From top to bottom these changes are bad.
What feels better than an infernal? Multiple infernal.
The justification of “stun” being a core reason why they want to get rid of it is laughable. Killing the class fantasy and aesthetic because the dev decided they know what warlocks want is sad.
Demonology was heading in the right direction with the portal of different demons you can summon throughout your rotation. I assumed, wrongfully so, that destruction was going to be headed in a similar direction. Destruction. We’ve been conditioned since Warcraft 3 that Infernals were destruction incarnate. But they don’t want people confusing the big green infernal with the smaller blue one now?
If the appearance of the infernal is the problem, and they want you to feel “powerful” when it was summoned, they could have maintained the talent and just replaced the blasphemy with a different mob to distinguish. A Doom Guard, or any other demon would have sufficed in this regard.
Killing identity because of “stuns/appearance” is laughable.
I do not mind Channel Demonfire finding a place in our rotation. It’s graphically unique enough and serves a purpose, it just needs a tuning pass and maybe a secondary benefit to using it to feel impactful.
Soulfire is a slow, plodding, graphically uninteresting and mechanically uninteresting ability. It needs a complete overhaul, redesign, name change, or removal. No one misses this ability.
Killing any kind of “skill cap” with dog core management with Demo is another exhausting and brain melting decison.
Demo isn’t an overpowered spec even with the mobility it has now. Now we’re losing a ton of mobility, another spec defining trait, because Demonic Core procs bothered a Dev somewhere.
Not being able to plan ahead of time, 10+ seconds, and properly set up the 2 major demons and 10 imp requirement for Tyrant… Not to mention how absolutely devastating it is even currently to have a single cast interrupted by movement when you’re trying to set up tyrant… All that for a spec that’s currently middle of the pack? It’s devastating.
Every change is a hands on head moment wondering what the hell is going on.
There has been 1 single change that was “awesome” from a mechanics or a aesthetic stand point, and dozens of “why” changes.
I switched over from Rogue permanently after being on that class for 15 years, mostly due to decisions that are eerily similar to the ones happening here currently.
Removal of iconic abilities.
Redesign choices against player wishes.
Removing skill ceiling/decison making.
I sincerely hope that blizzard and the devs read this instant, universal negative feedback, and walk back these changes. I haven’t been this hyped for an expansion since Warlords was announced, and everything detailed above in the blue post feels like a proverbial spit in the face.