sell Paladin.

I’ve seen like 4-5 hero talent trees and they are nowhere NEAR as awesome.

You can sub through Steam, that’s what I did. Basically what they did was they changed payment handlers, and now most debit/credit cards don’t work anymore for some stupid reason. BUT, you can sub through Steam and since Steam can actually handle payment, that works perfectly fine.

And the new Jobs? I dunno about Viper, but Pictomancer is the most awesome thing to come to the game, lol. Finally, a ranged magic caster that feels even better than red mage.

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I did not buy my FFXIV thru steam. Is it possible to pay thru steam even though my FFXIV is not under Steam?

That, I am not sure on.

Maybe? You’d have to ask around/do research on that.

EW had some bad padding moments (mostly over Labyrinthos imo), but the problem with Dawntrail is that this is everywhere, as opposed to some moments, which were compensated by EW’s high beats.

Yea. This is basically what is making me lose interest in coming back to FFXIV. Each time I try to come back I hit a brick wall in account management that I had to overcome to be able to resub. Getting tired of it. I know the running joke in FFXIV is that the account management system is the first dungeon we have to beat but it is getting old now lol. They should just copy WoW account management system and forum.

I think you can, after browsing some stuff.

You basically log onto your mogstation, click the pay with steam button, and then provide your steam details and steam should ask you to verify if you want to do that, and steam will use whatever payment you have registered with it to pay SE.

It sounds way harder than it actually is.

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thanks i will take a look :slight_smile:

So far, I’ve only gotten Priest to 80 and kind of digging Oracle. Haven’t decided who to do next. Kind of leaning towards Shaman, but maybe Paladin or Mage. The return of Frostfire has my interest piqued in Mage.

tl;dr- I don’t know how these forums work and they hate me replying to individuals (will tell me to hold my pants and wait if I try to simply reply to the mini-threads)… it seems I need to bulk it or it rage quits. Find your name or let your eyes glaze over and just scroll on by lol.

Not sure about constant effort, but leveling jobs via roulette is super easy and in terms of total time also very short (but it’s time gated if you do it that way). Like for about 10 minutes of work I’d get 3/4 an exp bar. If someone wanted to nose down and grind it out I suppose it might be a bit longer, but I imagine I spent close to similar amount of time :P.

I think leveling at a good pace just comes from knowledge of the game, so like people say leveling is fast here but I have not been fast haha.

I had fun with them, but I never mained them- so I’m I feel that would paint my perspective with “I didn’t touch them a lot” (I leveled all jobs, but I primarily played tank and DD). Primarily I just feel they’re close to something interesting and just need to split the focus for the players, one side for those who want to target allies mostly and one who want to be battle clerics. Because right now if you want to mostly target allies, you’re holding your group back and unless its very hard content means you wont need to be active on the keyboard as much. And the other, you will probably press glare or whatever damage skill a massive boat load and that could honestly be improved as an experience.

I still think the info could be better displayed on screen, but I can respect different strokes / folks. Not everything was painted out perfectly, but it was still informative (like “this spell can be interrupted, this spell can be cleansed, this mob doesn’t have aggro on you, this is going to hurt an absolute metric ton”). The info isn’t as much as DBM / Bigwigs, but is definitely better and clearer than default vanilla. So I guess I would pitch it like that, DBM / Bigwig - lite, by default.

Sabbia said it but, you would have hyper accurate info via the cast bar. Though I wouldn’t say it isn’t unreasonable to wish the visual and mechanical lined up more. It’s more like “you can know the snapshot perfectly” not that you’re wrong wanting them to be in sync.

The + is where I put pros for WoW, the - are cons for WoW. So you can then associate this one to being WoW’s gearing systems feel more convoluted (and RNG-y). The quests are probably less complicated, just because WoW has more unique mechanics in quests… But I’d say that’s a good thing (for WoW), it’s fun to use vehicles and puzzle sometimes. But I am giving FFXIV the + for gearing as it doesn’t feel like I need to go watch a youtuber’s video in order to not make a bunch of bad decisions on gearing, and then I also need to get lucky (depending on the method- like unlucky great vaults).

Actually, just read this one:

That explains it well, especially for non-FFXIV players. :smiley:

Everyone has different opinions, so I’m not saying my idea is the best, but personally I would keep the huge impact of heals- as going WoW’s route makes failure a lot more of a healer centric issue and also allows for “we honestly should wipe because I didn’t start the right healing pattern” lol, but just give a few other things for healers to do based on thematic fitting… Like if you’re an aggressive healer, give them a few more damage abilities so they don’t feel stuck pressing two buttons (mostly) when off time damaging.

For the players who like to target their friends and help, give them some cool buffs and stuff.

I think they fixed this a while ago (not when you played, but like years ago), as they added significant gear to the MSQ itself.

I would have loved seeing Garrison marry FFXIV housing… I like that I have features in garrison, but it isn’t personal housing and it isn’t really customizable visually. FFXIV has extremely good looking options, the player housing reddit is full of absolutely incredible looking builds. I wish that the houses weren’t limited in commodity though. I don’t really care for the ward system, but mixing phasing with wards or something could have been interesting. If everyone was in the same space when in public spaces you could have put seasonal events in there, which would have been crazy cool (and make the houses everyone defaults during those events the top rated ones for the server, naturally you can still access your own / friends house due to a phasing sort of thing).

I like that the gear is stored intelligently, and it does make a fun mini-game. It is unavoidable but you can macro out a lot of the mini-game. I would say I greatly prefer the all professions on one character concept though. Seeing a resource in the game, here in WoW, and knowing I wont be able to touch it itches a negative part of my brain that I don’t like lol.

I would say its not alt friendly because you don’t really need one in a generic mechanical way to experience the whole game. That said I can see that for roleplay and personal purposes that yeah… its totally hostile to it. If warband could approach even closer to jobs, like FFXIV, but keep the other alt friendly stuff… that would be super cool, imo.

Hyur.

When being generic that is my most fast and dirty quip on the FFXIV forums in terms of feedback, which is FFXIV is extremely structured and “runs a business”, but then forgets to have more obvious fun with systems. Like Island Sanctuary was primarily excel driven… man… lol what… WoW would have probably produced something akin to Garrison, which has a lot more gameplay mechanics. Unfortunate, imo, they abandoned the system (there were clearly some mistakes made but I have fun with the skeleton, and I feel it could have improved / fixed up).

My off time was collecting savage content solo, pvp, and making lazy gil.

It’s the main reason why I had to break… tired of all the similarities. It was blending together, with only few exceptions.

Personally I’m the mind that end game battle content will never be enough. Not that they shouldn’t keep new content coming… But that mutations, and creating evergreen reoccurring events would help here more than just ‘more’. Mutations being things that change up what you were already doing, and reoccurring would maybe be throwing shade at how all FFXIV’s special events are fairly shallow one offs that do not come back (the items will be obtainable again, so at least it isn’t terrible FOMO, but the events themselves tend to be forgettable).

I’d also argue that having better gameplay roleplay would help with this, because again I don’t think there will ever be “enough” content for players who play a lot-- but while playing it could feel more tangible. When playing X Y and Z all feel the same you can’t palette cleanse yourself, yet if playing Paladin and Warrior felt substantially different you might palette cleanse that way (especially cause gearing the two is quite easy). Unfortunately they keep making them more similar each expansion, all the tanks have a sort of fel cleave now lol. Its basically three pretty great, quite similar, tanks, and then Dark Knight :P.

Delves in FFXIV would be awesome. Honestly the variant content could / should have been like that.

Continues the respect time / lack of FOMO thing for me. I don’t fear FFXIV. I am having fun, I am liking some things WoW has added (delves and warband, huge thumbs up) but I am also a little scared I signed up to be emotionally toyed with.

You can take a break* and come back and feel like you didn’t make a horrible mistake because now a bunch of stuff has gone by. WoW, I feel, is like “if you take a break I will make you sad”- intentionally being designed like an addictive drug that doesn’t care about your personal life. * One exception is the houses, due to the data management issues- you can lose the house if you don’t enter it every so often. This means you can easily take a break while paying (lol), but not stopping your sub unless you’re willing to lose the house (apartments are kept). This is because houses in FFXIV are on physical addresses, that other players can see- and so if you hog an address without playing it locks up that resource from others who are actively playing and wanted a house (meanwhile apartments are purely instanced). I assume you know this but I am adding fair info for all readers, as I assume some are learning about FFXIV. Luckily as a legacy player its only 9.99 a month XD.

I have the distance sound filtering off. The game constantly functionally turns that back on. I would have it on if it was any good, but my character is insanely deaf with it on. Turn my head slightly… WHAT WAS THAT, I CANT HEAR YOU 4 FREAKING FEET AWAY FROM MY FACE. It’s insane and annoying. I have to carefully point my character / camera at the person talking or it will sound like they’re in another dimension whispering sweet nothings.

FFXIV does a great job of not releasing bugs, telling you if there were any they didn’t fix yet (but will), don’t punish players for bugs they created, and fixing them quite quickly when they are severe issues. However they manage it, they’re doing that well.

There are technically more than one WoL in the lore, and more than one chosen one in the lore. Sure we’re the most chosen lol, but you’re not the only one. Also there is lore for why other players fit into that scheme as well. It’s in a later expansion but it makes it all feel quite fitting.

Hard disagree on stupid. I feel WoW’s tripping over itself to have these epic characters, while we’re kind of useful commanders, is more… “silly”. I constantly eye roll as the epic character next to me has some mcguffin issue in order to not be able to solve the issue I’ll solve. I have not done all the content yet, but it seems to me pretty obvious the game struggles to handle this dynamic. I’d greatly prefer not being THE CHOSEN, but one of THE CHOSEN in this game (akin to FFXIV, tho… yes in FFXIV you are the MOST chosen lol).

Someone here said they liked FFXIV blue… It took a lot of effort on my part not to have a melt down. I was one of the blue haters, had my salty dead blue horse beaten to death on the forums. To SE’s defense they did, imo, incorporate a lot of feedback provided while keeping their own vision. Release blue was absolutely terrible, imo. Current blue is fine… I wish it was a lot more, and I imagine in WoW it would have been a normal job with a lot of side content-- this continues the idea of what I compliment WoW for and ask FFXIV to “do better”… in which WoW will be like “that’s weird, lets do it” and FFXIV will be like “that’s weird, we wont do it, or we will stick it in a corner where it wont hurt anyone”. So you see FFXIV goof off /a lot/ less, no goofy items, few to no goofy skills, few to no unique skill expressions in jobs (feature parity is extremely high, like draw a line between the skills and find no gaps high).

I mained FFXI blue XD… I was so sad at limited… (I wanted advanced job blue, where you had the spell collecting but also a kit you could use in regular content that was fairly balanced). I didn’t want the odd ball side to go away, I just wanted them to express it fully (akin to how PvP works in FFXIV). Easiest way to add the job is how they did it, but as a consumer I have no problem being “I didn’t ask for easy” haha ( I respect it takes time and effort, but I don’t feel compelled to compromise-- I want to play the best games, not the cheapest :wink: ).

It’s explained in the story actually. Besides I would counter you have one of a kind “whatever” here, yet its totally not. Look at the mounts, armor, weapons, games ignore this concept all the time. So yes there is a one of a kind hero, which is you, but this is like a regular ol no big deal aspect to me… because everyone does it (and to FFXIV’s credit they go a step further to add lore around it).

HW era SCH with the super fairy, I remember being a battle healer. After they made the fairy not as good, I always feel like I’m rubbing two rocks together trying to make a space ship lol. We finish the fight but I don’t feel sexy about it. Meanwhile unless its hard content on WHM I’m just oGCD healing and spending most of my time blasting.

As an aside that isn’t a quote-- I agree on buttons. I really want to stay around 2 hot bars. I don’t mind deep condensed skills with a lot of value built into them (not “just” a single target damage spell), but it gets a bit unwieldy (imo) past 2 bars. Especially as usually the reason it’s three bars is unnecessary. Like I don’t need leylines and return to leylines as a separate skill, they can be the same.

Little devil potatoes.

I’d also add for WoW players who haven’t been very far that many UI elements will warn of an effect but that effect isn’t drawn for you, OR is going to move and you have to do mental math. Your earthshakers, dorritos, seaking targets, hidden cast mechanics (as you mentioned), rotational and ground moving effects (like when the wind blows and shifts the entire arena). So the game is not simply stay out of the red.

I can, I guess, see why some people prefer harder dynamic content over harder cheographed content as a prefrence-- but when I’m doing solo content, like MSQ or whatever, and I compare WoW to FFXIV… I feel like in WoW as long as I play my character I can just mostly go to sleep. In FFXIV and the boss drops 500 reds, with some being timed life that you need to kill or follow… I feel more engaged with that.

You guys should have read my posts in FFXIV forums then. This is baby stuff…

Also on a more serious note:

a) what a non-value post, could have moved on “I’m here to say I didn’t read anything and am providing nothing to the conversation”. Well done guys. If I was hogging the entire forum I’d get it, but you seriously can look at anything. That’s like entering a conference on a dedicated topic, raising your hand, getting called on, and just farting and then leaving.
b) that’s an essay? … This post is going to be an essay, the OP is like… an abstract or a summary XD

I really like WoW’s zone music. To me its like FFXI’s zone music where the music screams the soul of the zone. But when I’m in fights, FFXIV’s music slaps extremely hard haha. So I’d agree there.

I personally see the jobs as “specilizations”. There is no way, imo, you could have 20+ jobs and three specs each lol. If you compare WoW classes (and specs) to FFXIV jobs, you see a parity. I just wish each job had a little bit more stand out from each other, in whatever method possible… even if most of it is non-combat… just do “stuff”.

I like to example GW2 for world design stuff, but yeah… even comparing to WoW… when I wander a zone in FFXIV I’m like… “right so I finished all the quests here, I will only ever comeback for hunts now”. The list of activities is quite small, and quite similar (since quest mechanic diversity is relatively small in FFXIV too).

In 1.0 there were some items with special effects. They got rid of them moving into 2.0 … ;(

Huge W for me too. It’s very possible to go blind into most content, get surprised and make a few mistakes, but also play well enough that you don’t feel like a terrible human for not memorizing a youtube video prior to going. Uh… for ultimate or savage though, should probably learn about the content first (or join progs).

I do feel FFXIV does a better job guiding you to the right answer (except for BLM lol). Fight mechanics are similar where they will introduce a few earlier into the fight and then layer them on until you are dance dance lord.

That said there are still a lot of Ice Mages and One Button Toms in the game XD.

Are you meaning the armoury bonus? Because that applies cross roles. Or do you mean gearing?

Not to give mixed messaging but I believe it’s not. If you have a non-steam account, then it is forever a non-steam account. You would have to start a new account. Yes, that sucks. Yes, it’s because of money and SE not wanting to share the cut if they don’t need to lol.

IF you bought your game via steam and the account then is associated to that, then yes. So basically it just depends on how you started it all.

It’s slightly better, but like… slightly. Major gripe with FFXIV is that their systems all feel old. Like housing, there isn’t infinite housing because they have fixed memory as if they were C coding in 1990s. They do a good job maintaining it all, hence the few bugs lol, but when you ask for a glamour catalog they give you a limited number of bank slots instead. When you try to manage your character you feel like you’re in the earlier 2000s :P.

Nah, I’m pretty sure that SE just sends a request for the monthly payment to Steam and then Steam asks you if that’s OK.

It doesn’t matter if you have the game linked to Steam or not.

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I get the impression that the DT writers knew that and weren’t happy about it, but were hamstrung by the EW patch story.

In other expansions, the story mostly ends in the x.3 patch, and x.4-5 are used to set up the next one. In EW, the Zero story took up all five patches, leaving almost no time for any DT setup. A cryptic letter addressed to Galuf and 5 minute introduction to Wuk Lamat was literally all we got.

The writers had to waste a significant chuck of the DT leveling MSQ doing super basic story setup and character introductions, that in any other expansion would have already been done beforehand. That lead to an overly drawn out first arc, and a rushed final one. It’s also why Wuk Lamat is everywhere and won’t leave, and won’t shut up. We didn’t have the time to get to know her in the EW post-patches, so they had to cram all of that basic ‘getting to know the character’ stuff into the leveling MSQ.

If this is ends up being true, please come back here and let us know Siegfried… cause I’d love to do that (steam wallet has funds for no good reason atm). Last time I looked though my account which is ancient didn’t have a steam section.

It also doesn’t help that Wuk Lamat is a tragic victim of RL Culture Wars.

During a time and age where a HUGE number of gamers are entirely sick of wokeness in games, here comes Wuk Lamat, and the story surrounding her that looks suspiciously like woke and anything something remotely woke comes up, gamers are quick to grab the pitchforks because we’ve been burned time and again by woke devs pushing agendas on us the last 10+ years.

Not saying Wuk Lamat or DT itself is woke, but it looks woke and that’s enough for people to grab the hateforks.

I could get behind that. But that would probably mean the job system would need a subclass of some sort. No way to satisfy both camps with the current one, I know in Neverwinter you can opt for more DPS or focus on healing as a Cleric. Currently dabbling with that a bit.

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I don’t think you need a wholly new account. At least not anymore. I’m pretty sure you have one Mog Station account and then it just uses separate Game Keys for which version you’re playing - Windows / Steam, Playstation, and Mac. I don’t use Steam for my subscription payments, but I do play through the Steam platform.

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Honestly, The Void story arc could have been resolved in just 3 patches, because for what we got, there were a lot of filler that artificially dragged that story over 5 patches.

Imagine if we had enough time to know both Wuk Lamat and Koana, and when the actual DT part 1 story came up, we could choose which one we’d follow, creating a “What if the WoL joins…” scenario.

Given how both of them get to rule in the end, I suppose one way or another, we’d get that result, let it be Wuk Lamat inviting Koana to be her second, or Koana inviting Wuk Lamat to be his.

Of course, that wouldn’t fix the bland questing experience of an almost visual novel of “tell instead of show”, but at least the first part of the story would have a pretty good device to lean on.

Let’s not forget that Wuk was not the only character that needed setup.

Bakool and Zoraal Ja needed ample setup too, esp if Zoraal was to be one of the main villains.

They needed time to set these two up as well, so that you understood them and where they came from and you could see their character development over time.

That takes time.

It’s more useful as a narrative device than a true “power”. I think the game even acknowledges that you can’t use those visions as evidence, though it is useful for leads to find stuff you can actually use. I think it’s implied that all with the Echo can do this.

I was trying to avoid spoilers, but that is correct. Though later expansions make FAR less unique.

That mostly shows up later in the game, if I’m not mistaken… but yeah, by the time you’re done HW, people start noticing.

That being said, the story does acknowledge the strength of the player. And it’s mostly an earned reputation. One easy example being in EW, which could be summarized as:

“Don’t bother with the shock collar, it wouldn’t even slow them down - if they disobey, shock the kids instead.”