Lock Layering Until

I don’t know how long, I say Phase 2;
That being said the layers need to work like this.

Server Location: West Coast
Server Type: PvP
Server Name: Stormwind
Server Layer: Stormwind1, Stormwind2, Stormwind3, Stormwind4, exc.

Servers Share, Auction House, Player Names, Guild Names.

You will have layer options when you create your character. After that YOU CANNOT layer hop period. There is no changing layers. This allows the servers to operate smoothly under the stress of the launch but then seamlessly “merge” after the population stabilizes. This will also allow people to plan what layer they want to play on with their friends. IF there is a layer change option it should require a log out and have an internal cool-down of 7 days.

The whole overflowing cup starting a new layer automatically is NOT working. Make the Layers pop up on servers AS people join the locked layer. But make them static, make it temporary.

My 2 coppers worth…

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You clearly never read blue posts.

Layering will be gone within the first few weeks. #IonPromised

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HAHAHAHA right… Ion the guy that gave us BFA…

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I think they’re pretty committed to it going away.

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Why dont you address the content of how they can fix layer and have a smooth lunch without creating 125 servers that will see some dead months down the road.

And Ulduar.

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I agree… that is not at all the point of my post…

That idea is just having more servers and then merging the servers later.

Bad idea since nobody knows how many people will sign up on any given layer.

That is the case with any server. With the current layering plan, you aren’t going to know if you are on a low/high pop server for several weeks.

The solution is just to indicate pop. (low, med, high) by layer.

No it isnt, Bob picks layer 1, his name is locked and unavailable on layer 2-?. Same goes for guild names. The AH and BGs are singular. So when the layers are merged there will be no, merged server issues.

Layer without hopping…

Perfect…

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Then I’m locked from playing with my friends by that logic which is an issue.

Everyone is viewing this issue from the eyes of streamers who are playing on highly populated layers because they draw in their viewers. On any other server, layers will be more stable and switching is more unlikely to occur.

Based on the stress test, layering will likely be different across specific servers based on overall population. Seems like blizz has direct control to collapse layers and I assume they will actively do this throughout launch. So I would pick a server without a streamer that won’t cause massive amounts of people to join and you’ll find a server where layering will vanish in weeks after launch.

might as well have sharding. Thats better than what you purpose. Force people to play in dead layers until a lockout is met. Great.

That doesnt matter to people though because layering is clearly the worst thing to happen to wow since BFA and the fact that its going in at all is an afront to modern gaming in every way. So if you cant play with a friend cause OP came up with the Wizz Bang solution that clearly solves this problem once and for all well thats all for the greater good… clearly.

Your friend can just as easily roll on another server. Preventing you from playing with them. Locking Layers is for the PLAYER once CREATED. There is nothing stopping your friend Bob from selecting Layer One to play with you; when there are already ten layers on your server.

The difference is that if you and Bob played on different servers; the “merging” of those servers would be quite messy. Player and guild names. Data transfer from one physical asset to another. Layers are on the same server and while my proposal would make them “separate” for as long as they are “needed” merging them would not come with any of the technical server issues on the back end server architecture we would see with server merges. That is why they did CRZ not server merges.

You could not be more wrong. I look at the total numbers of players and the hype generated for Classic. These people are just a small portion of that. The math is simple if we were going to have 5k server caps (almost twice the original) It would mean that Blizzard would have to launch 200 servers JUST to satisfy the needs of 1,000,000 players. Then what happens when those servers die? Exactly merges or CRZ. So please before you ASSUME to know why someone is looking at something from a certain point of view, why don’t you ask rather than accuse.