Disagree BGs should be fast paced fun. Both sides should have multiple players over 20 KBs. Also everyone has everything most Dps heal for too much and having dmg be really high is refreshing so now stuff actually dies.
Players have to adapt to fast play and it separates good from bad players. Before Dps had to many defensives, healing and are way to tanky. Which leads to really boring gameplay. Then add in a healer you have these god awful fights where you just want to leave.
Damage will be way higher in SL then it is now and that is a good thing. Good players will learn to pre wall a stun at 60% and live where bad players will die from 60% in the stun since they âDidnât use their tool kitâ
Nothing wrong with flopping over if you didnât see they popped offensive and you didnât pre pop your defensives. You should get deleted from 80% HP. You made a mistake in either not pre using defensives or not having a trinket to get out to pop defensives.
Either way you made a mistake and itâs always better if mistakes are punished instead of the game being boring where you can make as many mistakes as you want and never die.
Yuk⌠Unrated PvP has been a snooze fest for the last couple years. It might have rotted some people brains that they forget what real PvP is like when if they donât press their buttons they are dead.
Also fast paced isnât unbalanced that is just silly.
Rogue, Mage, Lock would like a word with you
Ret hasnât been strong in forever
Also Warriors have shattering throw again so there go bubbles, Priest can dispelâŚThere is plenty of counter play.
Yup. Not saying there is only one spec/class that benefits from faster pace. Just saying the speed favors certain specs/classes over others because some specs/classes have kits that take longer to roll out or have less control tools.
The meta already favors the classes you just listed. Why make it even more lopsided by speeding up the pace and playing into their hands?
Ok so you want PvP to be bad by being slow. Sorry slow PvP is freaking bad and makes people uninstall. Slower PvP isnât the pinnacle of skill itâs actually the opposite.
Sorry but fast paced PvP is always better from a skill cap standpoint and fun standpoint. Itâs also has been the most balanced PvP as well. So on all fronts your discussion doesnât hold up.
Please donât complain about fast paced PvP this community really needs it to revitalize a dead game. Not gonna argue with you if you like the past few years of stale boring PvP that is on you. Most players wonât support that though because they actually like having fun and testing their skill. So instead of complaining just adapt to a better form of PvP. Thanks.
One of the things SL has going for it is a very refreshing and welcomed fast paced PvP that the community has been asking for many years now. Lets enjoy it.
No need to convince you or anyone. I donât care what you think. It really doesnât matter because there is right and wrong. Good and bad. What you want is bad for PvP.
Obviously you do if you are championing for slow paced unskillful gameplay. That homogenizes the player base where there is no separation between good or bad players.
Players who ask for skill, knowledge and awareness to be important always support a really fast paced game because that is the only format that will create that environment. Itâs evident you are worried that you wonât be skillful enough to not fat finger your buttons and end up in the GY. Which is how it should be.
As a die hard PvPer the fast paced PvP will mean I have to make less mistakes. I have to be better aware of my rotation, CDs and enemy CDs. I will have to use this thing called positioning. Itâs all around better PvP and if you think differently you are just wrong.
Now I am gonna stop feeding ya. GL in SL and donât try to ruin the game with your unskillful slow pace just so you can make tons of mistakes but try to say itâs so you can use your tool kit. Your argument is weak sauce⌠If you took your sauce to the county fair and entered it⌠The judges would say itâs weak.
Ret has been one of the weakest Dps specs in the game for a few years if you think otherwise then you are trolling. Pretty sure Ret just doesnât want to continue being terrible and have some mobility so they can be viable or heaven forbid competitive.
I donât play Ret and I am not going to switch to Ret. Just sucks they have to continue to be sub par for so long. Rets just not a competitive Dps and itâs unreasonable to think Ret should continue to be in a Wheel chair.
So getting Ret out of the Wheel chair so they can play the game like other Dps would be good
Your joking right. Other Dps have better Healing, Defensives, Mobility and burst then Ret.
Ret is freaking squishy dude Have you seen this things called a DH. Perhaps you never saw warriors before either who are way tankier than Ret with far better tool kit and mobility. Oh wait⌠cough⌠DK canât forget them.
Ret is by far the worst melee class. Just stop. Giving them mobility wouldnât make them strong. It would just make them competitive.
Ok im out if you just donât have enough knowledge of the game to make a decent discussion. Good luck.
Shaking my head just baffled at this oblivious comment⌠canât have both meanwhile almost every Dps has both or 3 things. What a troll. If you canât have both then why do all the other Dps have both or more.
Very fast paced unrated PvP w/o dedicated heals as an enhancement shaman:
Die in a stun
Purge devalued due to pace of play
WF totem/healing stream totem devalued due to pace of play
MSW devalued due to pace of play
etc.
On the plus side, ascendance just melts people (which personally feels OP to me).
Problem with unrated PvP being this fast is that people just go down so fast w/o dedicated healing that I think it favors classes with alot of CC, high burst and immunities too much when those classes/specs already enjoy an advantage in PvP anyway. Specs that are more focused on sustained damage and have a slower rollout of their kit or less CC seem particularly disadvantaged by the sped up pace.
That why it seems (to me at least) like it would make sense to tamp down damage and healing a bit in unrated PvP and ramp it up higher in rated where things can be balanced around having dedicated healers. Could mean starting rated instances at a certain dampening level or just adding a damage/healing taken reduction to unrated PvP or a boost to rated damage/healing.
I hate to say it, but that sounds really silly and one dimensional to me. There is no counter play in killing players within a stun. I guess youâre not really looking for a fun and engaging game, youâre just looking to stomp on people. You are part of the problem and not part of the solution.
I respectfully and full heartedly disagree with you.
Not surprised that you think this way when I see hardly any competitive PvP experience. With extremely fast paced PvP there is more counterplay and it increase the skill cap so it separates good and bad players. I already said this above.
There will be a learning curve as you get better and experienced in fast paced play. Wanting skillful PvP is a good thing where there is a clear line between good and bad players because of a far higher skill cap that we get in fast paced PvP.
Bad players with good gear arenât going to kill good players in a stun. Since in fast paced PvP skill has a much higher importance. If you want skill to matter then you should be happy.
You are part of the problem because you donât understand PvP or what high skilled competitive PvP looks like. Not ragging on you but you just donât understand yet because of your lack of experience. Competitive PvP players all want fast paced PvP that raises the skill cap exponentially.
The push back in this thread is from casual players with a lack of understanding what skillful competitive PvP looks like. As you get experience and better you will learn to enjoy the fast paced PvP because of the higher skill cap required.
Thereâs a difference between arena PvP with preset teams and dedicated healers and world/unrated BG PvP.
Let arena be fast.
Iâm just talking about a little bit of a pace reduction in unrated where you canât count on heals so everyone doesnât just flop over and thereâs more opportunity for counterplay.
What fun is it if a rogue can just open on you from stealth 1v1 and 100-0 you in a stun? Whereâs the skill in that?
Except we arenât talking high end pvp. These are random battlegrounds.
Tell me this. Why even bother entering a que for a random battleground for high skilled pvp? Most of the players in a random bg are casuals not high skilled pvpâers.
When players continually get stomped that leads to less players queing up for bgs not more.
Exactly because BGs are casual PvP and they are the starting zone for New players to gain experience, gear and skill. Itâs a training grounds of a sorts where as you get better you then can step into competitive PvP and acquire better gear.
Casual PvP should still be about skill and âLearning the ropesâ where you get better to then compete if you want. Casual PvP shouldnât be slow boring or have a lack of counterplay/skill. You will never get better if that is the case. Donât you play a game to get better lol.
Generic statement that isnât true. If I get stomped in a BG was it my gear or skill?
If it was my gear then that is exciting because I know that as I progress and gain power that I will be able to own it up.
If its skill then that is also exciting because then I need to learn how to play better.
Either one is good for PvP and a driving part of RPG PvP and gaming. Itâs going to get me to log in again and try harder to improve.