Something needs to be done about all the old zones being empty and unused. We need another Cataclysm-type DLC that revamps the entire world of Warcraft.
With Classic servers and old content, there is really no reason not to completely redo the old zones and give them modernized, up-to-date stories and quests.
Many zones have lore updates from outside the game, such as books and short stories, that are not represented in the game itself, which is upsetting.
I have also talked to, and heard from, people commenting on how some old zones don’t accurately reflect their representation in lore. For example, Goldshire is little more than an inn and a blacksmith, whereas in the expanded lore, it is portrayed as a large, well-developed village. Arguably, this might improve with player housing being implemented soon.
Some zones could benefit from new projects. One such zone is Duskwood Marsh. Theramore lies completely destroyed and abandoned. Onyxia has long since been slain, and her whelps and dragonkin should no longer be present. Only a handful of small Horde encampments and a few hermits remain.
Instead of relocating the Mag’har to Arathi, which is a location across the world from Orgrimmar and its support, why couldn’t the Mag’har have moved into the Marsh?
We could imagine the Marshlands transformed into a vast expanse of fields and cattle lands. Let the Mag’har forge a new home for themselves just as the Orcs did in Durotar.
First, they could establish a new Orc encampment, which could later be expanded into a significant settlement. A new trade route could be carved through the northern mountains, bypassing the long-abandoned human keep, connecting the Marshlands with Ratchet, The Crossroads, and Orgrimmar.
The materials removed from these mountains could be used to fill in the coastline and create a barrier against the tides. We could reinforce this new seawall with iron and steel storm barriers and pumps to drain the water from the marsh, revealing the rich, fertile soil underneath.
Hunting parties could be tasked with eliminating various threats, such as crocodiles, raptors, and other dangers, providing food for the many workers and peons cutting down swamp trees for lumber. This lumber could be used to construct new farmhouses and storage barns for the numerous new farms and to build fences for the cattle.
An entire old, unused zone could be rejuvenated and filled with multiple phases of construction, leading to a new home for the Mag’har and other Horde races.
While I was not here for Dragonflight and don’t know the full story of the Night Elves getting a new magic tree (hopefully this one isn’t as flammable), What exactly is the status of the Night Elf territory the Horde captured under Warchief Sylvanus?
We took mostly all of Ashenvale for the Horde, now that we have it, why aren’t their dozens of lumber emcampments sawing down all those trees we needed so bad that for over 20 years we have been playing a game of capture the flag for.
Also, with the changes with this very patch for the Goblins, Seeing Bilgewater Harbor get a makeover and become something more interesting would have been nice.
If this sounds like a thread of a player whining about how little new content were getting every DLC now it kind of is. I’m very much over the 1 New Island with 4-5 zones with 1-2 raids and 4-5 dungeons with maybe 1-2 seasons that add 1 new raid. For $60-90 not including the 6-12 months of $15/m I have to pay for said content.