Something I would like to be addressed in the future of WoW is how many loading screens one must encounter within the first 10 minutes of logging into World of Warcraft. (This whole discussion is discounting hearthstone usage)
Here are the current hubs in 8.3: Boralus/Dazar’alor, Chamber, Vale/Uldum. These are the most visited places of 8.3’s content, including the horrific visions, and traveling between these places involves far more loading screens than I remember ever having to encounter by just playing WoW.
Let’s say I log into the game into Boralus. That is one initially long load screen, then after loading in a lot of the assets have yet to load anyway. If I want to go do a horrific vision, I have to take the portal to Silithus, then the portal into the chamber. That was two loading screens just to get from one hub to another, but three if I want to do a vision. Once I’m done the vision, I have to loading screen into silithus, then loading screen back into Boralus. Then if I want to do a run of Vale dailies, I have to loading screen to the Vale as well. That’s three more loading screens to get from one hub to another. This is almost unheard of in my experience of playing wow since Cata (Cata I think, was the last time loading screens were an issue thanks to divided zones), this was also a little bit of a problem in Legion depending on what your class hall was (Edit: Ashran!)
This was also a problem in 8.2 with Naz, but it was an even bigger problem on launch if you wished to participate in daily quests between continents, and had to take the ship/port between Zandalar and Kul’Tiras. This whole expansion has been plagued with loading screens.
But why is this a problem? Well, it’s actually a little frustrating to be playing an open world game but have to sit through so many loading screens just to participate in the content. RPGs exist on suspension of disbelief/immersion, and if I keep getting throw into a 30 second loading screen time after time, that means that I alt-tab to do something while load, or I just pick up my phone. To me, this is the biggest difference between a loading screen and a flight path: a flight path is at least part of the world and I can read dungeon journals, look at collections, or view the world on a flight path. In a loading screen, you just sit there and stare at the bar with no idea how long it’ll take (and with BfA and Legion, loading screens have also been getting longer).
Loading screens push you out of the world, and when you have to be pushed out of the world three times between the main hubs of content, then that’s not good for bringing someone into the belief that they’re a part of Azeroth. In Mists, there were virtually no loading screens to travel between daily hubs, and even the timeless isle could just be flow to. That is still an interaction with the world. In WoD, for all of its crap we put up with, I never had to interact with a loading screen to get into anything other than a dungeon or whatever the name of that PvP zone was.
This is honestly why I find myself leveling or playing classic more than playing at end game. I can just log into a level 30 character and never have to look at a single loading screen until I have to switch leveling continents or run into a dungeon. I can’t bring myself to do anything at max level not only because of how alt-unfriendly the game is, but because of all the damn loading screens.
I just think this is a big issue with BfA that I rarely see anyone talk about. Loading screens are detrimental to immersion and gameplay tempo and can really hurt the way a player experiences the world (just look at Fallout New Vegas for example with the Strip being separated by two loading screens. Though the game is widely praised now, at the time people were appalled that someone thought it was acceptable to separate such a main hub of the fame into three separate zones in need of loading screens).
Just something I want Blizzard to think about while designing Shadowlands: loading screens are bad for the game and should be avoided unless absolutely needed (instanced content, traversing continent, etc.)