Earlier I posted a thread about how locking expansion content, story quests and Allied Races, behind reputation grinds was not only wrong but mentally abusive due to how slowly they progress and the reliance on World Quest and Faction Assault Timers.
I was immediately harassed by other players and my post was removed, despite an onslaught of upvotes and people posting positive reactions to it.
Why do you, Blizzard, insist on locking key expansion content behind a slow, monotonous grind that forces players to stay logged in for longer if they want to progress? Why do you close and ban players for complaining about this “feature”? Why do you insist on catering to a caustic playerbase?
Here’s a list of core mechanics locked behind grinding reputation:
-Main story.
-Allied races (all 8 of them).
-Increased ground mount speeds.
-Flying (not yet released).
-Starter 120 gear that is overpriced and underleveled by the time you have the rep for it. (Not kidding, by the time I had any reps high enough to buy gear, I had already outgeared it.)
The rep grind system is broken and requirements need massively reduced to help the flow of the game and allow players to relax more and enjoy it at their own pace.
Addendum:
Here’s a list of content in previous expansions not locked behind reputation grinds:
-Goblins and Worgens
-Pandarens and Monks
-DKs (available at level 55, started at 55, became account wide shortly after)
-Demon Hunters (available at 70, started at 98, a free 28 levels)
-Core story content up until the raid. (Raid tier centric content was released with the raids, IE Ice Crown.)
This is the first expansion, to my knowledge, to not only lock main campaign questing behind reputation grinds, but also new races (8 to be exact). It sucks the fun out of the game to have my immersion in the story be broken by “you need to raise your reputation before the next step will be revealed”. It’s the gaming equivalent of the Ovaltine commercials.
Pretty sure they’ve been locking content behind reputation since Vanilla or TBC.
I don’t think they’ll be changing it. Besides, it doesn’t take too long to get rep these days.
I haven’t run into any MMOs where you need to do the same hand full of quests for anywhere from weeks to a month for rep. All the other games I’ve played have progression. On top of that the usefulness of the items doesn’t expire before you get the rep to buy them. That’s about the dumbest thing I’ve ever seen in an mmo and they’ve been doing that since day one.
Lets see, maybe because people who lack any form of self control (Myself included) would get through content faster than any dev team can create it, therefore certain “Speed Bumps” have to be put in place to hopefully last the life of an expansion.
War campaign for example on alts (its assumed mains did this). I did the attack the ship bit last night on the druid alt. Get back. And its…need more rep to do the next part.
Okay 7th commander…do you want me fighting your war or not? this is what goes through my mind really. Same on horde with Nathanos. time is money friend…you are wasting mine lol.
Some would say well go to other sides land to grind. I say…Its a war campaign. Why do I need to prove myself after a heroic raid on ships at sea and killing a blood sucking elf who killed our gnome comrade in arms.
War campain rep lock made sense at first. When new it was clear this time gated first months play to not burn through it one sitting. there was only a few parts.
Game has been out a while now. Its not be earth shattering if on alts we had war campaign night to be all caught up in say 2 hours. Not having to grind WQ’s.
Having to play a game and having to perform a rep grind are in no way comparable. One is entertaining, provides varying challenge and a sense of reward and accomplishment. The other is a rep grind.
But I’m never going to convince people, so you’re right: total meme.
I really didn’t mind them until they had the audacity to lock new races behind them especially given the reputations have no effect in the world. Only one matters…
Unless they stop locking new races behind a tedious time-gated world quest humping trickle grind I know I won’t stick around. There is nothing fun, engaging, challenging about it, and gave me no sense of accomplishment in the slightest. This experiment better fail and fail hard.
Save the silly shill and roleplay excuses. There is no justifiable reason for this at all. It’s nothing but lazy development at it’s best and at it’s worse it’s a shady time grab. The shame of this is we paid them millions for this crap.
it was void elves who were real odd. Maghar ranks up here too I guess. Most we see who we are helping.
Argus we see the goats. We fight, we bond, we become better people for it. Cool. Void elves though…oh there they are. In a 10 minute scenario?
Maghar I am still lost at rep grind to fight gul’dan and the others. Excuse me mr gul’dan, sir…why did you need me at this rep level to fight you?
Don’t ask me dude…I just stand here and wait for people to show up. Someone else made you do that. I just like killing things, I need no rep really. Just your dead corpse.
yikes…
Not sure if I should feel amusement or pity.
If you feel that having to do a dozen or so world quests a day (at a maximum) over the course of a few weeks is “mentally abusive” maybe you should reconsider the types of activities you’re spending your leisure time on.
Besides, the fact that rep is gated behind the repop timers for WQs means that there is literally no “grinding” involved in getting it. Unless you consider patience a grind.
Trying to waste peoples time to try to make the game feel bigger and feel like it has more content isn’t working.
Out of 8 or so MMOs that I’ve spent time on I’ve never seen so many consistent I’m quitting threads all of which with the exact same list of complaints.