10 posts
110 Human Warrior6925
Thanks for providing an opportunity to ask a question, I do apologize for not staying within 40 words. With the excessive pruning/simplifing and the shallowing out of the game in a whole, everything from class design, skills, class individuality, player choice, professions, profession passives, lore, quest depth, guild permissions, armor design, class armor, sets/set bonuses merging of server types (pve, pvp i.e. WM), removal of vendors, currency types, character stats (i.e. resilliance, spirit, hit, weapon skills, dodge, block, spell crit etc.), growing stronger (progression), limited flying, stacked RNG rules, loot rule options and time gating most/major desired content in addition to major core system overhauls and major catchup mechanics mid xpac cycle, despite some aspects of the game have had improved depth such as pet battles, is WoW being staged for release on console platforms? My follow up question is, can we also expect to see a full fledged WoW experience coming to Mobile?
@Ion/Watcher
Be patient with me, I’ll provide some honest feedback from your Q&A (additional post) but first let me start out by saying I do appreciate your shout out at the very beginning of the Q&A that referenced my statement I posted in the Q&A announcement thread (pasted). I’m still not sure how I feel about you referring to me and a few others that made statements about not answering tough questions, sticking to easy topics etc. as trolls.
Do you think I’m a troll or that my post was for the sole purpose to troll you? Is it possible that rather than a troll, I’m a passionate player whom literally loves this game and sees its current state through a different lens? Is it possible that I’m not ugly, mean, living in basement, trying to create unrest because I don’t like you or Blizzard, that I’m actually smart, creative, in fact am an Application Engineer for a billion-dollar company, that has invested literally thousands of dollars, countless hours (more than 12+ years) playing/supporting Blizzard, Blizzard games, WoW (aka you and everyone else working on this game over the years) most of all and my post was trying to get a point across?
I do agree the Pet Battle comment was intended to dig a little (though I actually collect pets and enjoy pet battles at times). The questions yes, were not really there to be answered but rather to highlight the points I was making in my lead up to them though there is some legitimacy to them. Let’s be honest, the whole Diablo Immortal debacle started out as an April Fools Joke on the Diablo game site years before that was announced so as absurd as it may sound initially, nothing is off the table
To elaborate just a little on how I and many, many others feel about the state of the game. Over the years, the whole RPG aspect of this game has been fleshed out. It started as an MMORPG today it feels like its an MMOA (massive multiplayer online arcade). I put in my quarter, pick a character and go pewpew one of the 3 options you’ve given me (M+, Raids or PvP). In order to continue on, I just keep popping in quarters every so often. What I think your missing is that every playstyle (casual, hardcore, PvP, PvE etc.) relies on the RPG depth and is what ties it all together and makes it great and engaging. I’m sorry but I feel like, you and everyone else on the team has been doing this too long. You’ve moved away from the fantasy (RPG) of the world and look at it through numbers, charts and graphs. You’ve sized the game and as the years go by refuse to let it grow as you keep pruning and altering it, keeping it contained (shrinking in a lot of cases) as much as possible with a ‘plug-n-play’ type approach. I feel like developers today don’t log-in for the fantasy and community anymore but rather to figure out if the ‘system’ is working properly.
I come from a player perspective, its not my job to make the scenery look good, progression feel fulling, the story make sense, boss encounters work, classes balance etc. I get that, but don’t you think someone (players) would be a key resource for feedback, ideas, improvements etc.? We play in the playground, who is more qualified on how fun the slide is? Is it the engineer/designer whom built it, or the person sliding down it every day?
Does blizzard hire players or have players on the payroll who do nothing but play the game? Who can provide true experience, player feedback, that don’t just nod and agree with everything being designed. I doubt it and you should! You can get this from forums and the PTR but honestly, does anyone really take people who post negative/constructive feedback in the forums serious, refer to them as trolls and/or see them as the minority voice? PTR for example, some of the core systems launched in BFA (azurite) was brought up as not fun and an issue. The company charged ahead anyway, only to rehaul the system in 8.2 with major catch up mechanics. It feels like your design is set in stone for PTR, you do not at all want any game design feedback, you only need players to find the bugs, make sure the ‘system’ works on a larger scale. Currently I feel like 8.0 to current has been nothing but a beta to begin with. Is there any point in playing right now if core things are changing in 8.2 with a super quick way from me to be just like everyone else in a week or two?
I have all kinds of, what I think, would be great ideas to help improve the game, return it to its roots and add back in some fantasy for everyone and all play styles which WoW has drastically lost of the years. I could sit and riff with you for hours on every single bullet (point) I made on my original post. I could go on now but who knows if your still even reading at this point. (I’ll toss a few ideas at the end just cause)
I get it, with more depth and facets to the game requires more resources to manage and balance it but I promise you, “If you build it, they will come”. When they all come, you’ll have the funds to support all of the resources
- Player housing – Community has been asking for this, for years. Not a garrison, a place you decorate and create as your own. Azeroth is huge, you can have housing zones in all different kinds of places. You could add furniture/housing item patterns to all of the professions. Bosses from all xpacs and zones could drop rare special items and trophies.
- Professions – Some people like being crafters of their servers. They focus on gathering, selling and crafting some of the most epic, awe inspiring pieces in the game. Add, deep profession quest lines, return profession passives so your characters performance will benefit a certain way when you become a master, return/add profession specialties (i.e. goblin vs. gnomish engineering). Add levels of profession mastery (not based on character level) but rather how much you train/level your profession. Add high level, super rare patterns that require you to travel/explore all of Azeroth to find, run dungeons/raids to obtain. Return to more mounts/pets being able to be crafted. Make the gear that is on par with high level Mythic that takes rare, exotic materials and is BoE to sell to the community. Have these pieces inspiring and cool sets that players want to get just to Tmog. Have your secondaries compliment your primary professions (i.e. you can find ancient rare crafting patterns via archeology). Have your catchup mechanics by disregarding the earlier expansions crafting tiers but add incentives to going back and collecting patterns and leveling those, that could improve your mastery and potency of your passives. I could literally just go on and on here.
- Character fantasy/improvements. Return some of the things that provided fantasy to your character and have it mean something. For example, go back to ammo for hunters, poisons for rogues (add more to other classes). Yes, it was a pain waiting for a hunter to go out and grab ammo for the raid but it also provided a level of fantasy depth and realism knowing, if my hunter wants to shoot its bow or gun, I need to have ammo to go in it. That opens returning of the ammo crafting and vendors, I can be a super gnomish engineer that can make some super rare, cool ammo that has some cool effects when I shoot it. I can get this from rep vendors (using the rep system you have today). Add new cool things, for example give hunters the ability to dual wield again with a range weapon and polearm, better yet how about the quivers! (another thing that has been asked for, for years). I literally could write you a book here.
I hope you made it through this post and can understand where I am coming from. For what it’s worth, I will later, provide some feedback to your Q&A. Otherwise, I’m sorry you felt TL;DR