Here are a few suggestions regarding the class as a whole. It’s about facing, aoe, clunky mechanics. Who knows? Maybe Blizzard notices and give us some love.
Some thoughts on the class
Demon Hunters are kinda the “AoE class”. Seems most things in their toolkit are aoe or cleave. DHs blind themselves, meaning they don’t “look or face at” what they’re fighting. Wielding Glaives require a specific fighting style, like spinning and girations. There’s synergy between sight and the way they fight, which gives them their identity. Spells are also meant to be in their toolkit, meaning they aren’t supposed to be strictly physical.
Right now, I’d say that, at on some level, these concepts could use some improvement. The AoE bit seems to shy away from being properly implemented. Sight is nearly useless. Glaives have nothing special except aesthetics and being restricted to the class. And spells are strange, at the very least.
So, maybe we could polish them up a bit?
1. Spectral Sight
Make it more useful. Like, allow us to see keys and other interactable objects apart from enemies. Seeing enemies through walls isn’t as useful as you might think and treasures aren’t exactly hidden these days (you can see most things in your mini-map). Get rid of its cooldown and slow, at least on PvE. Honestly, it isn’t even that great in PvP, considering it won’t even show the stealthed enemy healthbar.
2. Improved Sight
DHs should be able see in all direction. With this, they’re able to take action in all direction, meaning there’s no “front” or “back”, parrying, casting stuff, etc.
Makes the constant need for repositioning better for both Veng and Havoc. Using utility becomes less clunky, thanks to the freedom it provides. Rogue’s Backstab, for example, has no benefit from attacking from behind.
3. More AoE
I don’t think it’s necessary to make literally every single ability aoe, but if we changed some melee abilities, things would get smoother. Y’know, just notice how it feels better to cast Blade Dance than Chaos Strike. It’s not about being overpowered on aoe, but more about flexibility and class identity.
- Demon’s Bite, Shear, Fracture: Pretty straight forward. Simply make them aoe. Perhaps Fracture can generate fragments based on additional targets hit. Demon Blades could stay as ST and get a small buff.
- Chaos Strike, Soul Cleave: Havoc gets a “bursty, spammable aoe”. Veng gets better better area and no single target requirement. Additional effect “if this ability fails to strike at least one enemy, it refunds half its cost”.
- Essence Break: Full aoe, instead of the current cone.
- If this is too much, I think a 3 yrd increase to all melee abilites could help.
4. Get Rid of the Clunky
For example, Darkness and Glaive Tempest being cast on the floor, instead of being around the DH, is what I’d call “clunky” or “excess of drawbacks”.
- Darkness: attatch it to the DH, not the floor.
- Glaive Tempest: attatch it to the DH, not the floor.
- Fel Barrage: add a 40 yrd range, castable on an enemy target. Channeling makes it punishing enough.
- Fodder to the Flame: give it a trigger ability called “sacrifice” or something. Throw Glaive is clunky.
- Sigils: So much wrong with these. Bad concept, bad mechanic, lame effect. Get rid of the trigger. Make it instant.
- Imprison: Kinda out of place to have a single target CC that breaks on any damage for a class that zooms around, dealing aoe damage non-stop. Detainment could be a baseline effect instead of a PvP talent. Perhaps convert it into “Sleep” and make it break only with single target damage.
- Fel Rush/Infernal Strike: I think these two could be a choice for both specs. I’d also put Fel Rush out of globals. Even if that means losing its damage.
5. Spell Suggestions
I got a bit of a beef with this class because it’s supposed to have spells, but we either got weird spells like Sigils or stuff like Throw Glaive. So, I’d add more spells for fluidity, stable resource generation and flexibility on reach our targets.
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Mana Burn (Feedback? Name can be changed): Dat iconic spell that Priests had DHs never got. Should replace Throw Glaive (no more “disappearing weapons”, pls). It doesn’t have to work that differently, most TG talents could do the trick.
Deal arcane damage. Got additional burning damage to small bits of fury. Should bounce like TG. Some sort of CC, like the current slow glaives have. Should also morph when going into Meta. PvP talent to increases resource cost to add a bit of a “healer counter” to it. -
Brands: Brands feel like a damaging curse. They seem more interesting than Sigils. Here’s a thought. Make at least 3 brands, make them powerful, but they can only be cast once a minute or more per target (casting it on a target leaves a 1 min ‘branded’ debuff).
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Disrupt: Add at least 10 yrds to this. Too short considering all the moving.
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Consume Magic: There’s something weird about a class resource when both interrupt and dispel award more of it. Would be more interesting if it were some kind of Spellsteal, perhaps one that work on allies as well. Spellbreakers had something like that.
TL,DR;
Keeping things short: improve spectral sight, give DH a perk to essencially have “no back” to fight things from all directions, make more abilities aoe, clean up awful mechanics, add more spells that give better utility and resource generation.
Sorry for any typos. This stuff got really long!
I had some thoughts on talents and other stuff but, really, there too much here already.