Is there any hope for seeing the Legion iteration of Master Loot or something similar return? Not being able to trade loot that is a downgrade for you but an upgrade for others is a consistent point of frustration at the moment.
I’ve asked this question multiple times and it’s never presented. When are the devs going to put in UI enhancements for visually impaired players (which there are MANY)? Increasing UI size or bloated add-ons is NOT an acceptable answer.
Could you please fix the way the flight whistle and flight paths work in Drustvar? It’s very annoying for our Alliance alts to get dropped off at a flight path we can’t use.
Could we PLEASE get some Spirit Beast added to the game that are not blue or purple? Could the old ones get model updates?
Was it Blizzard’s intention to put Sabertron on such a rare spawn timer? It’s been 7 months since we seen the green version.
Would the team be interested in making a set of design articles/videos that describe the playstyle niche that each spec targets—how each spec should “feel” compared to others? I think that would help players direct feedback. For instance, the brewmaster monk feels all about eluding and delaying but still very healer dependent, but I’m not really sure what the guardian druid is supposed to feel like.
Can Blood DK traits get looked at? Currently 3 of them are not worth taking because they are so weak (Deep Cuts, Marrowblood, Bone Spike Graveyard). The other 3 are not worth stacking. This causes Blood to just stick with generic traits and to try and get the 3 traits that are worth taking to be on the outer ring.
Last Q&A, Ion stated Blizzard has a “remove one thing, add one thing design philosophy” Holy Paladins, since 4.0 to current, has seen 40 gameplay abilities removed, meanwhile only receiving 15. Why?
What’s your current philosophy with professions? The scrapper seems to add a lot of grind without depth, and the nice gear being BOP luck protection means they don’t add much either. I’d love to see different professions needing each other more or needing old-content mats as a wrinkle to the economy.
Also, could those BOPs maybe be BOA slot tokens so I don’t need eg leatherworking on all my leather wearing alts?
TR wasn’t meant for players to collect their ideal complete set. It was meant to provide a path to get that 1 piece that never dropped in a raid that would flesh out your set. That’s why the prices are so high.
Will the Red Nightborne Heritage Armor set ever become obtainable? As a Nightborne Main who loves the Heritage armor, i’d love the ability to mix and match bits of armor together, as it stands at the moment nothing really matches the unique color tone of the purple Nightborne Heritage Armor!
In a related sense, what about Heritage Weapons that were datamined but never used? Will those ever become obtainable? Not many weapons match the once again unique tone of the Nightborne Heritage armor.
Itemization on gear has always been an issue since vanilla, an has gotten worse over time. I get certain stats are required such as: Stamina, Armor, an the big 3: Agility, Strength, Intellect, but in most classes Haste is also a primary stat. Haste as a stat on gear is even more rare then finding the Frightened Kodo in Darkshore. Any plans on addressing this?
You’re assuming those players raid to begin with. What are the players that don’t raid and gear mainly through Mythic+ supposed to do? The TR system is meant to serve dungeons goers more so than raiders.
Additionally, what is wrong with players wanting to make a optimized complete set?
Ion PLEASE
Why do you guys make ENG a joke every Xpac lately?
there is so little to actually make in the profession…
we were not made to be a pet shop or toy factory w/o any other use :|!
Bring us back to the vanilla/TBC days where having ENG was actually worth it for mroe than just a glider and rocketboots…(which imho need renamed to rocket belt since nto a boot thing anymore…)
Any news about the next Allied Races?
Any plans on making Island Expeditions more interesting an not a kill everything as fast as you can to beat the AI grind?
Is there any plan to add a vendor for hydrocores/tidalcores like the blood of sargeras/primal sargerite vendors in Legion? My primary profession (inscription) doesn’t have any use for either of them, and I have a lot sitting in my bank doing nothing.
Based on the data and community feedback available to your team, any update on how the WoW team is planning on helping balance (or fix) the current state of DH and Druid tanks? I believe the evidence support that there is a discernible gap.
Understandable nerf to demo locks as their single target in raids was pretty substantial.
However; Warlocks are currently the weakest caster class in mythic plus. They were only brought pre-8.1.5 due to the absurd damage they brought, now they bring less than frost mage and elemental shaman, and also bring less resources, as you can literally pick up healthstone from your garrison, and warlock gate is only viable on 2-3 dungeons.
Do you have any plans to add some sustainable AoE to affliction or destruction warlocks so we can compete in m+?
My guild has a bit of a rift in player skill, such that the content that is doable for most of the guild isn’t even a little rewarding for the peak performers. Have the developers looked at any “mentor rewards” programs to help these high-skill players feel better about spending the time helping people with mythic keys otherwise far below their skill? 1 tidalcore and an instant trade-or-scrap piece isn’t doing it.
This was also the case in Uldir with Fetid and Mythrax. You could argue a point for G’huun phase three and Zek’Voz Eye Beams on Mythic as well.
Too bad you can’t buy raid pieces with Titan Residuum though.