There is nothing to gain in preventing hunters from deciding on the fly wether they want to play with a pet or not. Its current state, as a passive that you don’t need to spec into, is perfect. The DPS increase should only serve to compensate the loss of the pet. Let another interesting talent take its place in the Dragonflight tree!
doing the same on mage tree with frost ele/lonely winter
looking at the talent trees i am terrified that DF is going to be a crumbling disaster. blizzard took the wrong road with this. players should NOT have to spec into mandatory abilities for each scenario. every class needs all of their baseline abilities. if blizzard was to do this the right way they would make talents enhance these abilities and not grant them.
no class should have to spec into an interrupt. no class should have to spec into a class wide ability. and so on. this just makes everything flavorless.
blizzards bad decision snowball is getting massive as it is still falling down this hill.
ion’s “rpg choice” is turning out to be not much of a choice at all
I actually think the talent trees up to this point are quite fantastic. I would rather have this than having baseline abilities but fewer points to spend, now I can play my moonkinless balance druid for open world content! The point you’re not putting in interrupts is a point you’re putting elsewhere too.
But the abilities that allow you to play without a pet… Their power only serves to compensate the loss of the pet’s DPS. It doesn’t feel good to pick, the points I use in them are points I’m not putting into talents that increase my DPS regardless of having a pet. So yes, I think every talent that allows to play without a pet, for every class, should be made baseline. Hunter, mage, warlock, you name it. Because you’re already making the choice by summoning the pet or not. Why have us lock into it and spend talent points for that ?
I still quite can’t figure out why I’m so upset about pets, but not the rest. Maybe because it’s a non-combat talent, whereas having an interrupt is? Which means that not taking an interrupt serves to somewhat simplify the gameplay, which is terrible in any group content but perfectly acceptable as a solo open-world player. Talents that allow us to dismiss the pet simplify nothing, they do not change the experience beyond the aesthetic aspect, and thus should not require talent points.
What gets me is that we’ve been down this road with Lone Wolf before and we know where it goes.
In WoD, it was made a talent as an experiment, and it was well received, if a bit overtuned.
In Legion beta, it was mandatory - MM literally couldn’t use Call Pet. It sucked.
For Legion release, they made it a talent, intentionally overtuned it for the entire expansion, and largely operated under the expectation that MM would never have a pet. This also sucked.
For BfA beta, it was again mandatory, which sucked just as much as it did the first time.
For BfA release (and since), it’s been a baseline passive choice, letting you call your pet whenever you want. With the current tuning (10%) this is basically a wash in ST, Lone Wolf is better in AoE (since MM pets are pure ST), and pets are FAR better for world content and PvP due to the utility.
The situation on live is as close to an ideal situation as we are likely to get, and I see zero reason to intentionally create this problem again.
I personally don’t think MM should be able to call a pet at all. Legolas didn’t need a pet, Sylvanas didn’t need a pet, Uruk-hai didn’t need a pet, Robin Hood didn’t either. I just want to play a fantasy archer without a mutt following me around.
Would feel bad for M+ MM hunters unless primal rage was made useable without a pet out.
I’d love a separate class completely devoid of pets or animals: the Ranger. Make it archer DPS, archer healer, and thrown glaive + shield tank.
BAM! Instant WC3 call out. And good bye hunter. Hello fantasy archer.
I disagree.
I think Lone Wolf is a perfectly fine node on the tree, but it should be off to the side.
As it currently stands, I feel compelled not to have a pet as MM. With it being a talent, I wont feel compelled because I simply wont spec into it.
Maybe I’d feel differently if BM wasn’t so brain dead or Surv wasn’t melee. But as it stands, MM is my favorite spec, but I also want a pet.
Honestly, I’d prefer it if it was as it is now. Passive choice, but with a DPS increase if you go without the pet to make up for the lack of utility…
Lone Wolf should never be a talent choice again.
Drums are a thing.
They’d need to buff (un-nerf?) drums, then.
I prefer instant summon, lust, use pet for boss fight, dismiss and be back up to max damage for next pack (or very close).
You can do that: Just don’t summon the pet as a MM hunter. The current iteration, as a passive choice, is perfect, and should be expanded to every pet class instead of being turned back into a talent.
I think in DF that means a reach-talent. The act of taking a point in something now is called speccing because there are very linited choices.
We shouldnt use the same language for SL as we do in DF.
You also should think about this from the perspective of a person that doesnt want Lone Wolf. Thats an option now. And its completely possible by 10.2 that theres a good reaaon not to take Lone Wolf.
It is already an option. If you have a pet, the pet deals damage. If you don’t, you get more damage to compensate. You have the choice to go either direction without having to spec into it.
Agreed. Keep it a built in passive like now. With a system where every point matters, putting one in an automatic function like it is now feels like you are being taxed for points… Here’s a surcharge for wanting to play as a lone sniper…
You havent thought that statement through
What about when I put a point in lone wolf and still play with a pet as a way to taunt my opponent.
Don’t take that away from me.
If you don’t want Lone Wolf on live, just call a pet.
Very easy for both types of players to get what they want and not tie it to talent tuning.